c语言——实现扫雷游戏

①game.h

#pragma once
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#include<string.h>


#define ROW 9
#define COL 9

#define ROWS ROW+2
#define COLS COL+2

#define EASY_COUNT 10

void InitBoard(char board[ROWS][COLS], int rows, int cols,char set);//初始化数组
void DisplayBoard(char board[ROWS][COLS], int rows, int cols);//打印数组
void SetMine(char board[ROWS][COLS], int row, int col);//设置雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);//排查雷

②game.c

#define _CRT_SECURE_NO_WARNINGS
#include"game.h"

void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < rows; i++)
	{
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}

void DisplayBoard(char board[ROWS][COLS], int rows, int cols)
{
	int i = 0;
	int j = 0;
	printf("------扫雷游戏-----\n");
	for (i = 0; i < cols - 1; i++)
	{
		printf("%d ", i);
	}
	printf("\n");
	for (i = 1; i < rows - 1; i++)
	{
		printf("%d ", i);
		for (j = 1; j < cols - 1; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
}

void SetMine(char board[ROWS][COLS], int row, int col)
{
	int count = EASY_COUNT;
	while (count)
	{
		int x = rand() % row + 1;//1~9
		int y = rand() % col + 1;

		if (board[x][y] == '0')
		{
			board[x][y] = '1';//设置为雷
			count--;
		}
	}
}

int get_mine_count(char board[ROWS][COLS], int x, int y)
{
	return (board[x - 1][y] + 
		board[x - 1][y - 1] + 
		board[x][y - 1] + 
		board[x + 1][y - 1] + 
		board[x + 1][y] + 
		board[x + 1][y + 1] + 
		board[x][y + 1] + 
		board[x - 1][y + 1] - 8 * '0');
}

void spreadmine(char board[ROWS][COLS], int x, int y)
{
	board[x][y] = '_';
	board[x - 1][y] = '_';
	board[x - 1][y - 1] = '_';
	board[x][y - 1] = '_';
	board[x + 1][y - 1] = '_';
	board[x + 1][y] = '_';
	board[x + 1][y + 1] = '_';
	board[x][y + 1] = '_';
	board[x - 1][y + 1] = '_';
}

void FindMine(char mine[ROWS][COLS],char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
	while (win<row*col-EASY_COUNT)
	{
		printf("请输入要排查的坐标->");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			// 是雷
			if (mine[x][y] == '1')
			{
				printf("你被炸死了\n");
				DisplayBoard(mine, ROWS, COLS);
				break;
			}
			//排查重复输入
			if (show[x][y] == '0'&&show[x][y]=='1'&&show[x][y]=='_')
			{
				printf("您已经输入过该坐标,请重新输入!\n");
			}
			//不是雷
			else
			{
				win++;
				int count = get_mine_count(mine, x, y);//统计mine数组中x,y周围有几个雷
				show[x][y] = count + '0';       //转换为数字字符

				if (strcmp(count+'0', '0') == 0)
				{
					spreadmine(show, x, y);
				}

				DisplayBoard(show, ROWS, COLS);
			}
			
		}
		else
		{
			printf("输入坐标非法,请重新输入\n");
			break;
		}
	}
	if (win == row * col - EASY_COUNT)
	{
		printf("恭喜你排雷成功\n");
		DisplayBoard(mine, ROWS, COLS);
	}
}

③test.c

#define _CRT_SECURE_NO_WARNINGS
#include"game.h"

void menu()
{
	printf("****************************\n");
	printf("*****  1.play  0.exit  *****\n");
	printf("****************************\n");
}

void game()
{
	char mine[ROWS][COLS] = { 0 };//存放布置好的雷的信息
	char show[ROWS][COLS] = { 0 };//存放排查出的雷的信息
	//初始化数组内容为指定的内容
	//mine数组在没有布置雷的时候初始化为'0'
	InitBoard(mine, ROWS, COLS, '0');
	//show数组在没有排查出雷的时候初始化为'*'
	InitBoard(show, ROWS, COLS, '*');
	//设置雷
	SetMine(mine, ROW, COL);

	DisplayBoard(show, ROWS, COLS);//打印show数组
	//DisplayBoard(mine, ROWS, COLS);//打印mine数组
	//排查雷
	FindMine(mine, show, ROW, COL);

	//展开一片
	//spreadmine(mine, show, ROW, COL);


}

int main()
{
	int input = 0;
	//设置随机数生成起点
	srand((unsigned)time(NULL));
	do
	{
		menu();
		printf("请选择->");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("输入错误,请重新输入\n");
			break;
		}
	} while (input);

	return 0;
}
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