GUI - AWT - 事件监听

按钮Button 事件监听

单个

package com.zlsaxx.lesson2;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestActionEvent {
    public static void main(String[] args) {
        Frame frame = new Frame();
        Button button = new Button("button");

        MyActionListener myActionListener = new MyActionListener();
        button.addActionListener(myActionListener);

        frame.add(button,BorderLayout.CENTER);
        frame.pack();

        windowClose(frame); //关闭窗口
        frame.setVisible(true);
        
    }

    //关闭窗体事件
    private static void windowClose(Frame frame){
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}

class MyActionListener implements ActionListener{

    @Override
    public void actionPerformed(ActionEvent e){
        System.out.println("aaa");
    }
}

运行结果及弹窗:
在这里插入图片描述

多个

package com.zlsaxx.lesson2;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestActionTwo {
    public static void main(String[] args) {
        //两个按钮实现一个监听
        Frame frame = new Frame("开始-停止");
        Button button1 = new Button("start");
        Button button2 = new Button("stop");

        //可以显示的定义出发会返回的命令
        //如果不显示命令,走默认的值
        button2.setActionCommand("button-2-stop");

        MyMonitor myMonitor = new MyMonitor();
        button1.addActionListener(myMonitor);
        button2.addActionListener(myMonitor);

        frame.add(button1,BorderLayout.NORTH);
        frame.add(button2,BorderLayout.SOUTH);

        frame.pack();
        frame.setVisible(true);

    }
}
class MyMonitor implements ActionListener{

    @Override
    public void actionPerformed(ActionEvent e) {
        //e.getActionCommand() 获得按钮信息
        System.out.println("按钮杯点击了:msg=>" + e.getActionCommand());

    }
}

运行结果及弹窗:
在这里插入图片描述

输入框TextField 事件监听

package com.zlsaxx.lesson2;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestTextField {
    public static void main(String[] args) {
        new MyFrame();
    }
}

class MyFrame extends Frame{
    public MyFrame(){
        TextField textField = new TextField();
        add(textField);

        //监听文本框输入的文字
        MyActionListener1 myActionListener1 = new MyActionListener1();
        textField.addActionListener(myActionListener1);

        setVisible(true);
        pack();
    }
}

class MyActionListener1 implements ActionListener{

    @Override
    public void actionPerformed(ActionEvent e) {
        //e.getSource(); 获得资源返回对象
        TextField field = (TextField) e.getSource();
        System.out.println(field.getText()); //获得输入框的文本
    }
}

运行结果及弹窗:
在这里插入图片描述

补充技巧

设置回显字符

常用于在输入密码时保证安全性

textField.setEchoChar('*')

在这里插入图片描述

设置文本框初始化

field.setText("");

在这里插入图片描述

简易计算器

基础版:面向过程

package com.zlsaxx.lesson2;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestCalc {
    public static void main(String[] args) {
        new Calculator();
    }
}

//计算器类
class Calculator extends Frame{
    public Calculator(){
        //3个文本框
        TextField num1 = new TextField(10);
        TextField num2 = new TextField(10);
        TextField num3 = new TextField(20);

        //1个按钮
        Button button = new Button("=");

        button.addActionListener(new MyCalculatorListener(num1,num2,num3));

        //1个标签
        Label label = new Label("+");

        //布局
        setLayout(new FlowLayout());

        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);

        pack();
        setVisible(true);

    }
}

//监听器类
class MyCalculatorListener implements ActionListener{

    private TextField num1,num2,num3;

    public MyCalculatorListener(TextField num1,TextField num2,TextField num3) {
        this.num1 = num1;
        this.num2 = num2;
        this.num3 = num3;
    }

    @Override
    public void actionPerformed(ActionEvent e) {
        //获得加数跟被加数
        int n1 = Integer.parseInt(num1.getText());
        int n2 = Integer.parseInt(num2.getText());

        //将这个值加法运算后放在第三个框
        num3 .setText("" + (n1+n2));
        
        //清除钱两个框
        num1.setText("");;
        num2.setText("");;

    }
}

运行结果及弹窗:
在这里插入图片描述
点击按钮后:
在这里插入图片描述

升级版:组合类

package com.zlsaxx.lesson2;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestCalc {
    public static void main(String[] args) {
        new Calculator().loadFrame();
    }
}

//计算器类
class Calculator extends Frame{

    TextField num1,num2,num3;
    Button button;
    Label label;

    public void loadFrame(){
        //添加
        num1 = new TextField(10);
        num2 = new TextField(10);
        num3 = new TextField(20);
        button = new Button("=");
        label = new Label("+");

        //监听
        button.addActionListener(new MyCalculatorListener(this));

        //布局
        setLayout(new FlowLayout());

        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);

        pack();
        setVisible(true);

    }
}

//监听器类
class MyCalculatorListener implements ActionListener{

    //在一个类中组合另外一个类
    Calculator calculator = null;

    public MyCalculatorListener(Calculator calculator){
        this.calculator = calculator;
    }

