源码如下:
#include<iostream>
#include<time.h>
#include<stdio.h>
#include <stdlib.h>
using namespace std;
struct pai
{
int paifu;
int huase;
int yanse;
int dianshu;
int leixing;
int changdu;
void Kanpai()
{
if (paifu == 0 || paifu == 1);
else
printf("牌副参数错误!\n");
switch (huase)
{
case 0:cout << "黑桃"; break;
case 1:cout << "红桃"; break;
case 2:cout << "草花"; break;
case 3:cout << "方片"; break;
case -1:cout << "无色"; break;
default:printf("花色错误!\n"); break;
}
switch (dianshu)
{
case 0:cout << "A "; break;
case 1:cout << "2 "; break;
case 2:cout << "3 "; break;
case 3:cout << "4 "; break;
case 4:cout << "5 "; break;
case 5:cout << "6 "; break;
case 6:cout << "7 "; break;
case 7:cout << "8 "; break;
case 8:cout << "9 "; break;
case 9:cout << "10 "; break;
case 10:cout << "J "; break;
case 11:cout << "Q "; break;
case 12:cout << "K "; break;
case -1:cout << "无点数"; break;
default:printf("点数错误!\n"); break;
}
switch (leixing)
{
case 101:cout << "【杀】" << endl; break;
case 102:cout << "【闪】" << endl; break;
case 103:cout << "【桃】" << endl; break;
case 201:cout << "【过河拆桥】" << endl; break;
case 202:cout << "【顺手牵羊】" << endl; break;
case 203:cout << "【无中生有】" << endl; break;
case 204:cout << "【决斗】" << endl; break;
case 205:cout << "【借刀杀人】" << endl; break;
case 206:cout << "【桃园结义】" << endl; break;
case 207:cout << "【五谷丰登】" << endl; break;
case 208:cout << "【南蛮入侵】" << endl; break;
case 209:cout << "【万箭齐发】" << endl; break;
case 210:cout << "【无懈可击】" << endl; break;
case 251:cout << "【乐不思蜀】" << endl; break;
case 252:cout << "【闪电】" << endl; break;
case 301:cout << "【诸葛连弩(1)】" << endl; break;
case 302:cout << "【雌雄双股剑(2)】" << endl; break;
case 303:cout << "【青釭剑(2)】" << endl; break;
case 304:cout << "【青龙偃月刀(3)】" << endl; break;
case 305:cout << "【丈八蛇矛(3)】" << endl; break;
case 306:cout << "【贯石斧(3)】" << endl; break;
case 307:cout << "【方天画戟(4)】" << endl; break;
case 308:cout << "【麒麟弓(5)】" << endl; break;
case 331:cout << "【八卦阵】" << endl; break;
case 361:cout << "【赤兔(-1)】" << endl; break;
case 362:cout << "【大宛(-1)】" << endl; break;
case 363:cout << "【紫辛(-1)】" << endl; break;
case 381:cout << "【爪黄飞电(+1)】" << endl; break;
case 382:cout << "【的卢(+1)】" << endl; break;
case 383:cout << "【绝影(+1)】" << endl; break;
default:printf("类型参数错误!"); break;
}
}
};
void Qishixipai(pai A[2][4][13], pai paidui[104])
{
int i, m, x, y, z, a[104] = { 0 };
srand((unsigned)time(NULL));
for (i = 1; i <= 104; i++)
{
while (a[m = rand() % 104]);
a[m] = i;
}
for (i = 0; i <= 103; i++)
{
x = (a[i] - 1) / 52;
y = ((a[i] - 1) - 52 * x) / 13;
z = (a[i] - 1) % 13;
paidui[i] = A[x][y][z];
}
}
void Xipai(pai paidui[104], int* paiduishu, pai qipaidui[104], int* qipaishu)
