前言
昨日和鹏哥学习了如何制作简易三子棋,代码如下
提示:以下是本篇文章正文内容,下面案例可供参考
一、函数头文件(函数声明)
代码如下(示例):
#pragma once
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void initboard(char board[ROW][COL], int row, int col);
//打印棋盘
void displayboard(char board[ROW][COL], int row, int col);
//玩家下棋
void playermove(char board[ROW][COL], int row, int col);
//电脑下棋
void computermove(char board[ROW][COL], int row, int col);
//判断游戏输赢-要返回4种结果:玩家赢、电脑赢、平局
//玩家赢-返回‘*’
//电脑赢-返回‘#’
//平局-返回‘Q’
//游戏仍在进行-返回‘c’
char iswin(char board[ROW][COL], int row, int col);
二、函数文件(函数定义)
1.引入库
ps:game.h即前面的函数头文件,引用自己创建的文件用“ ”
代码如下(示例):
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
#include<stdio.h>
void initboard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0;i < row;i++)
{
int j = 0;
for (j = 0;j < col;j++)
{
board[i][j] = ' ';
}
}
}
void displayboard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0;i < row;i++)
{
//打印数据
int j = 0;
for (j = 0;j < col;j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
//打印分割行
if (i < row - 1)
{
for (j = 0;j < col;j++)
{
printf("---");
if(j<col-1)
printf("|");
}
}
printf("\n");
}
}
void playermove(char board[ROW][COL], int row, int col)
{
printf("玩家走:>\n");
int x = 0, y = 0;
while (1)
{
printf("请输入坐标:");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row&& y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标已经落过子了,请重新输入\n");
}
}
else
{
printf("坐标输入错误,请输入正确坐标\n");
}
}
}
void computermove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走:>\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0;i < row;i++)
{
for (j = 0;j < col;j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char iswin(char board[ROW][COL], int row, int col)
{
//判断输赢
//判断平局
//判断游戏继续
int i = 0;
//行
for (i = 0;i < row;i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//列
for (i = 0;i < col;i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
return board[0][0];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
return board[0][2];
//平局
if (is_full(board, row, col))
{
return 'Q';
}
return 'c';
}
2.主体文件
代码如下(示例):
#include<stdio.h>
#include"game.h"
void menu()
{
printf("************************\n");
printf("******** 1.play ********\n");
printf("******** 0.exit ********\n");
printf("************************\n");
}
void game()
{//三子棋过程
char board[ROW][COL];//棋盘数组
char ret = 0;
//初始化棋盘-board的元素全部用空格填充
initboard(board, ROW, COL);
//打印棋盘
displayboard(board, ROW, COL);
while (1)
{
playermove(board, ROW, COL);
displayboard(board, ROW, COL);
ret=iswin(board, ROW, COL);
if (ret != 'c')
{
break;
}
computermove(board, ROW, COL);
displayboard(board, ROW, COL);
ret = iswin(board, ROW, COL);
if (ret != 'c')
{
break;
}
}
if (ret = '*')
{
printf("You win!\n");
}
else if (ret = '#')
{
printf("You lost!\n");
}
else
printf("平局!\n");
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入1进行游戏 或0退出游戏\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
}
总结
这里的三子棋实现运用3*3数组来确定棋子的落点,该代码也可以通过改变ROW和COL的大小来对整体实现棋盘大小的变换,但由于目前是用坐标进行下棋,所以过大的棋盘不便于玩家进行读取和操作。另外,该代码在判断输赢部分也需要读者进行进一步学习,相信聪明的你在钻研完本文,对数组实现三子棋会有深刻的理解!