扫雷小游戏详解—— C语言

本文档详述了一个简单的扫雷游戏的实现过程,包括初始化棋盘、显示棋盘、布置雷、玩家扫雷逻辑以及自动展开无雷坐标等功能。游戏使用C语言编写,具备基本的扫雷游戏规则,如玩家输入坐标、判断雷区、自动展开等。代码清晰,逻辑严谨,适合初学者理解和学习。
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一.主函数流程

  • 写在最开始的一些预定义量,作用是方便以后游戏内容的更改。
    注:调试行列数+2便于对玩家显示棋盘周边一圈的雷数进行统计。
#pragma once

#define EASY 15//布置雷的个数

#include<stdio.h>
#include<time.h>//时间戳头文件引用
#include<stdlib.h>

#define ROW 9//玩家界面show显示的行数
#define COL 9//玩家界面show显示的列数

#define ROWS ROW+2//调试界面mine显示的行数
#define COLS COL+2//调试界面mine显示的列数
  • 最开始先初始化随机值用作之后雷的布置,显示菜单后根据玩家选择是否进入游戏。
int main()
{
	srand((unsigned int)time(NULL));//利用时间戳初始化随机值起点(每局游戏只需设置一次所以放在最开始)
	int input = 0;//玩家输入值

	do
	{
		meau();//显示菜单栏
		printf("请选择:>");
		scanf("%d", &input);
		switch(input)//根据玩家输入判断是否进入游戏
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
		default:
			printf("输入错误,请重新选择!\n");
			break;

		}
	} while (input);
	return 0;
}
  • 菜单栏的打印
void meau()
{
	printf("$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\n");
	printf("$$$$$$$$$$$$$$$$$$$$    1.play    $$$$$$$$$$$$$$$$$$$$$$$\n");
	printf("$$$$$$$$$$$$$$$$$$$$    0.exit    $$$$$$$$$$$$$$$$$$$$$$$\n");
	printf("$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\n");
}
  • 进入游戏后首先创建并初始化棋盘,mine用于自己观测,show用于展示给玩家。
void game()
{
//创建棋盘对应数组
	char mine[ROWS][COLS];//存放布置好的雷的信息
	char show[ROWS][COLS];//存放的是排查出雷的信息
	InitBoard(mine, ROWS, COLS,'0');//对棋盘进行初始化
	InitBoard(show, ROWS, COLS,'*');
//打印棋盘
	DisplayBoard(mine ,ROW,COL);//显示初始化后的棋盘
	DisplayBoard(show, ROW, COL);
//布置雷
	SetMine(mine, ROW, COL,EASY);//布置雷函数
	DisplayBoard(mine, ROW, COL);//布置之后显示雷的位置便于测试
//排查雷
	FindMine(mine ,show,ROW,COL);//进行扫雷操作
}

二.各个函数详解

1.初始化棋盘

void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
	int i = 0;
	int j = 0;
	//遍历数组并初始化
	for (i = 0;i<rows;i++)
	{
		for (j = 0;j<cols;j++)
		{
			board[i][j] = set;
			//传值可自定,玩家棋盘显示为'*',调试棋盘显示为'0'
		}
	}
}

2.显示棋盘

  • 除正常打印棋盘外,增添横纵坐标序号,便于玩家选择及测试人员调试。
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	printf("_____________________扫雷游戏_____________________\n");
	for (i = 0; i <= col; i++)//打印横坐标序号
	{
		printf("%d ", i);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);//打印纵坐标序号
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
	printf("_____________________扫雷游戏_____________________\n");
}

3.利用随机数布置雷

  • rand()函数产生一个随机值,起点在主函数开头利用时间戳设定确保了随机性,(rand()% row )范围在0到8之间,+1使范围与行列序号1到9的范围吻合;count为可布置的雷数,取值在头文件预定义处可以修改。
void SetMine(char mine[ROWS][COLS], int row, int col, int count)
{
	while (count)//可布置雷数>0时进入循环,反之跳出
	{
		int x = rand() % row + 1;//1-9
		int y = rand() % col + 1;
		if (mine[x][y] == '0')//判断布雷处是否已经有雷
		{
			mine[x][y] = '1';
			count--;//剩余可布置雷数-1
		}
	}
}

