test.c
#include "game.h"
#include "game.c"
#include<stdio.h>
void menu()
{
printf("**********************\n");
printf("****1.play 0.exit****\n");
printf("**********************\n");
}
void game()
{
char ret = 0;
//数组-存放走出的棋盘信息
char board[ROW][COL];
//初始化棋盘
InitBoard(board,ROW,COL);
//打印棋盘
DisplayBoard(board,ROW,COL);
//下棋
while(1)
{
//玩家下棋
PlayerMove(board,ROW,COL);
//打印棋盘
DisplayBoard(board,ROW,COL);
//判断玩家是否赢
ret = IsWin(board,ROW,COL);
if(ret != 'C') //如果棋盘满了,就结束下棋
{
break;
}
//电脑下棋
ComputerMove(board,ROW,COL);
//打印棋盘
DisplayBoard(board,ROW,COL);
//判断电脑是否赢
ret = IsWin(board,ROW,COL);
if(ret != 'C')
{
break;
}
}
if(ret == '*')
{
printf("玩家赢\n");
}
else if(ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d",&input);
switch(input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择!\n");
break;
}
}while(input);
}
int main()
{
test();
return 0;
}
game.c
#include "game.h"
//初始化棋盘
void InitBoard(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for(i = 0; i < row; i++)
{
for(j = 0; j<col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL],int row,int col)
{
int i = 0;
for(i=0;i<row;i++)
{
int j = 0;
for(j=0;j<col;j++)
{
//打印一行的数据
printf(" %c ",board[i][j]);
if(j<col-1)
{
printf("|");
}
}
printf("\n");
//打印分割行
if(i<row-1)
{
for(j=0;j<col;j++)
{
printf("---");
if(j<col-1)
{
printf("|");
}
}
printf("\n");
}
}
}
//玩家下棋
void PlayerMove(char board[ROW][COL],int row,int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while(1)
{
printf("请输入要下的坐标:>");
scanf("%d %d",&x,&y);
//判断x,y的合法性
if(x>=1 && x<=row && y>=1 && y<=col)
{
if(board[x-1][y-1]==' ') //用户输入1,1的位置实际上是数组中对应0,0的位置
{
board[x-1][y-1]='*';
break; //标记完后退出玩家下棋
}
else
{
printf("该位置已被占用!\n");
}
}
else
{
printf("坐标非法,请重新输入!\n");
}
}
}
//电脑下棋
void ComputerMove(char board[ROW][COL],int row,int col)
{
int x = 0;
int y = 0;
printf("电脑走:>\n");
while(1) //每次电脑走都要随机下标
{
x = rand()%row;
y = rand()%col;
if(board[x][y] == ' ') //如果随机的位置为空,就标记#
{
board[x][y] = '#';
break; //标记完后退出电脑下棋
}
}
}
//返回1表示棋盘满了
//返回0棋盘没满
int IsFull(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for(i=0;i<row;i++)
{
for(j=0;j<col;j++)
{
if(board[i][j] == ' ')
{
return 0; //棋盘没满
}
}
}
return 1; //棋盘满了
}
//判断是否有一方赢了
char IsWin(char board[ROW][COL],int row,int col)
{
int i = 0;
//横三列
for(i = 0;i < row;i++)
{
if(board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//竖三列
for(i = 0;i < col;i++)
{
if(board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//两个对角线
if(board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if(board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
if(1==IsFull(board,ROW,COL)) //如果棋盘满了,就返回Q
{
return 'Q';
}
return 'C'; //如果棋盘没满,就返回C
}
game.h
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3 //行
#define COL 3 //列
//声明
void InitBoard(char board[ROW][COL],int row,int col);
void DisplayBoard(char board[ROW][COL],int row,int col);
void PlayerMove(char board[ROW][COL],int row,int col);
void ComputerMove(char board[ROW][COL],int row,int col);
char IsWin(char board[ROW][COL],int row,int col);
int IsFull(char board[ROW][COL],int row,int col);