帧动画即把每张静态图片都收集起来,然后由android来控制依次显示这些静态图片,然后利用人眼视觉暂留的原理,给用户造成“动画”的错觉。简而言之让图片动起来
好了,直接上代码
实现方式一:通过xml文件
1、在/res/drawable目录下,定义一个逐帧动画的资源文件
<animation-list xmlns:android="http://schemas.android.com/apk/res/android"
android:oneshot="true" >
<!-- animation-list 帧动画 -->
<!-- android:oneshot的值为 false代表播放多次,true代表只播放一次 -->
<!-- duration代表每张图片的播放时间 ,定义一个持续时间为50毫秒的动画帧 -->
<item
android:drawable="@drawable/push_down_1"
android:duration="50"/>
<item
android:drawable="@drawable/push_down_2"
android:duration="50"/>
<item
android:drawable="@drawable/push_down_3"
android:duration="50"/>
<item
android:drawable="@drawable/push_down_4"
android:duration="50"/>
<item
android:drawable="@drawable/push_down_5"
android:duration="50"/>
<item
android:drawable="@drawable/push_down_6"
android:duration="50"/>
<item
android:drawable="@drawable/push_down_7"
android:duration="50"/>
<item
android:drawable="@drawable/push_down_8"
android:duration="50"/>
<item
android:drawable="@drawable/push_down_9"
android:duration="50"/>
<item
android:drawable="@drawable/push_down_10"
android:duration="50"/>
<item
android:drawable="@drawable/push_up_1"
android:duration="50"/>
<item
android:drawable="@drawable/push_up_2"
android:duration="50"/>
<item
android:drawable="@drawable/push_up_3"
android:duration="50"/>
<item
android:drawable="@drawable/push_up_4"
android:duration="50"/>
<item
android:drawable="@drawable/push_up_5"
android:duration="50"/>
<item
android:drawable="@drawable/push_up_6"
android:duration="50"/>
<item
android:drawable="@drawable/push_up_7"
android:duration="50"/>
<item
android:drawable="@drawable/push_up_8"
android:duration="50"/>
<item
android:drawable="@drawable/push_up_9"
android:duration="50"/>
<item
android:drawable="@drawable/push_up_10"
android:duration="50"/>
</animation-list>
2、在布局文件中添加一个ImageView来显示每一帧图像。为了方便可以再添加两个按钮控制其播放和停止
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context="com.newdegree.mytest.FatPoActivity">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content">
<Button
android:id="@+id/play"
android:text="开始"
android:layout_weight="1"
android:layout_width="match_parent"
android:layout_height="wrap_content"/>
<Button
android:id="@+id/pause"
android:text="暂停"
android:layout_weight="1"
android:layout_marginLeft="5dp"
android:layout_width="match_parent"
android:layout_height="wrap_content"/>
</LinearLayout>
<ImageView
android:id="@+id/anim"
android:src="@drawable/fat_po"
android:layout_width="wrap_content"
android:layout_height="wrap_content"/>
</LinearLayout>
3、在代码中引用
public class FatPoActivity extends AppCompatActivity {
private Button btn_play,btn_pause;
private ImageView iv;
private AnimationDrawable anim;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_fat_po);
btn_play = (Button) findViewById(R.id.play);
btn_pause = (Button) findViewById(R.id.pause);
iv = (ImageView) findViewById(R.id.anim);
iv.setImageResource(R.drawable.fat_po);
anim = (AnimationDrawable) iv.getDrawable();
btn_play.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
anim.start();
}
});
btn_pause.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
anim.stop();
}
});
}
}
实现方式二:通过Java代码控制每一帧图片(播放/暂停的调用和上面一样)
animationDrawable = new AnimationDrawable();
// 为AnimationDrawable添加动画帧
animationDrawable.addFrame(
getResources().getDrawable(R.drawable.img00), 50);
animationDrawable.addFrame(
getResources().getDrawable(R.drawable.img01), 50);
animationDrawable.addFrame(
getResources().getDrawable(R.drawable.img02), 50);
animationDrawable.addFrame(
getResources().getDrawable(R.drawable.img03), 50);
animationDrawable.addFrame(
getResources().getDrawable(R.drawable.img04), 50);
animationDrawable.addFrame(
getResources().getDrawable(R.drawable.img05), 50);
animationDrawable.addFrame(
getResources().getDrawable(R.drawable.img06), 50);
animationDrawable.addFrame(
getResources().getDrawable(R.drawable.img07), 50);
animationDrawable.addFrame(
getResources().getDrawable(R.drawable.img08), 50);
animationDrawable.addFrame(
getResources().getDrawable(R.drawable.img09), 50);
animationDrawable.addFrame(
getResources().getDrawable(R.drawable.img10), 50);
animationDrawable.addFrame(
getResources().getDrawable(R.drawable.img11), 50);
animationDrawable.addFrame(
getResources().getDrawable(R.drawable.img12), 50);
animationDrawable.addFrame(
getResources().getDrawable(R.drawable.img13), 50);
animationDrawable.addFrame(
getResources().getDrawable(R.drawable.img14), 50);
animationDrawable.addFrame(
getResources().getDrawable(R.drawable.img15), 50);
animationDrawable.addFrame(
getResources().getDrawable(R.drawable.img16), 50);
animationDrawable.addFrame(
getResources().getDrawable(R.drawable.img17), 50);
animationDrawable.addFrame(
getResources().getDrawable(R.drawable.img18), 50);
animationDrawable.addFrame(
getResources().getDrawable(R.drawable.img19), 50);
animationDrawable.addFrame(
getResources().getDrawable(R.drawable.img20), 50);
animationDrawable.addFrame(
getResources().getDrawable(R.drawable.img21), 50);
animationDrawable.addFrame(
getResources().getDrawable(R.drawable.img22), 50);
animationDrawable.addFrame(
getResources().getDrawable(R.drawable.img23), 50);
animationDrawable.addFrame(
getResources().getDrawable(R.drawable.img24), 50);
// 设置为循环播放
animationDrawable.setOneShot(false);
imageView.setBackground(animationDrawable);