4.玩家扫雷的具体执行语句

  • win是除踩雷判断胜利的条件:玩家扫描完所有非雷坐标后
  • (win<row*col-EASY)//EASY为雷的数量
  • 仍未踩雷,玩家胜利。
	int win = 0;
	while (win<row*col-EASY)
	{
	......
	}

(1)判断输入坐标合法性

  • 坐标需满足在棋盘内部即为合法,否则重新输入
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			//......此处省略扫雷执行语句
		}
		else
		{
			printf("坐标非法,请重新输入!");
		}
	}

(2)判断玩家输入坐标是不是雷?不是雷统计周围雷的个数

  • count(数字)+‘0’(字符零) = char型字符数字
  • 例如:
  • (字符数字‘4’-字符‘0’=数字4; 数字5+字符‘0’=字符‘5’)
			if (mine[x][y] == '1')//踩雷,游戏结束
			{
				printf("YOU LOSE!\n");
				DisplayBoard(mine, row, col);
				break;
			}
			else if (mine[x][y] == '0' && count == 0)
			//不是雷并且周围无雷
			{
				automatic(mine,show,x,y,row,col,win);
				//自动展开函数,具体内容在下一小节
				DisplayBoard(show, row, col);
			}
			else 
			{

				show[x][y] = count+'0';
				//数字字符(字符数字‘4’-字符‘0’=数字4;
				//数字5+字符‘0’=字符‘5’)
				DisplayBoard(show, row, col);
				win++;
			}

扫雷执行语句总代码

void FindMine(char mine[ROWS][COLS],
              char show[ROWS][COLS],
              int row, int col)
{
	int win = 0;
	while (win<row*col-EASY)
	{
		printf("请输入要排查的坐标:>");
		int x = 0;
		int y = 0;
		scanf("%d %d", &x, &y);
		int count = GetMineCont(mine, x, y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (mine[x][y] == '1')
			{
				printf("YOU LOSE!\n");
				DisplayBoard(mine, row, col);
				break;
			}
			else if (mine[x][y] == '0' && count == 0)
			{
				automatic(mine,show,x,y,row,col,win);
				DisplayBoard(show, row, col);
			}
			else 
			{
				show[x][y] = count+'0';
				DisplayBoard(show, row, col);
				win++;
			}
		}
		else
		{
			printf("坐标非法,请重新输入!");
		}
	}
	if (win == row * col - EASY)
	{
		printf("YOU WIN!\n");
	}
}

5.自动展开周围无雷坐标

  • 这里利用了函数的嵌套调用,逻辑如下:
  • 1.若坐标在棋盘范围内,并且未被扫描(显示为’*’)则显示函数的值,已扫描且安全坐标win++;
  • 2.对接收坐标位置周围八个坐标的四周分别进行一次遍历,若周围八个坐标存在自身为’0’且自身周围安全,则将此安全坐标位置作为参数再次传给自动展开函数,以此实现爆炸式的展开。
void automatic(char mine[ROWS][COLS],char show[ROWS][COLS], int x, int y,int row,int col,int win)
{
	if (mine[x][y] == 0,x >= 1 && x <= row && y >= 1 && y <= col && show[x][y] == '*')
	{
		show[x][y] = GetMineCont(mine, x, y) + '0';
		win++;
	}

	if (mine[x][y+1] == 0, x >= 1 && x <= row && y+1 >= 1 && y+1 <= col && show[x][y+1] == '*')//判断坐标是否在棋盘内,是否未被扫描
	{
		show[x][y + 1] = GetMineCont(mine, x, y+1) + '0';
		//扫描该坐标并显示其周围雷数
		win++;//已安全扫描的坐标+1
		if (GetMineCont(mine, x, y + 1) == 0)
		//若该坐标周围无雷,则将此坐标作为参数,嵌套调用自动展开函数。
		{
			automatic(mine, show, x, y + 1, row, col,win);
		}
	}
			