{
int i, m, a[104] = { 0 };
srand((unsigned)time(NULL));
for (i = 1; i <= (*qipaishu); i++)
{
while (a[m = rand() % (*qipaishu)]);
a[m] = i;
}
for (i = 0; i <= ((*qipaishu) - 1); i++)
{
paidui[i] = qipaidui[a[i]];
qipaidui[a[i]].leixing = -1;
(*paiduishu)++;
(*qipaishu)--;
}
for (i = (*paiduishu); i <= 103; i++)paidui[i].leixing = -1;
}
pai Mo1pai(pai A[104], int* x, pai B[104], int* y, int* b)
{
pai p;
if ((*x) == 0)Xipai(A, x, B, y);
else if ((*x) < 0)printf("摸牌参数错误!");
else;
p = A[104 - (*x)];
(*x)--;
(*b)++;
return(p);
}
struct wujiang
{
char name;
int tili;
int tilishangxian;
int shoupaishangxian;
int huihekaishi;
int panding;
int mopai;
int chupai;
int qipai;
int huihejieshu;
int juese;
pai shoupai[20];
int shoupaishu;
pai zhuangbei[4];
int zhuangbeishu;
pai pandingpai[3];
int pandingshu;
int juli[1];
void Kanshoupai()
{
printf("玩家当前手牌:\n");
if (shoupaishu)
{
int m;
for (m = 0; m <= (shoupaishu - 1); m++)
{
printf("%d ", m);
(shoupai[m]).Kanpai();
}
}
else printf("空城!\n");
printf("\n");
}
void Kanzhuangbei()
{
if (juese)printf("玩家");
else printf("电脑");
printf("当前装备:\n");
printf("0 武器: ");
if ((zhuangbei[0]).leixing == -1)printf("空\n");
else (zhuangbei[0]).Kanpai();
printf("1 防具: ");
if ((zhuangbei[1]).leixing == -1)printf("空\n");
else (zhuangbei[1]).Kanpai();
printf("2 进攻马: ");
if ((zhuangbei[2]).leixing == -1)printf("空\n");
else (zhuangbei[2]).Kanpai();
printf("3 防御马: ");
if ((zhuangbei[3]).leixing == -1)printf("空\n");
else (zhuangbei[3]).Kanpai();
printf("\n");
}
void Kanpandingpai()
{
if (juese)printf("玩家");
else printf("电脑");
printf("当前判定区:\n");
if ((pandingpai[0]).leixing == -1)printf("空\n");
else
{
printf("0 ");
(pandingpai[0]).Kanpai();
if ((pandingpai[1]).leixing == -1);
else
{
printf("1 ");
(pandingpai[1]).Kanpai();
if ((pandingpai[2]).leixing == -1);
else
{
printf("2 ");
(pandingpai[2]).Kanpai();
}
}
}
}
};
void Mopai(int* shoupaishu, pai shoupai[20], pai A[104], int* x, pai B[104], int* y, int juese)
{
if (juese)printf("玩家从牌堆摸2张牌\n");
else printf("电脑从牌堆摸2张牌\n");
pai p;
p = Mo1pai(A, x, B, y, shoupaishu);
shoupai[*shoupaishu - 1] = p;
pai q;
q = Mo1pai(A, x, B, y, shoupaishu);
shoupai[*shoupaishu - 1] = q;
int m;
if (juese)
{
printf("玩家当前手牌:\n");
for (m = 0; m <= (*shoupaishu - 1); m++)
{
printf("%d ", m);
(shoupai[m]).Kanpai();
}
}
printf("牌堆还剩%d张牌!\n\n", *x);
}
void Qishishoupai(wujiang* w, pai A[104], int* x, pai B[104], int* y)
{
pai a;
a = Mo1pai(A, x, B, y, &((*w).shoupaishu));
(*w).shoupai[(*w).shoupaishu - 1] = a;
pai b;
b = Mo1pai(A, x, B, y, &((*w).shoupaishu));
(*w).shoupai[(*w).shoupaishu - 1] = b;
pai c;
c = Mo1pai(A, x, B, y, &((*w).shoupaishu));
