命令模式(Command Pattern): 在软件设计中,我们经常需要向某些对象发送请求,但是并不知道请求的接受者是谁,也不知道请求的操作是哪个。
我们只需在程序运行时指定具体的请求接受者即可,此时,可以使用命令模式来进行设计。
命令模式在spring框架的JdbcTemplate中有应用。
通俗易懂的理解, 将军发布命令,士兵去执行。其中有几个角色,将军(命令发布者),士兵(命令的具体执行者),命令(连接将军和士兵)。
Invoker是调用者(将军), Receiver是被调用者(士兵), MyCommand是命令, 实现了Command接口,持有接受对象。
public interface Command {
// 执行动作(操作)
public void execute();
// 撤销动作(操作)
public void undo();
}
public class LightReceiver {
public void on(){
System.out.println("电灯打开了...");
}
public void off(){
System.out.println("电灯关闭了...");
}
}
public class LightOnCommand implements Command{
LightReceiver light;
public LightOnCommand(LightReceiver light){
super();
this.light = light;
}
@Override
public void execute() {
light.on();
}
@Override
public void undo() {
light.off();
}
}
public class LightOffCommand implements Command{
LightReceiver light;
public LightOffCommand(LightReceiver light){
super();
this.light = light;
}
@Override
public void execute() {
light.off();
}
@Override
public void undo() {
light.on();
}
}
public class NoCommand implements Command{
@Override
public void execute() {
}
@Override
public void undo() {
}
}
public class RemoteController {
Command[] onCommands;
Command[] offCommands;
// 执行撤销命令
Command undoCommand;
public RemoteController(){
onCommands = new Command[5];
offCommands = new Command[5];
for(int i=0; i<5; i++){
onCommands[i] = new NoCommand();
offCommands[i] = new NoCommand();
}
}
// 给我们按钮设置你需要的命令即可
public void setCommand(int no, Command onCommad,Command offCommad){
onCommands[no] = onCommad;
offCommands[no] = offCommad;
}
// 按下开始按钮
public void onButtonWasPushed(int no){
onCommands[no].execute();
// 记录这次的操作,用于撤销
undoCommand = onCommands[no];
}
// 按下关闭按钮
public void offButtonWasPushed(int no){
offCommands[no].execute();
// 记录这次的操作,用于撤销
undoCommand = offCommands[no];
}
// 按下撤销按钮
public void undoButtonWasPushed(int no){
undoCommand.undo();
}
}
public class Client {
public static void main(String[] args){
// 接受者
LightReceiver lightReceiver = new LightReceiver();
// 创建电灯相关的开关命令
LightOnCommand lightOnCommand = new LightOnCommand(lightReceiver);
LightOffCommand lightOffCommand = new LightOffCommand(lightReceiver);
RemoteController remoteController = new RemoteController();
// 给遥控器设置相关命令
remoteController.setCommand(0, lightOnCommand, lightOffCommand);
remoteController.onButtonWasPushed(0);
remoteController.offButtonWasPushed(0);
remoteController.undoButtonWasPushed(0);
}
}