效果
代码
using UnityEngine;
using System.Collections;
public class SkillControl : MonoBehaviour {
public UISprite sprite;
bool state = false;
// Use this for initialization
void Start () {
sprite= sprite.GetComponent<UISprite>();
}
// Update is called once per frame
void Update () {
if(state)
{
sprite.fillAmount-=0.01f;
if(sprite.fillAmount==0)
{
sprite.fillAmount=1f;
state=false;
}
}
}
void OnClick(GameObject btn)
{
if(btn.name=="skill")
{
state = true;
}
}
}