俄罗斯方块的界面定义

经过两天的学习,我在这个游戏中学到了一些感觉不错的东西,起码明白了windows下的编程的进度是怎样的,那么现在,我要在这里分享一下我的个人所得点

CODE:

code.h:

#ifndef TETRIS_H_INCLUDED
#define TETRIS_H_INCLUDED
#include <windows.h>
#include <time.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
HANDLE output;    //handle 是定义控制台句柄
#define COL_BEGIN 2
#define COL_END 14
#define ROW_BEGIN 4
#define ROW_END 26


typedef struct TetrisManager
{
    unsigned int pool[28];  //游戏池
    int x;  //当前方块x坐标  指左上角坐标
    int y;  //当前方块y坐标  指左上角坐标
    int type[3];    //当前方块类型下一个及下下个方块类型
    int orientation[3];
    unsigned score;     //得分
    unsigned erasedCount[4];    //消去的行数
    unsigned erasedTotal;    //消行总数
    unsigned tetrisCount[7];    //各个方块的个数
    unsigned tetrisTotal;       //方块总数


    bool dead;
}Manager;


void startGame(Manager *manager);
void printScore(const Manager *manager);


static const unsigned int TetrisTable[7][4]=   //设置7种类型的各个形状
{
    {0x00F0,0x2222,0x00F0,0x2222},   //I形状
    {0x0072,0x0262,0x0270,0x0232},   //T
    {0x0223,0x0074,0x0622,0x0170},   //L
    {0x0226,0x0470,0x0322,0x0071},   //J
    {0x0063,0x0264,0x0063,0x0264},   //Z
    {0x006c,0x0462,0x006c,0x0462},   //S
    {0x0660,0x0660,0x0660,0x0660}    //O
};


static const unsigned int gs_uInitialTetrisPool[28]=  //用来初始化pool[28];
{
    0xC003,0xC003,0xC003,0xC003,0xC003,0xC003,
    0xC003,0xC003,0xC003,0xC003,0xC003,0xC003,
    0xC003,0xC003,0xC003,0xC003,0xC003,0xC003,
    0xC003,0xC003,0xC003,0xC003,0xC003,0xC003,
    0xC003,0xC003,0xFFFF,0xFFFF
};  //与Pool[28]相对应


#endif // TETRIS_H_INCLUDED

 

code.c:

#include <stdio.h>
#include <stdlib.h>
#include "tetris.h"
void initGame();
void gotoxyWithfullwidth(short x,short y);
void printfPrompting();
void printfPoolBorder();
void printScore(const Manager *manager);
void startGame(Manager *manager);
void printScore(const Manager *manager);
void printfNextTetris(const Manager *manager);
int line_xun;
int main()
{
    Manager manager;        //第一个是结构体(在子程序中有定义), 第二个是变量
    initGame(&manager);     //初始化,对光标,标题进行操作,将这些操作封装到一个函数中
    printfPrompting();
    printScore(&manager);
    printfNextTetris(&manager);
    return 0;
}
void initGame(Manager *manager)
{
    CONSOLE_CURSOR_INFO CURSORINFO={1,FALSE}; //光标的结构体,1是光标厚度,false是不让光标显示,从1到100内可以定义
    output=GetStdHandle(STD_OUTPUT_HANDLE);     //获取当前窗口句柄,把值给output,只有这两句加一起才能隐藏光标
    SetConsoleCursorInfo(output,&CURSORINFO);//传出去的是个地址,所以光标要加&
    //上行命令是为了对光标进行操作
    printfPoolBorder();
    SetConsoleTitle("Hatsune miku"); //对标题进行更改
    startGame(manager);
}
void gotoxyWithfullwidth(short x,short y)
{
    static COORD cd;
    cd.X=x*2;
    cd.Y=y;
    SetConsoleCursorPosition(output,cd);
}


void printfPrompting()   //设置输出一些信息
{
    SetConsoleTextAttribute(output,0xB);       //设置背景色
    gotoxyWithfullwidth(28,8);
    printf("■control:");
    gotoxyWithfullwidth(30,10);
    printf("■move left:←A 4");
    gotoxyWithfullwidth(30,12);
    printf("■move right:→D 6");
    gotoxyWithfullwidth(30,14);
    printf("■move top:↑ W 8");
    gotoxyWithfullwidth(30,16);
    printf("■move down:↓ S 2");
    gotoxyWithfullwidth(30,18);
    printf("■rorato: 0");
    gotoxyWithfullwidth(30,20);
    printf("■redown:space");
    gotoxyWithfullwidth(30,22);
    printf("■Stop :enter");
}