(*w).shoupai[(*w).shoupaishu - 1] = c;
pai d;
d = Mo1pai(A, x, B, y, &((*w).shoupaishu));
(*w).shoupai[(*w).shoupaishu - 1] = d;
int m;
if ((*w).juese)printf("玩家从牌堆摸4张牌\n");
else printf("电脑从牌堆摸4张牌\n");
if ((*w).juese)
{
printf("玩家当前手牌:\n");
for (m = 0; m <= ((*w).shoupaishu - 1); m++)
{
printf("%d ", m);
((*w).shoupai[m]).Kanpai();
}
}
printf("牌堆还剩%d张牌!\n\n", *x);
}
void Panding(pai paidui[104], int* paiduishu, pai qipaidui[104], int* qipaishu)
{
paidui[*paiduishu].Kanpai();
qipaidui[*qipaishu] = paidui[*paiduishu];
(*paiduishu)--;
(*qipaishu)++;
}
pai Zhangba(wujiang* w, pai qipaidui[104], int* qipaishu)
{
int x, y;
pai p;
for (;;)
{
int i, j;
printf("请输入任意两张手牌之前的编号,以空格隔开,以回车结束!\n");
scanf("%d", &x);
scanf("%d", &y);
if ((x >= 0) && (x < (*w).shoupaishu) && (y >= 0) && (y < (*w).shoupaishu - 1))
{
switch ((((*w).shoupai[x].huase) % 2) + (((*w).shoupai[y].huase) % 2))
{
case 0:p.yanse = 0; break;
case 2:p.yanse = 1; break;
case 1:p.yanse = 2; break;
default:printf("【丈八蛇矛】函数参数错误!\n");
}
qipaidui[*qipaishu] = (*w).shoupai[x];
(*w).shoupai[x].leixing = -1;
((*w).shoupaishu)--;
(*qipaishu)++;
qipaidui[*qipaishu] = (*w).shoupai[y];
(*w).shoupai[y].leixing = -1;
((*w).shoupaishu)--;
(*qipaishu)++; printf("弃牌数:%d", *qipaishu);
for (i = 0; i <= (((*w).shoupaishu) + 1); i++)
{
if ((*w).shoupai[i].leixing == -1)
{
for (j = i + 1; j <= (((*w).shoupaishu) + 2); j++)
(*w).shoupai[j - 1] = (*w).shoupai[j];
i--;
}
}
printf("玩家把:\n");
qipaidui[(*qipaishu) - 2].Kanpai();
qipaidui[(*qipaishu) - 1].Kanpai();
printf("当作一张");
switch (p.yanse)
{
case 0:printf("黑色"); break;
case 2:printf("红色"); break;
case 1:printf("无色"); break;
default:printf("绿色"); break;
}
printf("无点数的【杀】");
p.dianshu = -1;
p.leixing = 101;
return p;
break;
}
printf("你将两张空气当作一张空气属性的【杀】使用或打出!\n");
}
}
int Xuanpai(wujiang* w, int t)
{
int x;
if ((*w).juese)
{
for (;;)
{
printf("出牌请输入手牌之前的编号,以回车结束!\n如果你想结束出牌阶段,请输入“-1”,以回车结束!\n");
scanf("%d", &x);
if ((x >= -1 && x < ((*w).shoupaishu)) || ((x == 100) && ((*w).zhuangbei[0].leixing == 305)))
{
return x;
break;
}
printf("你打出了一张空气!\n");
}
}
else return t;
}
pai Panpai(wujiang* w1, int* sha, int y, pai qipaidui[104], int* qipaishu)
{
pai p, q;
p.leixing = 0;
q.leixing = -1;
if (y == -1)return q;
else
{
if (y == 100)
{
if ((*sha) > 0)
{
q = Zhangba(w1, qipaidui, qipaishu);
printf("使用!\n");
return q;
}
else
{
printf("当前回合使用【杀】的次数已用尽,你也不能使用【丈八蛇矛】效果!\n");
return p;
}
}
switch ((*w1).shoupai[y].leixing)
{
case 101:
if (((*sha) > 0) || ((*w1).zhuangbei[0].leixing == 301))
{
if (((*w1).zhuangbei[0].leixing == 301))printf("武器【诸葛连弩】效果被触发!\n");
return (*w1).shoupai[y];
break;
}
else
{
if ((*w1).juese)printf("当前回合使用【杀】的次数已用尽,你不能使用【杀】!\n");
