肉鸽游戏,枪械翻转以及枪口始终朝向鼠标位置

## 枪械旋转与翻转

    public class ShouGun : MonoBehaviour
    {
        private Vector2 mousePos;
        private Vector2 direction;
        private float flipY;
        // Start is called before the first frame update
        void Start()
        {
            flipY = transform.localScale.y;
        }

        // Update is called once per frame
        void Update()
        {
            Gunflip();
        }

        void Gunflip()
        {
            mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
    		//翻转功能
            if (mousePos.x < transform.position.x)
            {
                transform.localScale = new Vector3(flipY, -flipY, 1);
            }
            else
            {
                transform.localScale = new Vector3(flipY, flipY, 1);
            }
    		//朝向功能
            direction = (mousePos - new Vector2(transform.position.x, transform.position.y)).normalized;
            transform.right = direction;

        }

    }

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