//sanziqi.h
#define _CRT_SECURE_NO_WARNINGS 1
#ifndef __SANZIQI_H__
#define __SANZIQI_H__
#define ROW 3
#define COL 3
//初始化
void InitBorad(char arr[ROW][COL], int row, int col);
//显示棋盘
void Display(char arr[ROW][COL], int row, int col);
//电脑走
void Computer(char arr[ROW][COL], int row, int col);
//人走
void Player(char arr[ROW][COL], int row, int col);
//判断是否还有空格
int Check_full(char arr[ROW][COL], int row, int col);
//判断输赢
char Is_Win(char arr[ROW][COL], int row, int col);
#endif
//sanziqi.c
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include "sanziqi.h"
//初始化
void InitBorad(char arr[ROW][COL], int row, int col)
{
int i;
int j;
for (i = 0; i < row; i++)
for (j = 0; j < col; j++)
arr[i][j] = ' ';
}
//显示棋盘
void Display(char arr[ROW][COL], int row, int col)
{
int i;
int j;
printf("----------\n");
for (i = 0; i < row; i++)
{
printf("|");
for (j = 0; j < col; j++)
{
printf("%2c|", arr[i][j]);
}
printf("\n----------\n");
}
}
//电脑走
void Computer(char arr[ROW][COL], int row, int col)
{
srand((unsigned int)time(NULL));
while (1)
{
int x = rand() % 3; //产生一个小于3的随机数
int y = rand() % 3;
if (arr[x][y] == ' ') //判断此时棋盘坐标是否被占
{
arr[x][y] = 'X';
break;
}
}
}
//人走
void Player(char arr[ROW][COL], int row, int col)
{
int x;
int y;
while (1)
{
printf("请输入坐标:");
scanf("%d%d", &x, &y);
x--;
y--;
if ((0 <= x && x <= row - 1) && (0 <= y && y <= col - 1)) //输入的坐标要在棋盘范围内
{
if (arr[x][y] == ' ')
{
arr[x][y] = 'O';
break;
}
else
{
printf("坐标被占,请重新输入!\n");
}
}
else
{
printf("超出棋盘范围,请重新输入!\n");
}
}
}
//判断是否有空格
int Check_full(char arr[ROW][COL], int row, int col)
{
int i;
int j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (arr[i][j] == ' ') //判断数组中有没有空格,如果空格,证明数组没满
return 0;
}
}
return 1;
}
//判断输赢
char Is_Win(char arr[ROW][COL], int row, int col)
{
int i;
if (Check_full(arr, ROW, COL) == 1) //棋盘满了没有空格,平局
return 'Q';
for (i = 0; i < row; i++)//某一行连3
{
if (arr[i][0] == arr[i][1] && arr[i][1] == arr[i][2])
return arr[i][1];
}
for (i = 0; i < col; i++) //某一列连3
{
if (arr[0][i] == arr[1][i] && arr[1][i] == arr[2][i])
return arr[1][i];
}
if (arr[0][0] == arr[1][1] && arr[1][1] == arr[2][2])//对角线连3
return arr[1][1];
if (arr[0][2] == arr[1][1] && arr[1][1] == arr[2][0]) //对角线连3
return arr[1][1];
return ' '; //如果没有判断出谁赢并且棋盘还没满,则继续进行游戏
}
//main.c
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include<Windows.h>
#include "sanziqi.h"
void menu()
{
printf("**************************************\n");
printf("*************** 1.play ***************\n");
printf("*************** 0.exit ***************\n");
printf("**************************************\n");
}
void game()
{
char arr[ROW][COL];
InitBorad(arr, ROW, COL);//初始化棋盘
Display(arr, ROW, COL);
do{
Computer(arr, ROW, COL); //电脑先走
Display(arr, ROW, COL); //打印棋盘
if (Is_Win(arr, ROW, COL) != ' ') //如果棋盘不为空的话,判断出谁赢或平局,跳出循环
{
break;
}
Player(arr, ROW, COL); //玩家走
Display(arr, ROW, COL); //打印棋盘
if (Is_Win(arr, ROW, COL) != ' ') //如果棋盘不为空的话,判断出谁赢或平局,跳出循环
{
break;
}
} while (Is_Win(arr, ROW, COL) == ' '); //棋盘没有满,同时也没有判断出输赢的话,继续执行循环,否则跳出循环
if (Is_Win(arr, ROW, COL) == 'O')
printf("你赢了\n");
else if (Is_Win(arr, ROW, COL) == 'X')
printf("电脑赢\n");
else if (Is_Win(arr, ROW, COL) == 'Q')
printf("平局\n");
}
int main()
{
int choose = 0;
do{
menu();
printf("请选择>");
scanf("%d", &choose);
switch (choose)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,重新输入!\n");
}
} while (choose);
system("pause");
return 0;
}