	if (mine[x][y-1] == 0, x >= 1 && x <= row && y - 1 >= 1 && y -1 <= col && show[x][y - 1] == '*')
	{
		show[x][y - 1] = GetMineCont(mine, x, y - 1) + '0';
		win++;
		if (GetMineCont(mine, x, y - 1) == 0)
		{
			automatic(mine, show, x, y - 1, row, col, win);
		}
	}

	if (mine[x+1][y+1] == 0, x+1 >= 1 && x+1 <= row && y + 1 >= 1 && y + 1 <= col && show[x+1][y + 1] == '*')
	{
		show[x+1][y + 1] = GetMineCont(mine, x+1, y + 1) + '0';
		win++;
		if (GetMineCont(mine, x+1, y + 1) == 0)
		{
			automatic(mine, show, x+1, y + 1, row, col, win);
		}
	}

	if (mine[x-1][y+1] == 0, x-1 >= 1 && x-1 <= row && y + 1 >= 1 && y + 1 <= col && show[x-1][y + 1] == '*')
	{
		show[x-1][y + 1] = GetMineCont(mine, x-1, y + 1) + '0';
		win++;
		if (GetMineCont(mine, x-1, y + 1) == 0)
		{
			automatic(mine, show, x-1, y + 1, row, col, win);
		}
	}

	if (mine[x+1][y] == 0, x+1 >= 1 && x+1 <= row && y >= 1 && y  <= col && show[x+1][y] == '*')
	{
		show[x+1][y] = GetMineCont(mine, x+1, y) + '0';
		win++;
		if (GetMineCont(mine, x+1, y ) == 0)
		{
			automatic(mine, show, x+1, y , row, col, win);
		}
	}

	if (mine[x-1][y] == 0, x-1 >= 1 && x-1 <= row && y >= 1 && y <= col && show[x-1][y] == '*')
	{
		show[x-1][y] = GetMineCont(mine, x-1, y) + '0';
		if (GetMineCont(mine, x-1, y) == 0)
		{
			automatic(mine, show, x-1, y, row, col, win);
		}
	}

	if (mine[x+1][y-1] == 0, x+1 >= 1 && x+1 <= row && y - 1 >= 1 && y - 1 <= col && show[x+1][y - 1] == '*')
	{
		show[x+1][y - 1] = GetMineCont(mine, x+1, y - 1) + '0';
		if (GetMineCont(mine, x+1, y + 1) == 0)
		{
			automatic(mine, show, x+1, y - 1, row, col, win);
		}
	}

	if (mine[x-1][y-1] == 0, x-1 >= 1 && x-1 <= row && y - 1 >= 1 && y - 1 <= col && show[x-1][y -1] == '*')
	{
		show[x-1][y - 1] = GetMineCont(mine, x-1, y -1) + '0';
		if (GetMineCont(mine, x-1, y - 1) == 0)
		{
			automatic(mine, show, x-1, y - 1, row, col,win);
		}
	}		
}

三.附录

1.统计坐标周围雷的个数

  • 简单的计数函数
int GetMineCont(char mine[ROWS][COLS],int x,int y)
{
	int count = 0;
	if (mine[x - 1][y - 1] == '1')
		count++;
	if (mine[x - 1][y] == '1')
		count++;
	if (mine[x - 1][y + 1] == '1')
		count++;
	if (mine[x][y - 1] == '1')
		count++;
	if (mine[x][y + 1] == '1')
		count++;
	if (mine[x + 1][y - 1] == '1')
		count++;
	if (mine[x + 1][y] == '1')
		count++;
	if (mine[x + 1][y + 1] == '1')
		count++;
	return count;
}

总代码——头文件

#pragma once

#define EASY 15

#include<stdio.h>
#include<time.h>
#include<stdlib.h>

#define ROW 9
#define COL 9

#define ROWS ROW+2
#define COLS COL+2

//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows,int cols,char set);