void printfPoolBorder()
{
    int y;
    SetConsoleTextAttribute(output,0xF0);
    for(y=4;y<26;y++)
    {
        gotoxyWithfullwidth(10,y-3);
        printf("%2s","");
        gotoxyWithfullwidth(23,y-3);
        printf("%2s","");
    }
    gotoxyWithfullwidth(10,y-3);
    printf("%28s","");
}


void startGame(Manager *manager)
{
    memset(manager,0,sizeof(Manager));
    memcpy(manager->pool,gs_uInitialTetrisPool,sizeof(unsigned int [28]));
    srand((unsigned)time(NULL));//随机种子
    manager->type[1]=rand()%7;
    manager->orientation[1]=rand()%4;
    manager->type[2]=rand()%7;
    manager->orientation[2]=rand()%4;
}


void printScore(const Manager *manager)    //定义左边的东西
{
    static const char *tetrisName="ITLJZSO";
    int i;
    SetConsoleTextAttribute(output,0xA);//设置文本颜色
    gotoxyWithfullwidth(2,2);
    printf("Score:%u",manager->score);
    gotoxyWithfullwidth(1,6);
    printf("disline:%u",manager->erasedTotal);
    for(i=0;i<4;i++)
    {
        gotoxyWithfullwidth(2,8+i);
        printf("dis%d:%u",i+1,manager->erasedCount[i]);
    }


    for(i=0;i<7;i++)
    {
        gotoxyWithfullwidth(2,17+i);
        printf("%c type:%u",tetrisName[i],manager->tetrisCount[i]);
    }
}


void printfNextTetris(const Manager *manager) //设置右上角的图形界面
{
    int i;
    unsigned int tetris;
    SetConsoleTextAttribute(output,0xD); //设置字符颜色
    gotoxyWithfullwidth(25,2);
    printf("|%6s","");
    gotoxyWithfullwidth(25,3);
    printf("|%6s","");
    gotoxyWithfullwidth(25,4);
    printf("|%6s","");
    gotoxyWithfullwidth(25,5);
    printf("|%6s","");
    //****************************
    gotoxyWithfullwidth(28,2);
    printf("|%6s|%6s","","");
    gotoxyWithfullwidth(28,3);
    printf("|%6s|%6s","","");
    gotoxyWithfullwidth(28,4);
    printf("|%6s|%6s","","");
    gotoxyWithfullwidth(28,5);
    printf("|%6s|%6s","","");
    //****************************
    gotoxyWithfullwidth(38,2);
    printf("|%1s","");
    gotoxyWithfullwidth(38,3);
    printf("|%1s","");
    gotoxyWithfullwidth(38,4);
    printf("|%1s","");
    gotoxyWithfullwidth(38,5);
    printf("|%1s","");
    //****************************
    tetris=TetrisTable[manager->type[2]][manager->orientation[2]];//右边的随机图形
    SetConsoleTextAttribute(output,manager->type[1]|8);


    for(i=0;i<16;i++)
    {
        gotoxyWithfullwidth((i&3)+33,(i>>2)+3);
        ((tetris>>i)&1)?printf("ク"):printf("%2s","");
    }
    //****************************
    SetConsoleTextAttribute(output,0xB); //设置字符颜色
    gotoxyWithfullwidth(32,6);
    printf("____________");
    gotoxyWithfullwidth(32,1);
    printf("------------");
    gotoxyWithfullwidth(25,1);
    printf("------------");
    gotoxyWithfullwidth(25,6);
    printf("____________");
    //****************************
    tetris=TetrisTable[manager->type[1]][manager->orientation[1]];//左边的随机图形
    SetConsoleTextAttribute(output,manager->type[1]|8);


    for(i=0;i<16;i++)  //四乘四矩阵
    {
        gotoxyWithfullwidth((i&3)+26,(i>>2)+2);
        ((tetris>>i)&1)?printf("ミ"):printf("%2s","");
    }
    SetConsoleTextAttribute(output,0xB);
    gotoxyWithfullwidth(30,24);
    printf("Mader:初音殿下");
}

 

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