一、菜单
我们平时玩游戏时,都会有一个菜单,供我们选择,指引玩家如何进行游戏
void menu() {
printf("**************************\n");
printf("**********1.play**********\n");
printf("**********0.exit**********\n");
printf("**************************\n");
}
对于主函数的实现
int main() {
int input = 0;
srand((unsigned int)time(NULL));
do {
menu();
printf("请输入:>");
scanf("%d", &input);
switch (input) {
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新选择!\n");
break;
}
} while (input);
return 0;
}
二、初始化棋盘
1,首先为了防止棋盘被写死,进行一个方法进行实现
#define ROW 3
#define COL 3
棋盘初始化
void init_board(char board[ROW][COL], int row, int col) {
int i = 0;
int j = 0;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
board[i][j] = ' ';
}
}
}
三、打印棋盘
void display_board(char board[ROW][COL], int row, int col) {
int i = 0;
for (i = 0; i < row; i++) {
int j = 0;
for (j = 0; j < col; j++) {
printf(" %c ", board[i][j]);
if (j < col - 1) {
printf("|");
}
}
printf("\n");
if (i < row - 1) {
for (j = 0; j < col; j++) {
printf("---");
if (j < col - 1) {
printf("|");
}
}
printf("\n");
}
}
}
四、电脑与玩家对弈
void player_move(char board[ROW][COL], int row, int col) {
int x = 0;
int y = 0;
printf("玩家下棋:>\n");
while (1) {
printf("请输入要下棋的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col) {
if (board[x - 1][y - 1] == ' ') {
board[x - 1][y - 1] = '*';
break;
}
else {
printf("该坐标已被占用,请重新输入\n");
}
}
else {
printf("坐标非法,请重新输入!\n");
}
}
}
//电脑随机下棋
void computer_board(char board[ROW][COL], int row, int col) {
printf("电脑下棋:>\n");
while (1) {
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ') {
board[x][y] = '#';
break;
}
}
}
五、判断输赢
char is_win(char board[ROW][COL], int row, int col) {
int i = 0;
for (i = 0; i < row; i++) {
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ') {
return board[i][0];
}
}
for (i = 0; i < col; i++) {
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ') {
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
return board[0][0];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
//判断平局
if (is_full(board, row, col) == 1) {
return 'Q';
}
return 'C';
}
整体代码实现:
对此游戏分别进行了三个模块实现
test.c初始化菜单
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu() {
printf("**************************\n");
printf("**********1.play**********\n");
printf("**********0.exit**********\n");
printf("**************************\n");
}
void game() {
char ret = 0;
char board[ROW][COL] = { 0 };
init_board(board, ROW, COL);
display_board(board, ROW, COL);
while (1) {
player_move(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
break;
display_board(board, ROW, COL);
computer_board(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
break;
display_board(board, ROW, COL);
}
if (ret == '*') {
printf("玩家赢\n");
}
else if (ret == '#') {
printf("电脑赢\n");
}
else {
printf("平局\n");
}
display_board(board, ROW, COL);
}
//玩家赢 - '*'
//电脑赢 - '#'
//平局 - 'Q'
//游戏继续 - 'C'
int main() {
int input = 0;
srand((unsigned int)time(NULL));
do {
menu();
printf("请输入:>");
scanf("%d", &input);
switch (input) {
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新选择!\n");
break;
}
} while (input);
return 0;
}
game.c 对游戏的功能实现
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void init_board(char board[ROW][COL], int row, int col) {
int i = 0;
int j = 0;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
board[i][j] = ' ';
}
}
}
void display_board(char board[ROW][COL], int row, int col) {
int i = 0;
for (i = 0; i < row; i++) {
int j = 0;
for (j = 0; j < col; j++) {
printf(" %c ", board[i][j]);
if (j < col - 1) {
printf("|");
}
}
printf("\n");
if (i < row - 1) {
for (j = 0; j < col; j++) {
printf("---");
if (j < col - 1) {
printf("|");
}
}
printf("\n");
}
}
}
void player_move(char board[ROW][COL], int row, int col) {
int x = 0;
int y = 0;
printf("玩家下棋:>\n");
while (1) {
printf("请输入要下棋的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col) {
if (board[x - 1][y - 1] == ' ') {
board[x - 1][y - 1] = '*';
break;
}
else {
printf("该坐标已被占用,请重新输入\n");
}
}
else {
printf("坐标非法,请重新输入!\n");
}
}
}
//电脑随机下棋
void computer_board(char board[ROW][COL], int row, int col) {
printf("电脑下棋:>\n");
while (1) {
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ') {
board[x][y] = '#';
break;
}
}
}
//如果棋盘满了返回1
static int is_full(char board[ROW][COL], int row, int col) {
for (int i = 0; i < row; i++) {
for (int j = 0; j < col; j++) {
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char is_win(char board[ROW][COL], int row, int col) {
int i = 0;
for (i = 0; i < row; i++) {
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ') {
return board[i][0];
}
}
for (i = 0; i < col; i++) {
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ') {
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
return board[0][0];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
//判断平局
if (is_full(board, row, col) == 1) {
return 'Q';
}
return 'C';
}
game.h主要进行函数的声明
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void init_board(char board[ROW][COL], int row, int col);
//打印棋盘
void display_board(char board[ROW][COL], int row, int col);
//玩家下棋
void player_move(char board[ROW][COL], int row, int col);
//电脑下棋
void computer_board(char board[ROW][COL], int row, int col);
//判断游戏状态
char is_win(char board[ROW][COL], int row, int col);
总结
该游戏存在一定的缺陷,比如在判断输赢时代码写死了,只适合三子棋。