    @Override
    public void actionPerformed(ActionEvent e) {
        //获得加数跟被加数
        //将这个值加法运算后放在第三个框
        //清除钱两个框
        int n1 = Integer.parseInt(calculator.num1.getText());
        int n2 = Integer.parseInt(calculator.num2.getText());

        calculator.num3.setText("" + (n1 + n2));

        calculator.num1.setText("");
        calculator.num2.setText("");
    }
}

终极版:内部类 完全改造为面向对象

内部类最大的好处,就是可以畅通无阻的访问外部类的属性和方法,降低编码成本

package com.zlsaxx.lesson2;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestCalc {
    public static void main(String[] args) {
        new Calculator().loadFrame();
    }
}

//计算器类
class Calculator extends Frame{

    TextField num1,num2,num3;
    Button button;
    Label label;

    public void loadFrame(){
        //添加
        num1 = new TextField(10);
        num2 = new TextField(10);
        num3 = new TextField(20);
        button = new Button("=");
        label = new Label("+");

        //监听
        button.addActionListener(new MyCalculatorListener());

        //布局
        setLayout(new FlowLayout());

        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);

        pack();
        setVisible(true);

    }

    //监听器类
    private class MyCalculatorListener implements ActionListener{

        @Override
        public void actionPerformed(ActionEvent e) {
            //获得加数跟被加数
            //将这个值加法运算后放在第三个框
            //清除钱两个框
            int n1 = Integer.parseInt(num1.getText());
            int n2 = Integer.parseInt(num2.getText());

            num3.setText("" + (n1 + n2));

            num1.setText("");
            num2.setText("");
        }
    }

}

画笔Paint

package com.zlsaxx.lesson2;

import java.awt.*;

public class TestPaint {
    public static void main(String[] args) {
        new MyPaint().loadframe();
    }
}

class MyPaint extends Frame{

    public void loadframe(){
        setBounds(300,200,600,500);
        setVisible(true);
    }

    //画笔
    @Override
    public void paint(Graphics g) {
        g.setColor(Color.black);
        //画一个空心的园
        g.drawOval(100,100,100,100);

        g.setColor(Color.BLUE);
        //画一个实心的矩形
        g.fillRect(150,200,200,250);

    }
}

运行结果及弹窗:
在这里插入图片描述

鼠标 监听

通过监听鼠标,实现建议画图功能

大体思路

在这里插入图片描述

代码实现

package com.zlsaxx.Lesson3;

import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;

public class TestMouseListener {
    public static void main(String[] args) {
        new MyFrame("画图");
    }
}

class MyFrame extends Frame{
    //画画需要 画笔 监听鼠标当前位置 存储点的集合
    ArrayList points;

    public MyFrame(String title){
        super(title);
        setBounds(200,200,400,300);

        //存鼠标的点
        points = new ArrayList<>();
        //鼠标监听器针对窗口
        this.addMouseListener(new MyMouseListener());

        setVisible(true);
    }

    @Override
    public void paint(Graphics g) {
        //画画,监听鼠标事件
        Iterator iterator = points.iterator();
        while (iterator.hasNext()){
            Point point = (Point) iterator.next();
            g.setColor(Color.BLUE);
            g.fillOval(point.x,point.y,10,10);
        }
    }

    //添加点在界面上
    public void addPaint(Point point){
        points.add(point);
    }

    private class MyMouseListener extends MouseAdapter{
        //鼠标按下
        @Override
        public void mousePressed(MouseEvent e) {
            MyFrame frame = (MyFrame) e.getSource();
            //点击的时候在桌面上产生一个点,这个点的位置就是鼠标的位置
            frame.addPaint(new Point(e.getX(),e.getY()));

            //每次点击鼠标都需要重新画
            frame.repaint();
        }
    }
}

结果弹窗

为作者点击后的结果
在这里插入图片描述

窗口 监听

package com.zlsaxx.Lesson3;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestWindow {
    public static void main(String[] args) {
        new WindowFrame();
    }
}

class WindowFrame extends Frame{
    public WindowFrame(){
        setBackground(Color.blue);
        setBounds(100,100,200,200);
        setVisible(true);
        //addWindowListener(new MyWindowLinstener());

        this.addWindowListener(new WindowAdapter() {

            @Override
            public void windowClosing(WindowEvent e) {
                System.out.println("关闭窗口windowClosing");
                System.exit(0);
            }

            @Override
            public void windowActivated(WindowEvent e) {
                System.out.println("隐藏窗口windowActivated");
            }

        });
    }

}

运行结果:
分别点击弹窗隐藏和弹窗关闭后:
在这里插入图片描述

键盘 监听

package com.zlsaxx.Lesson3;

import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

public class TestKeyListener {
    public static void main(String[] args) {
        new KeyFrame();
    }
}

class KeyFrame extends Frame{
    public KeyFrame(){
        setBounds(0,0,300,400);
        setVisible(true);

        this.addKeyListener(new KeyAdapter() {
            @Override
            public void keyPressed(KeyEvent e) {
                //获得键盘下的键是哪一个
                int keyCode = e.getKeyCode();
                if(keyCode == KeyEvent.VK_UP){
                    System.out.println("你按下了上键");
                }
            }
        });
    }
}

运行结果及弹窗:
按下上键
在这里插入图片描述

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