- void Update()
- {
- if (inputLabel.text!= "")
- {
-
- if (Input.GetKeyDown(KeyCode.Return))
- {
-
- message = start2 + inputLabel.text.Replace("|", "") + "\n";
- message = message.Insert(10, "\n");
- _tempLabel = Instantiate(label, labels.transform.localPosition, Quaternion.identity) as GameObject;
-
- _tempLabel.transform.parent = labels.transform;
- _tempLabel.transform.localScale = new Vector3(1, 1, 1);
- _tempLabel.GetComponentInChildren<UILabel>().text = message;
- inputLabel.text = "";
- labels.GetComponent<UIGrid>().repositionNow = true;
- }
- }
-
-
- }
void Update()
{
if (inputLabel.text!= "")
{
if (Input.GetKeyDown(KeyCode.Return))
{
message = start2 + inputLabel.text.Replace("|", "") + "\n";
message = message.Insert(10, "\n");
_tempLabel = Instantiate(label, labels.transform.localPosition, Quaternion.identity) as GameObject;
_tempLabel.transform.parent = labels.transform;
_tempLabel.transform.localScale = new Vector3(1, 1, 1);
_tempLabel.GetComponentInChildren<UILabel>().text = message;
inputLabel.text = "";
labels.GetComponent<UIGrid>().repositionNow = true;
}
}
}