简单的三子棋游戏设计思路:
- 打印游戏的菜单
- 选择是否玩游戏
- 定义一个二维数组作为棋盘并初始化
- 电脑下棋
- 显示棋盘
- 判断输赢
- 玩家下棋
- 显示棋盘
- 判断输赢
现在就用代码实现我们的想法
新建一个文件夹:三子棋.h
#ifndef _SANZIQI__H__
#define _SANZIQI__H__
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void INIT(char arr[ROW][COL], int row, int col);
//打印棋盘
void display(char arr[ROW][COL], int row, int col);
//电脑先走
void computer(char arr[ROW][COL], int row, int col);
//玩家下棋
void player(char arr[ROW][COL], int row, int col);
//判断输赢
char ISWIN(char arr[ROW][COL], int row, int col);
//判断棋盘是否填满
int ISFULL(char arr[ROW][COL], int row, int col);
#endif //_SANZIQI__H__
—三子棋.c
#include "三子棋.h"
void INIT(char arr[ROW][COL], int row, int col)//初始化数组
{
int i = 0;
for (i = 0; i <row; i++)
{
int j = 0;
for (j = 0; j <col; j++)
{
arr[i][j] =' ';
}
}
}
void display(char arr[ROW][COL], int row, int col)//显示棋盘
{
int i = 0;
for (i = 0; i <row; i++)
{
printf("----------\n");
int j = 0;
for (j = 0; j < col; j++)
{
printf("|%2c", arr[i][j]);
}
printf("|");
printf("\n");
}
printf("----------\n");
}
void computer(char arr[ROW][COL], int row, int col)//电脑move
{
printf("电脑走\n");
while (1)
{
int i = rand() % row;
int j = rand() % col;
if (arr[i][j] == ' ')
{
arr[i][j] = 'O';
break;
}
}
}
void player(char arr[ROW][COL], int row, int col)//玩家move
{
int x = 0;
int y = 0;
while (1)
{
printf("玩家请下棋\n");
scanf("%d%d", &x, &y);
x--;
y--;
if ((0 <= x && x < row) && (0 <= y&& y < col))
{
if (arr[x][y] == ' ')
{
arr[x][y] = 'X';
break;
}
else
{
printf("该位置已有棋子,请重新输入!\n");
}
}
else
{
printf("输入越界,请重新输入\n");
}
}
}
char ISWIN(char arr[ROW][COL], int row, int col)//判断输赢
{
int i = 0;
for (i = 0; i < row; i++)
{
if ((arr[i][0] == arr[i][1]) && (arr[i][1] == arr[i][2]))
{
return arr[i][0];
}
}
for (i = 0; i < col; i++)
{
if ((arr[0][i] == arr[1][i]) && (arr[1][i] == arr[2][i]))
{
return arr[0][i];
}
}
if (arr[0][0] == arr[1][1] && arr[1][1] == arr[2][2])
{
return arr[0][0];
}
if (arr[0][2] == arr[1][1] && arr[1][1] == arr[2][0])
{
return arr[0][2];
}
if (ISFULL(arr, ROW, COL))
{
return 'q';
}
else
return ' ';
}
int ISFULL(char arr[ROW][COL], int row, int col)//判断棋盘是否填满
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (arr[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
—test.c
#include "三子棋.h"
void menu()
{
printf("*******************\n");
printf("****** 1.play******\n");
printf("****** 0.exit******\n");
printf("*******************\n");
}
void game()
{
char ret = '0';
char arr[ROW][COL] = { 0 };
//初始化棋盘
INIT(arr, ROW, COL);
//显示棋盘
display(arr, ROW, COL);
srand((unsigned int)time(NULL));
while (1)
{
computer(arr, ROW, COL);//电脑下棋
display(arr, ROW, COL);//显示棋盘
ret = ISWIN(arr, ROW, COL);//判断输赢
if (ret != ' ')
{
break;
}
player(arr, ROW, COL);//玩家下棋
display(arr, ROW, COL);//显示棋盘
if (ret != ' ')//判断输赢
{
break;
}
}
if (ret == 'X')
{
printf("恭喜你!你赢了!\n");
}
if (ret == 'O')
{
printf("电脑赢!\n");
}
//判断棋盘是否填满
if (ret == 'q')
{
printf("棋逢对手,打成平局!\n");
}
}
int main()
{
menu();
printf("请选择>:");
int input = 0;
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误请重新输入!\n");
break;
}
while (input);
system("pause");
return 0;
}
—一个简单的三子棋游戏就实现了!