鼠标操作

#include <opencv2/opencv.hpp>
#include <opencv2/highgui/highgui.hpp>
using namespace cv;


#define WINDOW_NAME "【程序窗口】"

void on_MouseHandle(int event, int x, int y, int flags, void *param);
void DrawRectangle(Mat&image, Rect box);
void ShowHelpText();

Rect g_rectangle;
bool g_bDrawingBox = false;
RNG g_rng(12345);
int main(int argc,char *argv[],char **env)
{
	g_rectangle = Rect(-1, -1, 10, 10);
	Mat srcImage(600, 800, CV_8UC3),tempImage;
	srcImage.copyTo(tempImage);
	g_rectangle = Rect(-1, -1, 10, 10);
	srcImage = Scalar::all(0);

	namedWindow(WINDOW_NAME,WINDOW_NORMAL);
	setMouseCallback(WINDOW_NAME, on_MouseHandle, (void*)&srcImage);
	while (1)
	{
		srcImage.copyTo(tempImage);
		if (g_bDrawingBox)
			DrawRectangle(tempImage, g_rectangle);
		imshow(WINDOW_NAME, tempImage);
		if (waitKey(10) == 27)//esc
			break;
	}
	waitKey(0);
	return 0;
}
void on_MouseHandle(int event, int x, int y, int flags, void *param)
{
	Mat & image = *(Mat*) param;
	switch (event)
	{
	case EVENT_MOUSEMOVE:
	{
		if (g_bDrawingBox)
		{
			g_rectangle.width = x - g_rectangle.x;
			g_rectangle.height = y - g_rectangle.y;
		}
		break;
	}
	case EVENT_LBUTTONDOWN:
	{
		g_bDrawingBox = true;
		g_rectangle = Rect(x, y, 10,10);
		break;
	}
	case EVENT_LBUTTONUP:
	{
		g_bDrawingBox = false;
		if (g_rectangle.width < 0)
		{
			g_rectangle.x += g_rectangle.width;
			g_rectangle.width *= -1;//+= g_rectangle.height;
		}
		if (g_rectangle.height < 0)
		{
			g_rectangle.y += g_rectangle.height;
			g_rectangle.height *= -1;
		}
		DrawRectangle(image, g_rectangle);
		break;
	}
		default:
		break;
	}
}
void DrawRectangle(Mat&image, Rect box)
{
	rectangle(image, box.tl(), box.br(), Scalar(g_rng.uniform(0, 255), g_rng.uniform(0,255), g_rng.uniform(0, 255)));
}

 

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