Running D:/UE4/UE_4.26/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="C:/Users/镌风/Documents/Unreal Projects/test/test.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Creating makefile for testEditor (no existing makefile)
@progress push 5%
Parsing headers for testEditor
Running UnrealHeaderTool "C:\Users\?Է?\Documents\Unreal Projects\test\test.uproject" "C:\Users\?Է?\Documents\Unreal Projects\test\Intermediate\Build\Win64\testEditor\Development\testEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\?Է?\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed
Reflection code generated for testEditor in 2.7798624 seconds
@progress pop
Building testEditor...
Using Visual Studio 2019 14.28.29336 toolchain (F:\???п?\VS IDE\VC\Tools\MSVC\14.28.29333) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Building 15 actions with 16 processes...
@progress 'Compiling C++ source code...' 0%
@progress 'Compiling C++ source code...' 7%
[1/15] Default.rc2
@progress 'Compiling C++ source code...' 13%
[2/15] SharedPCH.Engine.ShadowErrors.cpp
c1xx: fatal error C1083: ?????????м??ļ?: ??C:\Users\镌风\Documents\Unreal Projects\test\Intermediate\Build\Win64\testEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch??: No such file or directory
一种是wins8系统缺少SDK,网上很多解决办法的;
wins10在用高版本UE4会出现这个是因为有中文路径,没错管理员名字是中文也算。
建议再开一个管理员吧。。。。管理员文件夹改名还挺麻烦,改完还会出一堆bug
以上。
诶等等,这个中文路径不是我自己发现的,当时我特意把项目名改成中文还是不行来着;
发现人:https://zhuanlan.zhihu.com/p/40321205