三子棋小游戏


 

 

一、菜单

我们平时玩游戏时,都会有一个菜单,供我们选择,指引玩家如何进行游戏

void menu() {
	printf("**************************\n");
	printf("**********1.play**********\n");
	printf("**********0.exit**********\n");
	printf("**************************\n");
}
对于主函数的实现

 

int main() {
	int input = 0;
	srand((unsigned int)time(NULL));
	do {
		menu();
		printf("请输入:>");
		scanf("%d", &input);
		switch (input) {
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("输入错误,请重新选择!\n");
			break;
		}

	} while (input);
	return 0;
}

二、初始化棋盘

1,首先为了防止棋盘被写死,进行一个方法进行实现

#define ROW 3
#define COL 3
棋盘初始化
void init_board(char board[ROW][COL], int row, int col) {
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++) {
		for (j = 0; j < col; j++) {
			board[i][j] = ' ';
		}
	}
}

三、打印棋盘

void display_board(char board[ROW][COL], int row, int col) {
	int i = 0; 
	for (i = 0; i < row; i++) {
		int j = 0;
		for (j = 0; j < col; j++) {
			printf(" %c ", board[i][j]);
			if (j < col - 1) {
				printf("|");
			}
		}
		printf("\n");
		if (i < row - 1) {
			for (j = 0; j < col; j++) {
				printf("---");
				if (j < col - 1) {
					printf("|");
				}
			}
			printf("\n");
		}
	}
}

四、电脑与玩家对弈

void player_move(char board[ROW][COL], int row, int col) {
	int x = 0;
	int y = 0;
	printf("玩家下棋:>\n");
	while (1) {
		printf("请输入要下棋的坐标:>");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col) {
			if (board[x - 1][y - 1] == ' ') {
				board[x - 1][y - 1] = '*';
				break;
			}
			else {
				printf("该坐标已被占用,请重新输入\n");
			}
		}
		else {
			printf("坐标非法,请重新输入!\n");
		}
	}
}

//电脑随机下棋
void computer_board(char board[ROW][COL], int row, int col) {
	printf("电脑下棋:>\n");
	while (1) {
		int x = rand() % row;
		int y = rand() % col;
		if (board[x][y] == ' ') {
			board[x][y] = '#';
			break; 
		}
	}
}

五、判断输赢

char is_win(char board[ROW][COL], int row, int col) {
	int i = 0;
	for (i = 0; i < row; i++) {
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ') {
			return board[i][0];
		}
	}
	for (i = 0; i < col; i++) {
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ') {
			return board[0][i];
		}
	}
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
		return board[0][0];
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
		return board[1][1];
	//判断平局
	if (is_full(board, row, col) == 1) {
		return 'Q';
	}
	return 'C';
}

整体代码实现:

对此游戏分别进行了三个模块实现

 test.c初始化菜单

#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

void menu() {
	printf("**************************\n");
	printf("**********1.play**********\n");
	printf("**********0.exit**********\n");
	printf("**************************\n");
}

void game() {
	char ret = 0;
	char board[ROW][COL] = { 0 };
	init_board(board, ROW, COL);
	display_board(board, ROW, COL);
	while (1) {
		player_move(board, ROW, COL);
		ret = is_win(board, ROW, COL);
		if (ret != 'C')
			break;
		display_board(board, ROW, COL);
		computer_board(board, ROW, COL);
		ret = is_win(board, ROW, COL);
		if (ret != 'C')
			break;
		display_board(board, ROW, COL);
	}
	if (ret == '*') {
		printf("玩家赢\n");
	}
	else if (ret == '#') {
		printf("电脑赢\n");
	}
	else {
		printf("平局\n");
	}
	display_board(board, ROW, COL);

}
//玩家赢 - '*'
//电脑赢 - '#'
//平局   - 'Q'
//游戏继续 - 'C'

int main() {
	int input = 0;
	srand((unsigned int)time(NULL));
	do {
		menu();
		printf("请输入:>");
		scanf("%d", &input);
		switch (input) {
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("输入错误,请重新选择!\n");
			break;
		}

	} while (input);
	return 0;
}

game.c 对游戏的功能实现

#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"


void init_board(char board[ROW][COL], int row, int col) {
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++) {
		for (j = 0; j < col; j++) {
			board[i][j] = ' ';
		}
	}
}

void display_board(char board[ROW][COL], int row, int col) {
	int i = 0; 
	for (i = 0; i < row; i++) {
		int j = 0;
		for (j = 0; j < col; j++) {
			printf(" %c ", board[i][j]);
			if (j < col - 1) {
				printf("|");
			}
		}
		printf("\n");
		if (i < row - 1) {
			for (j = 0; j < col; j++) {
				printf("---");
				if (j < col - 1) {
					printf("|");
				}
			}
			printf("\n");
		}
	}
}

void player_move(char board[ROW][COL], int row, int col) {
	int x = 0;
	int y = 0;
	printf("玩家下棋:>\n");
	while (1) {
		printf("请输入要下棋的坐标:>");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col) {
			if (board[x - 1][y - 1] == ' ') {
				board[x - 1][y - 1] = '*';
				break;
			}
			else {
				printf("该坐标已被占用,请重新输入\n");
			}
		}
		else {
			printf("坐标非法,请重新输入!\n");
		}
	}
}

//电脑随机下棋
void computer_board(char board[ROW][COL], int row, int col) {
	printf("电脑下棋:>\n");
	while (1) {
		int x = rand() % row;
		int y = rand() % col;
		if (board[x][y] == ' ') {
			board[x][y] = '#';
			break; 
		}
	}
}

//如果棋盘满了返回1
static int is_full(char board[ROW][COL], int row, int col) {
	for (int i = 0; i < row; i++) {
		for (int j = 0; j < col; j++) {
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}

char is_win(char board[ROW][COL], int row, int col) {
	int i = 0;
	for (i = 0; i < row; i++) {
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ') {
			return board[i][0];
		}
	}
	for (i = 0; i < col; i++) {
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ') {
			return board[0][i];
		}
	}
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
		return board[0][0];
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
		return board[1][1];
	//判断平局
	if (is_full(board, row, col) == 1) {
		return 'Q';
	}
	return 'C';
}



game.h主要进行函数的声明

#define _CRT_SECURE_NO_WARNINGS 1

#include<stdio.h>
#include<stdlib.h>
#include<time.h>

#define ROW 3
#define COL 3


//初始化棋盘
void init_board(char board[ROW][COL], int row, int col);
//打印棋盘
void display_board(char board[ROW][COL], int row, int col);
//玩家下棋
void player_move(char board[ROW][COL], int row, int col);
//电脑下棋
void computer_board(char board[ROW][COL], int row, int col);
//判断游戏状态
char is_win(char board[ROW][COL], int row, int col);


总结

该游戏存在一定的缺陷,比如在判断输赢时代码写死了,只适合三子棋。

 

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