cocos2d播放动画完后回到第一帧的图的方法

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+(void)playSequenceFrame:(NSString *)firstFrameName Times:(int)times Delay:(float)delay Sprite:(CCSprite *)aSprite ToHead:(BOOL)ToHead

{

    NSString * aString = [firstFrameName substringToIndex:[firstFrameName length]-4];


    aString = [aString substringFromIndex:[aString length]-1];


    int firstPicNum = [aString intValue];


    NSMutableArray *animFrames1 = [NSMutableArray array];

    int frameNum = [PersonalApi getSequenceFrameNum:firstFrameName];

    firstFrameName = [firstFrameName substringToIndex:[firstFrameName length]-5];

  

    for(int i = firstPicNum; i <=frameNum; i++)

    {

        CCSpriteFrame *frame = [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:[NSString stringWithFormat:@"%@%d.png",firstFrameName,i]];

        [animFrames1 addObject:frame];

    }

     CCAnimation *animation = [CCAnimation animationWithSpriteFrames:animFrames1 delay:delay];

    CCAnimate* animate = [CCAnimate actionWithAnimation:animation];

    CCSequence *seq = [CCSequence actions:animate,nil]; 

    if (ToHead == YES)

    {

        animation.restoreOriginalFrame = YES;//回到第一帧的图的方法

    }

    

    id repeat;

    if (times == -1)

    {

        repeat = [CCRepeatForever actionWithAction:seq];

        [aSprite runAction:[CCSequence actions:repeat,nil]];

    }

    else

    {

        repeat = [CCRepeat actionWithAction:seq times:times];

        id acf = [CCCallFunc actionWithTarget:[aSprite parent] selector:@selector(animeFinish)]; //检测不监测

        [aSprite runAction:[CCSequence actions:repeat,acf,nil]];

    }

}


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