//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);

//布置雷
//count-布置雷的个数
void SetMine(char mine[ROWS][COLS], int row,int col,int count);

//排查雷
void FindMine(char mine[ROWS][COLS],
			  char show[ROWS][COLS], 
		   	  int row, 
			  int col);

//自动翻牌
void automatic(char mine[ROWS][COLS],char show[ROWS][COLS], int x,int y,int row,int col,int win);

总代码——主函数文件

#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include"game.h"

void meau()
{
	printf("$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\n");
	printf("$$$$$$$$$$$$$$$$$$$$    1.play    $$$$$$$$$$$$$$$$$$$$$$$\n");
	printf("$$$$$$$$$$$$$$$$$$$$    0.exit    $$$$$$$$$$$$$$$$$$$$$$$\n");
	printf("$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\n");
}


void game()
{
//创建棋盘对应数组
	char mine[ROWS][COLS];//存放布置好的雷的信息
	char show[ROWS][COLS];//存放的是排查出雷的信息
	InitBoard(mine, ROWS, COLS,'0');//对棋盘进行初始化
	InitBoard(show, ROWS, COLS,'*');
//打印棋盘
	DisplayBoard(mine ,ROW,COL);//显示初始化后的棋盘
	DisplayBoard(show, ROW, COL);
//布置雷
	SetMine(mine, ROW, COL,EASY);//布置雷函数
	DisplayBoard(mine, ROW, COL);//布置之后显示雷的位置便于测试
//排查雷
	FindMine(mine ,show,ROW,COL);//进行扫雷操作
}

int main()
{
	srand((unsigned int)time(NULL));
	int input = 0;

	do
	{
		meau();
		printf("请选择:>");
		scanf("%d", &input);
		switch(input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
		default:
			printf("输入错误,请重新选择!\n");
			break;

		}
	} while (input);
	return 0;
}

总代码——游戏函数

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"

void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
	int i = 0;
	int j = 0;
	for (i = 0;i<rows;i++)
	{
		for (j = 0;j<cols;j++)
		{
			board[i][j] = set;
		}
	}
}

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	printf("_____________________扫雷游戏_____________________\n");
	for (i = 0; i <= col; i++)
	{
		printf("%d ", i);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
	printf("_____________________扫雷游戏_____________________\n");
}





void SetMine(char mine[ROWS][COLS], int row, int col, int count)
{
	while (count)
	{
		int x = rand() % row + 1;//1-9
		int y = rand() % col + 1;
		if (mine[x][y] == '0')
		{
			//x,y处没有雷
			mine[x][y] = '1';
			count--;
		}
	}
}

//统计mine数组的x,y坐标周围有几个雷
int GetMineCont(char mine[ROWS][COLS],int x,int y)
{
	int count = 0;
	if (mine[x - 1][y - 1] == '1')
		count++;
	if (mine[x - 1][y] == '1')
		count++;
	if (mine[x - 1][y + 1] == '1')
		count++;
	if (mine[x][y - 1] == '1')
		count++;
	if (mine[x][y + 1] == '1')
		count++;
	if (mine[x + 1][y - 1] == '1')
		count++;
	if (mine[x + 1][y] == '1')
		count++;
	if (mine[x + 1][y + 1] == '1')
		count++;
	return count;
}

void automatic(char mine[ROWS][COLS],char show[ROWS][COLS], int x, int y,int row,int col,int win)
{
	if (mine[x][y] == 0,x >= 1 && x <= row && y >= 1 && y <= col && show[x][y] == '*')
	{
		show[x][y] = GetMineCont(mine, x, y) + '0';
		win++;
	}

	if (mine[x][y+1] == 0, x >= 1 && x <= row && y+1 >= 1 && y+1 <= col && show[x][y+1] == '*')
	{
		show[x][y + 1] = GetMineCont(mine, x, y+1) + '0';
		win++;
		if (GetMineCont(mine, x, y + 1) == 0)
		{
			automatic(mine, show, x, y + 1, row, col,win);
		}
	}
			
