1、旋转90度
private byte[] rotateYUV420Degree90(byte[] data, int imageWidth, int imageHeight)
{
byte [] yuv = new byte[imageWidth*imageHeight*3/2];
// Rotate the Y luma
int i = 0;
for(int x = 0;x < imageWidth;x++)
{
for(int y = imageHeight-1;y >= 0;y--)
{
yuv[i] = data[y*imageWidth+x];
i++;
}
}
// Rotate the U and V color components
i = imageWidth*imageHeight*3/2-1;
for(int x = imageWidth-1;x > 0;x=x-2)
{
for(int y = 0;y < imageHeight/2;y++)
{
yuv[i] = data[(imageWidth*imageHeight)+(y*imageWidth)+x];
i--;
yuv[i] = data[(imageWidth*imageHeight)+(y*imageWidth)+(x-1)];
i--;
}
}
return yuv;
}
2.旋转180度
private static byte[] rotateYUV420Degree180(byte[] data, int imageWidth, int imageHeight) {
byte[] yuv = new byte[imageWidth * imageHeight * 3 / 2];
int i = 0;
int count = 0;
for (i = imageWidth * imageHeight - 1; i >= 0; i--) {
yuv[count] = data[i];
count++;
}
i = imageWidth * imageHeight * 3 / 2 - 1;
for (i = imageWidth * imageHeight * 3 / 2 - 1; i >= imageWidth
* imageHeight; i -= 2) {
yuv[count++] = data[i - 1];
yuv[count++] = data[i];
}
return yuv;
}
3.旋转270度
public static byte[] rotateYUV420Degree270(byte[] data, int imageWidth,
int imageHeight) {
byte[] yuv = new byte[imageWidth * imageHeight * 3 / 2];
int nWidth = 0, nHeight = 0;
int wh = 0;
int uvHeight = 0;
if (imageWidth != nWidth || imageHeight != nHeight) {
nWidth = imageWidth;
nHeight = imageHeight;
wh = imageWidth * imageHeight;
uvHeight = imageHeight >> 1;// uvHeight = height / 2
}
// ??Y
int k = 0;
for (int i = 0; i < imageWidth; i++) {
int nPos = 0;
for (int j = 0; j < imageHeight; j++) {
yuv[k] = data[nPos + i];
k++;
nPos += imageWidth;
}
}
for (int i = 0; i < imageWidth; i += 2) {
int nPos = wh;
for (int j = 0; j < uvHeight; j++) {
yuv[k] = data[nPos + i];
yuv[k + 1] = data[nPos + i + 1];
k += 2;
nPos += imageWidth;
}
}
return rotateYUV420Degree180(yuv, imageWidth, imageHeight);
}
注意:以上方法需要在callback的onPreviewFrame()中调用
而且需要把原先
EncoderDebugger debugger = EncoderDebugger.debug(mSettings, mQuality.resX, mQuality.resY);
中参数mQuality.resX, mQuality.resY调换顺序以防花屏
EncoderDebugger debugger = EncoderDebugger.debug(mSettings, mQuality.resY, mQuality.resX); mPPS =debugger.getB64PPS(); mSPS = debugger.getB64SPS(); mProfilLevel = MP4Parser.toHexString(Base64.decode(mPPS, Base64.NO_WRAP),1,3);
这种方法效果比较合适,直接是转换数据。也查到了转换成jpeg格式,转换图片方向,再转成流传出去,这个方法时进行了压缩,数据减少导致编解码时buffer数组获取数据出问题。
结合
OrientationEventListener中的下例方法,进行屏幕方向检测,获取方向,以便方向旋转的判断选择。
@Override public void onOrientationChanged(int orientation) { this.Orientation=orientation; Log.d("OrientationDetector","当前的传感器方向为"+orientation); if (orientation == ORIENTATION_UNKNOWN) return; Camera.CameraInfo info = new Camera.CameraInfo(); Camera.getCameraInfo(0, info); orientation = (orientation + 45) / 90 * 90; if (info.facing == Camera.CameraInfo.CAMERA_FACING_FRONT) { rotation = (info.orientation - orientation + 360) % 360; } else { // back-facing camera rotation = (info.orientation + orientation) % 360; } System.out.println("获取相机度数: "+ rotation); if (camera!=null){ Camera.Parameters parameters = camera.getParameters(); parameters.setRotation(rotation); camera.setParameters(parameters); } }
public int getOrientation(){//对外提供方向0,90,180,270 四个参数 return rotation; }