Scoket 简单聊天室 服务器+客户端

服务器端

using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;

namespace Chat_Server
{
    class Server
    {
        //用于存储已连接的客户端,便于管理
        private static List<Client> clientList = new List<Client>();

        //服务器收到消息广播给所有在线客户端
        public static void BroadMessage(string message)
        {
            //存储已断开连接的客户端
            List<Client> notConnectedClient = new List<Client>();
            foreach (var item in clientList)
            {
                if (item.connencted)
                    item.SendMes(message);
                else
                    notConnectedClient.Add(item);
            }

            //删除已断开的客户端
            foreach (var item in notConnectedClient)
            {
                clientList.Remove(item);
                Console.WriteLine(item + " disConnected!!");
            }
        }

        static void Main(string[] args)
        {
            Socket tcpServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            IPAddress ipAddress = IPAddress.Parse("127.0.0.1");
            EndPoint point = new IPEndPoint(ipAddress, 7788);
            tcpServer.Bind(point);
            tcpServer.Listen(100);
            Console.WriteLine("Server Running..");

            while (true)
            {
                Socket clientSocket = tcpServer.Accept();
                Console.WriteLine("One Client Connected!!");
                Client client = new Client(clientSocket);
                clientList.Add(client);
            }
        }
    }

    class Client
    {
        private Socket clientSocket;
        private Thread t;
        private byte[] data = new byte[1024];

        //构造函数
        public Client(Socket socket)
        {
            clientSocket = socket;
            SendMes("Welcome to our ChatRoom!!");
            //启用新线程
            t = new Thread(ReceiveMes);
            t.Start();
        }

        //向客户端发送新消息
        public void SendMes(string message)
        {
            byte[] data = Encoding.UTF8.GetBytes(message);
            clientSocket.Send(data);
            Console.WriteLine("Sended One Message to a ChatClient");
        }

        //接收客户端发来的消息
        private void ReceiveMes()
        {
            while (true)
            {
                if (clientSocket.Poll(10, SelectMode.SelectRead))
                {
                    clientSocket.Close();
                    break;
                }

                int length = clientSocket.Receive(data);
                string message = Encoding.UTF8.GetString(data, 0, length);
                Console.WriteLine("Receive Message:   " + message);
                Server.BroadMessage(message);
            }
        }

        //判断此客户端是否断开
        public bool connencted
        {
            get { return clientSocket.Connected; }
        }
    }
}

unity客户端

/*****************************
*
*  Author : TheNO.5
*
******************************/


using UnityEngine;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;

public class ChatManager : MonoBehaviour
{
    public string ip = "127.0.0.1";
    public int port = 7788;
    public UILabel text;
    public UIInput input;
    public GameObject sendButton;

    private Socket clientSocket;
    private Thread t;
    private string str;


    void Start()
    {
        UIEventListener.Get(sendButton).onClick = OnSendButtonClick;
        ConnectToServer();
        t = new Thread(ReceiveMes);
        t.Start();
    }

    void Update()
    {
        if(str != null && str != "")
        {
            text.text += "\n" + str;
            str = "";
        }
    }

    void ConnectToServer()
    {
        clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
        clientSocket.Connect(new IPEndPoint(IPAddress.Parse(ip), port));
    }

    void ReceiveMes()
    {
        while (true)
        {
            byte[] data = new byte[1024];
            int length = clientSocket.Receive(data);
            string message = Encoding.UTF8.GetString(data, 0, length);
            str = message;
        }

    }

    private void SendMes(string message)
    {
        byte[] data = Encoding.UTF8.GetBytes(message);
        clientSocket.Send(data);
    }

    private void OnSendButtonClick(GameObject go)
    {
        SendMes(input.value);
        input.value = "";
    }

    void OnDestroy()
    {
        clientSocket.Shutdown(SocketShutdown.Both);
        clientSocket.Close();
    }
}

这里写图片描述

工程地址

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