	if (mine[x][y-1] == 0, x >= 1 && x <= row && y - 1 >= 1 && y -1 <= col && show[x][y - 1] == '*')
	{
		show[x][y - 1] = GetMineCont(mine, x, y - 1) + '0';
		win++;
		if (GetMineCont(mine, x, y - 1) == 0)
		{
			automatic(mine, show, x, y - 1, row, col, win);
		}
	}

	if (mine[x+1][y+1] == 0, x+1 >= 1 && x+1 <= row && y + 1 >= 1 && y + 1 <= col && show[x+1][y + 1] == '*')
	{
		show[x+1][y + 1] = GetMineCont(mine, x+1, y + 1) + '0';
		win++;
		if (GetMineCont(mine, x+1, y + 1) == 0)
		{
			automatic(mine, show, x+1, y + 1, row, col, win);
		}
	}

	if (mine[x-1][y+1] == 0, x-1 >= 1 && x-1 <= row && y + 1 >= 1 && y + 1 <= col && show[x-1][y + 1] == '*')
	{
		show[x-1][y + 1] = GetMineCont(mine, x-1, y + 1) + '0';
		win++;
		if (GetMineCont(mine, x-1, y + 1) == 0)
		{
			automatic(mine, show, x-1, y + 1, row, col, win);
		}
	}

	if (mine[x+1][y] == 0, x+1 >= 1 && x+1 <= row && y >= 1 && y  <= col && show[x+1][y] == '*')
	{
		show[x+1][y] = GetMineCont(mine, x+1, y) + '0';
		win++;
		if (GetMineCont(mine, x+1, y ) == 0)
		{
			automatic(mine, show, x+1, y , row, col, win);
		}
	}

	if (mine[x-1][y] == 0, x-1 >= 1 && x-1 <= row && y >= 1 && y <= col && show[x-1][y] == '*')
	{
		show[x-1][y] = GetMineCont(mine, x-1, y) + '0';
		if (GetMineCont(mine, x-1, y) == 0)
		{
			automatic(mine, show, x-1, y, row, col, win);
		}
	}

	if (mine[x+1][y-1] == 0, x+1 >= 1 && x+1 <= row && y - 1 >= 1 && y - 1 <= col && show[x+1][y - 1] == '*')
	{
		show[x+1][y - 1] = GetMineCont(mine, x+1, y - 1) + '0';
		if (GetMineCont(mine, x+1, y + 1) == 0)
		{
			automatic(mine, show, x+1, y - 1, row, col, win);
		}
	}

	if (mine[x-1][y-1] == 0, x-1 >= 1 && x-1 <= row && y - 1 >= 1 && y - 1 <= col && show[x-1][y -1] == '*')
	{
		show[x-1][y - 1] = GetMineCont(mine, x-1, y -1) + '0';
		if (GetMineCont(mine, x-1, y - 1) == 0)
		{
			automatic(mine, show, x-1, y - 1, row, col,win);
		}
	}		
}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int win = 0;
	while (win<row*col-EASY)
	{
		printf("请输入要排查的坐标:>");
		int x = 0;
		int y = 0;
		scanf("%d %d", &x, &y);
		//1.坐标合法性
		//2.判断改坐标是不是雷?不是雷统计周围雷的个数
		int count = GetMineCont(mine, x, y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (mine[x][y] == '1')
			{
				printf("YOU LOSE!\n");
				DisplayBoard(mine, row, col);
				break;
			}
			else if (mine[x][y] == '0' && count == 0)
			{
				automatic(mine,show,x,y,row,col,win);
				DisplayBoard(show, row, col);
			}
			else 
			{
				show[x][y] = count+'0';
				DisplayBoard(show, row, col);
				win++;
			}
		}
		else
		{
			printf("坐标非法,请重新输入!");
		}
	}
	if (win == row * col - EASY)
	{
		printf("YOU WIN!\n");
	}
}

总结

小白的第一篇博客,其中可能会有很多瑕疵的地方欢迎大家指正。

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