事件监听
按钮Button 事件监听
单个
package com.zlsaxx.lesson2;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestActionEvent {
public static void main(String[] args) {
Frame frame = new Frame();
Button button = new Button("button");
MyActionListener myActionListener = new MyActionListener();
button.addActionListener(myActionListener);
frame.add(button,BorderLayout.CENTER);
frame.pack();
windowClose(frame); //关闭窗口
frame.setVisible(true);
}
//关闭窗体事件
private static void windowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
class MyActionListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e){
System.out.println("aaa");
}
}
运行结果及弹窗:
多个
package com.zlsaxx.lesson2;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestActionTwo {
public static void main(String[] args) {
//两个按钮实现一个监听
Frame frame = new Frame("开始-停止");
Button button1 = new Button("start");
Button button2 = new Button("stop");
//可以显示的定义出发会返回的命令
//如果不显示命令,走默认的值
button2.setActionCommand("button-2-stop");
MyMonitor myMonitor = new MyMonitor();
button1.addActionListener(myMonitor);
button2.addActionListener(myMonitor);
frame.add(button1,BorderLayout.NORTH);
frame.add(button2,BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
}
}
class MyMonitor implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//e.getActionCommand() 获得按钮信息
System.out.println("按钮杯点击了:msg=>" + e.getActionCommand());
}
}
运行结果及弹窗:
输入框TextField 事件监听
package com.zlsaxx.lesson2;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestTextField {
public static void main(String[] args) {
new MyFrame();
}
}
class MyFrame extends Frame{
public MyFrame(){
TextField textField = new TextField();
add(textField);
//监听文本框输入的文字
MyActionListener1 myActionListener1 = new MyActionListener1();
textField.addActionListener(myActionListener1);
setVisible(true);
pack();
}
}
class MyActionListener1 implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//e.getSource(); 获得资源返回对象
TextField field = (TextField) e.getSource();
System.out.println(field.getText()); //获得输入框的文本
}
}
运行结果及弹窗:
补充技巧
设置回显字符
常用于在输入密码时保证安全性
textField.setEchoChar('*')
设置文本框初始化
field.setText("");
简易计算器
基础版:面向过程
package com.zlsaxx.lesson2;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalc {
public static void main(String[] args) {
new Calculator();
}
}
//计算器类
class Calculator extends Frame{
public Calculator(){
//3个文本框
TextField num1 = new TextField(10);
TextField num2 = new TextField(10);
TextField num3 = new TextField(20);
//1个按钮
Button button = new Button("=");
button.addActionListener(new MyCalculatorListener(num1,num2,num3));
//1个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener implements ActionListener{
private TextField num1,num2,num3;
public MyCalculatorListener(TextField num1,TextField num2,TextField num3) {
this.num1 = num1;
this.num2 = num2;
this.num3 = num3;
}
@Override
public void actionPerformed(ActionEvent e) {
//获得加数跟被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//将这个值加法运算后放在第三个框
num3 .setText("" + (n1+n2));
//清除钱两个框
num1.setText("");;
num2.setText("");;
}
}
运行结果及弹窗:
点击按钮后:
升级版:组合类
package com.zlsaxx.lesson2;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame{
TextField num1,num2,num3;
Button button;
Label label;
public void loadFrame(){
//添加
num1 = new TextField(10);
num2 = new TextField(10);
num3 = new TextField(20);
button = new Button("=");
label = new Label("+");
//监听
button.addActionListener(new MyCalculatorListener(this));
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener implements ActionListener{
//在一个类中组合另外一个类
Calculator calculator = null;
public MyCalculatorListener(Calculator calculator){
this.calculator = calculator;
}
@Override
public void actionPerformed(ActionEvent e) {
//获得加数跟被加数
//将这个值加法运算后放在第三个框
//清除钱两个框
int n1 = Integer.parseInt(calculator.num1.getText());
int n2 = Integer.parseInt(calculator.num2.getText());
calculator.num3.setText("" + (n1 + n2));
calculator.num1.setText("");
calculator.num2.setText("");
}
}
终极版:内部类 完全改造为面向对象
内部类最大的好处,就是可以畅通无阻的访问外部类的属性和方法,降低编码成本
package com.zlsaxx.lesson2;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame{
TextField num1,num2,num3;
Button button;
Label label;
public void loadFrame(){
//添加
num1 = new TextField(10);
num2 = new TextField(10);
num3 = new TextField(20);
button = new Button("=");
label = new Label("+");
//监听
button.addActionListener(new MyCalculatorListener());
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
//监听器类
private class MyCalculatorListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//获得加数跟被加数
//将这个值加法运算后放在第三个框
//清除钱两个框
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
num3.setText("" + (n1 + n2));
num1.setText("");
num2.setText("");
}
}
}
画笔Paint
package com.zlsaxx.lesson2;
import java.awt.*;
public class TestPaint {
public static void main(String[] args) {
new MyPaint().loadframe();
}
}
class MyPaint extends Frame{
public void loadframe(){
setBounds(300,200,600,500);
setVisible(true);
}
//画笔
@Override
public void paint(Graphics g) {
g.setColor(Color.black);
//画一个空心的园
g.drawOval(100,100,100,100);
g.setColor(Color.BLUE);
//画一个实心的矩形
g.fillRect(150,200,200,250);
}
}
运行结果及弹窗:
鼠标 监听
通过监听鼠标,实现建议画图功能
大体思路
代码实现
package com.zlsaxx.Lesson3;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame("画图");
}
}
class MyFrame extends Frame{
//画画需要 画笔 监听鼠标当前位置 存储点的集合
ArrayList points;
public MyFrame(String title){
super(title);
setBounds(200,200,400,300);
//存鼠标的点
points = new ArrayList<>();
//鼠标监听器针对窗口
this.addMouseListener(new MyMouseListener());
setVisible(true);
}
@Override
public void paint(Graphics g) {
//画画,监听鼠标事件
Iterator iterator = points.iterator();
while (iterator.hasNext()){
Point point = (Point) iterator.next();
g.setColor(Color.BLUE);
g.fillOval(point.x,point.y,10,10);
}
}
//添加点在界面上
public void addPaint(Point point){
points.add(point);
}
private class MyMouseListener extends MouseAdapter{
//鼠标按下
@Override
public void mousePressed(MouseEvent e) {
MyFrame frame = (MyFrame) e.getSource();
//点击的时候在桌面上产生一个点,这个点的位置就是鼠标的位置
frame.addPaint(new Point(e.getX(),e.getY()));
//每次点击鼠标都需要重新画
frame.repaint();
}
}
}
结果弹窗
为作者点击后的结果
窗口 监听
package com.zlsaxx.Lesson3;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame{
public WindowFrame(){
setBackground(Color.blue);
setBounds(100,100,200,200);
setVisible(true);
//addWindowListener(new MyWindowLinstener());
this.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.out.println("关闭窗口windowClosing");
System.exit(0);
}
@Override
public void windowActivated(WindowEvent e) {
System.out.println("隐藏窗口windowActivated");
}
});
}
}
运行结果:
分别点击弹窗隐藏和弹窗关闭后:
键盘 监听
package com.zlsaxx.Lesson3;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame{
public KeyFrame(){
setBounds(0,0,300,400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
//获得键盘下的键是哪一个
int keyCode = e.getKeyCode();
if(keyCode == KeyEvent.VK_UP){
System.out.println("你按下了上键");
}
}
});
}
}
运行结果及弹窗:
按下上键