#include<curses.h>
#include<stdlib.h>
#define UP 1
#define DOWN -1
#define LEFT 2
#define RIGHT -2
struct snake
{
int hang;
int lie;
struct snake *next;
};
struct snake *head= NULL;
struct snake *tall= NULL;
int key;
int dir;
struct snake food;
void initfood()
{
int x = rand()%19;
int y = rand()%19;
food.hang = x;
food.lie = y;
}
void initncurse()
{
initscr();
keypad(stdscr,1);
noecho();
}
int hassnakenode(int i,int j)
{
struct snake *p;
p = head;
while(p != NULL){
if(p->hang == i && p ->lie == j){
return 1;
}
p = p->next;
}
return 0;
}
int hasfood(int i,int j)
{
if(food.hang == i && food.lie ==j){
return 1;
}
return 0;
}
void gamepic()
{
int hang;
int lie;
move(0,0);
for (hang=0;hang<20;hang++){
if(hang==0){
for(lie=0;lie<20;lie++){
printw("--");
}
printw("\n");
}
if(hang >=0 || hang <=19){
for(lie=0;lie<=20;lie++){
if(lie == 0||lie ==20){
printw("|");
}else if(hassnakenode(hang,lie)){
printw("[]");
}
else if(hasfood(hang,lie)){
printw("##");
}
else{
printw(" ");
}
}
printw("\n");
}
if(hang==19){
for(lie=0;lie<20;lie++){
printw("--");
}
printw("\n");
printw("By liuzhihao,food.hang=%d,food.lie=%d\n",food.hang,food.lie);
}
}
}
void addnode()
{
struct snake *new =(struct snake *)malloc(sizeof(struct snake));
new->next = NULL;
switch(dir){
case UP:
new->hang = tall->hang-1;
new->lie =tall->lie;
break;
case DOWN:
new->hang = tall->hang+1;
new->lie =tall->lie;
break;
case LEFT:
new->hang =tall->hang;
new->lie = tall->lie-1;
break;
case RIGHT:
new->hang = tall->hang;
new->lie =tall->lie+1;
break;
}
tall->next = new;
tall = new;
}
void initsnake()
{
struct snake *p;
dir = RIGHT;
while(head!=NULL){
p=head;
head = head -> next;
free(p);
}
initfood();
head = (struct snake *)malloc(sizeof(struct snake));
head->hang = 1;
head -> lie = 1;
head -> next = NULL;
tall = head;
addnode();
addnode();
addnode();
addnode();
}
void delenode()
{
struct snake *p;
p = head;
head = head -> next;
free(p);
}
int ifsnakedie()
{
struct snake *p;
p=head;
if (tall->hang< 0 || tall->lie == 0 || tall -> hang == 20 || tall -> lie == 20 ){
return 1;
}
while(p->next!=NULL){
if(p->hang == tall -> hang && p -> lie == tall -> lie){
return 1;
}
p = p->next;
}
return 0;
}
void movesnake()
{
addnode();
if(hasfood(tall -> hang, tall-> lie)){
initfood();
}
else {
delenode();
}
if(ifsnakedie()){
initsnake();
}
}
void refreshjiemian()
{
while(1){
movesnake();
gamepic();
refresh();
usleep(100000);
}
}
void turn(int direction)
{
if(abs(dir)!=abs(direction)){
dir = direction;
}
}
void changedir()
{
while(1){
key = getch();
switch(key){
case KEY_DOWN:
turn(DOWN);
break;
case KEY_UP:
turn(UP);
break;
case KEY_LEFT:
turn(LEFT);
break;
case KEY_RIGHT:
turn(RIGHT);
break;
}
}
}
int main()
{
pthread_t t1;
pthread_t t2;
initncurse();
initsnake();
gamepic();
pthread_create(&t1,NULL,refreshjiemian,NULL);
pthread_create(&t2,NULL,changedir,NULL);
while(1);
getch();
endwin();
return 0;
}
编译时使用gcc 文件名 -lcurses
食物随机显示有不足之处,还有改进之处,不过上述代码基本运行没有问题
Linux下C语言贪吃蛇小游戏.mp4