目前为止写的两个界面

第一个

public class SetingMenu_ : MonoBehaviour
{
    private static SetingMenu_ instance;

    public static void Show()
    {
        instance.gameObject.SetActive(true);
    }
    public static void Hide()
    {
        instance.gameObject.SetActive(false);
    }
    private  void Awake()
    {
        instance = this; 
        Hide();
       
    }

    public Rect musicSwich;
    public Rect musicMusic;
    public GUIStyle musicStyle;
    private bool musicEnabled = false;
    private bool musicDisabled1 = false;


    public Rect ButtonRect;
    public GUIStyle ButtonStyle;


    private void OnGUI()
    {
        musicEnabled = GUI.Toggle(musicSwich, musicEnabled, "音乐开关", musicStyle);

        musicDisabled1 = GUI.Toggle(musicMusic, musicDisabled1, "音效开关", musicStyle);


        if (GUI.Button(ButtonRect, "x", ButtonStyle))
        {
           BeginScene.Show();
           Hide();
        }

    }
}

第二个

public class BeginScene : MonoBehaviour
{

    private static BeginScene instance;

    public static  void Show()
    {
        instance.gameObject.SetActive(true);
    }
    public static void Hide()
    {
        instance.gameObject.SetActive(false);
    }
    private  void Awake()
    {
        instance = this;
    }

    public Rect labelRect;
    public GUIStyle labelStyle;
    public Rect ButtonlRect;
    public Rect ButtonlRect1;
    public Rect ButtonlRect2;
    public GUIContent content;
    public GUIContent content1;
    public GUIContent content2;
    public GUIStyle ButtonStyle;
    public GUIStyle ButtonStyle1;
    public GUIStyle ButtonStyle2;

    private void OnGUI()
    {
        GUI.Label(labelRect, "CCC大战移动城堡", labelStyle);
        if (GUI.Button(ButtonlRect, content, ButtonStyle))
        {
       
            SceneManager.LoadScene("SampleScene");

        }
        if (GUI.Button(ButtonlRect1, content1, ButtonStyle1))
        {


        }
        if (GUI.Button(ButtonlRect2, content2, ButtonStyle2))
        {
          Hide();
            SetingMenu_.Show();
        }
    }
}

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