return p; break;
}
case 102:
if ((*w1).juese)
printf("当前不需要响应任何操作,你不能主动打出【闪】!\n");
return p; break;
case 103:
if (((*w1).tili) < ((*w1).tilishangxian))
{
return (*w1).shoupai[y];
break;
}
else
{
if ((*w1).juese)
printf("你并未受伤,不能对自己使用【桃】!\n");
}
return p; break;
case 210:
if ((*w1).juese)
printf("当前不需要响应任何锦囊,你不能主动打出【无懈可击】!\n");
return p; break;
case 201:
case 202:
case 203:
case 204:
case 205:
case 206:
case 207:
case 208:
case 209:
case 251:
case 252:
case 301:
case 302:
case 303:
case 304:
case 305:
case 306:
case 307:
case 308:
case 331:
case 361:
case 362:
case 363:
case 381:
case 382:
case 383:return (*w1).shoupai[y]; break;
default:printf("手牌类型参数错误!\n"); return p; break;
}
}
}
int Mubiao(pai p, wujiang* w1, wujiang* w2, int* sha)
{
int x;
switch (p.leixing)
{
case 101:
if ((*w1).juese)
{
printf("请选择【杀】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
scanf("%d", &x);
if (x == 0)
{
if ((*w1).zhuangbei[0].changdu >= (*w1).juli[0])
{
(*sha)--;
return((*w2).juese);
}
else
{
printf("武器长度不够!\n");
return -2;
}
}
else
{
printf("目标错误!\n");
return -2;
}
}
else
{
if ((*w1).zhuangbei[0].changdu >= (*w1).juli[0])
{
(*sha)--;
return((*w2).juese);
}
else return -2;
}
break;
case 103:return((*w1).juese); break;
case 201:
if ((*w1).juese)
{
printf("请选择【过河拆桥】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
scanf("%d", &x);
if (x == 0)
{
if ((*w2).shoupaishu || (*w2).zhuangbeishu || (*w2).pandingshu)return((*w2).juese);
else
{
printf("目标没有牌!\n");
return -2;
}
}
else
{
printf("目标错误!\n");
return -2;
}
}
else return((*w2).juese);
break;
case 202:
if ((*w1).juese)
{
printf("请选择【顺手牵羊】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
scanf("%d", &x);
if (x == 0)
{
if (((*w2).shoupaishu || (*w2).zhuangbeishu || (*w2).pandingshu) && ((*w1).juli[0] <= 1))return((*w2).juese);
else
{
printf("目标没有牌!\n");
return -2;
}
}
else
{
printf("目标错误!\n");
return -2;
}
}
else
{
if ((*w1).juli[0] <= 1)return((*w2).juese);
else return -2;
}
break;
case 203:
return((*w1).juese); break;
case 204:
if ((*w1).juese)
{
printf("请选择【决斗】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
scanf("%d", &x);
if (x == 0)return((*w2).juese);
else
{
printf("目标错误!\n");
return -2;
}
}
else return((*w2).juese);
break;
case 205:
int y;
if ((*w1).juese)
{
printf("请选择【借刀杀人】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
scanf("%d", &x);
if (x != 0)
{
printf("目标错误!\n");
return -2;
}
else
{
if (((*w2).zhuangbei[0]).leixing <= 300 || ((*w2).zhuangbei[0]).leixing >= 331)
{
printf("目标装备区里没有武器!\n");
return -2;
}
else
{
printf("请选择【杀】的目标!\n提示:【杀】的目标必须在【借刀杀人】的目标的攻击范围之内!\n输入目标前的编号,以回车结束!\n0 玩家\n");
scanf("%d", &y);
if (y != 0)