效果
代码
- using UnityEngine;
- using System.Collections;
- public class SkillControl : MonoBehaviour {
- public UISprite sprite;
- bool state = false;
- // Use this for initialization
- void Start () {
- sprite= sprite.GetComponent<UISprite>();
- }
- // Update is called once per frame
- void Update () {
- if(state)
- {
- sprite.fillAmount-=0.01f;
- if(sprite.fillAmount==0)
- {
- sprite.fillAmount=1f;
- state=false;
- }
- }
- }
- void OnClick(GameObject btn)
- {
- if(btn.name=="skill")
- {
- state = true;
- }
- }
- }