C# Socket 服务端与客户端的简单创建

服务端代码

class SocketService
{
    Socket SocketServer { get; set; }
    List<Socket> SocketList { get; set; } = new();

    //停止监听
    private bool isStopAccept { get; set; }

    public void SetSocketService(IPAddress ip, int port)
    {
        SocketServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
        //指定服务端 IP 和端口号
        IPEndPoint endPoint = new IPEndPoint(ip, port);
        //绑定对应 Ip, 端口
        SocketServer.Bind(endPoint);
        //设置每次最大链接数
        SocketServer.Listen(1000);

        isStopAccept = true;
        //Socket 服务段为接收到链接信号时会堵塞,所以新建一个线程接收
        Thread acceptT = new Thread(AcceptMethod);
        acceptT.IsBackground = true;
        acceptT.Start(SocketServer);
    }

    //接收方法
    public void AcceptMethod(object obj)
    {
        try
        {
            Socket acceptObj = obj as Socket;

            if (acceptObj != null)
            {
                while (isStopAccept)
                {
                    Socket acceptS = acceptObj.Accept();
                    //添加到集合中,便于发送消息
                    SocketList.Add(acceptS);
                    acceptS.Send(Encoding.UTF8.GetBytes("你说:公主请连接.."));

                    //建立一个线程接收对应的数据
                    Thread receiveT = new Thread(RecevieMethod);
                    receiveT.IsBackground = true;
                    receiveT.Start(acceptS);
                }
            }
        }
        catch
        {
            //关闭所有连接的 Socket;
            foreach (Socket s in SocketList)
            {
                s.Close();
            }
            isStopAccept = false;
        }
        
    }
	//服务端接收代码
    public void RecevieMethod(object obj)
    {
        Socket receiveObj = obj as Socket;
        if (receiveObj != null)
        {
            while (true)
            {
                try
                {
                    byte[] buffer = new byte[1024];
                    int r = receiveObj.Receive(buffer);
                    if (r > 0)
                    {
                        string str = Encoding.UTF8.GetString(buffer, 0, r);
                    }
                    receiveObj.Send(Encoding.UTF8.GetBytes("你在说啥呢"));
                }
                catch
                {
                    receiveObj.Close();
                }
            }
        }
    }
}

客户端代码

//初始化客户端代码
private void InitSocket()
{
    try
    {
        SocketClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
        //设置 IP
        IPAddress ip = IPAddress.Parse("127.0.0.1");
        IPEndPoint endPoint = new IPEndPoint(ip, 4309);
        SocketClient.Connect(endPoint);
        IsConnect = true;
        //开启一个线程接收信号
        Thread thread = new Thread(ClientReceiveInfo);
        thread.IsBackground = true;
        thread.Start();

    }
    catch (Exception e)
    {
        IsConnect = false;
        MessageBox.Show("网络设置失败!!!");
        LogWrite.Error(DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") + " 网络设置失败!!!" + e.Message);
    }
}

//客户端接收代码
private void ClientReceiveInfo()
{
    while (IsConnect)
    {
        try
        {
            byte[] buffer = new byte[1024];
            int r = SocketClient.Receive(buffer);
            if (r > 0)
            {
                string str = Encoding.UTF8.GetString(buffer, 0, r);
                SocketClient.Send(Encoding.UTF8.GetBytes("你说王子请连接."));
            }
        }
        catch
        {
            IsConnect = false;
            MessageBox.Show("接收信号失败!!!");
            LogWrite.Error(DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") + " 接收信号失败!!!");
        }
    }
}

/// <summary>
/// 判断 Socket 当前是否连接
 /// 每一分钟判断一次
 /// </summary>
 public void JudgmentSocketConn()
 {
     if ((SocketClient .Poll(1000, SelectMode.SelectRead) && (GASocket.Available == 0)) || !SocketClient .Connected)//如果能发送信息,返回 true;
     {
         Console.WriteLine("Socket 客户端断开连接");
     }
 }

 /// <summary>
 /// 重新连接
 /// </summary>
 public void Reconnect()
 {
     SocketClient .Close();
     InitSocket();
 }
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