using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class CreateTexture : MonoBehaviour {
private Image image;
void Awake()
{
image = GameObject.FindWithTag("Image").GetComponent<Image>();
}
// Use this for initialization
void Start () {
CreateSprite();
}
//将Resources中得到图片Pic_01转成精灵Sprite
public void CreateSprite()
{
Texture2D img = Resources.Load("Pic_01") as Texture2D;
Sprite pic = Sprite.Create(img, new Rect(0, 0, img.width, img.height), new Vector2(0.5f, 0.5f));//后面Vector2就是你Anchors的Pivot的x/y属性值
image.sprite = pic;
}
}
UGUI中将图片转换成精灵Sprite
最新推荐文章于 2023-04-20 11:11:18 发布