@override
void operator []=(int index, T value) {
// TODO: implement []=
_array[index] = value;
}
bool get hasMore => true;
bool isLoading = false;
IndicatorStatus indicatorStatus = IndicatorStatus.None;
Future loadMore() async {
if (isLoading || !hasMore) return true;
// TODO: implement loadMore
var preStatus = indicatorStatus;
indicatorStatus = this.length == 0
? IndicatorStatus.FullScreenBusying
: IndicatorStatus.LoadingMoreBusying;
if (preStatus == IndicatorStatus.Error) {
onStateChanged(this);
}
isLoading = true;
var isSuccess = await loadData();
isLoading = false;
if (isSuccess) {
if (this.length == 0) indicatorStatus = IndicatorStatus.Empty;
} else {
indicatorStatus = IndicatorStatus.Error;
}
onStateChanged(this);
return isSuccess;
}
Future loadData() async {
return true;
}
@override
Future onRefresh() async {
// TODO: implement OnRefresh
}
@override
int get length => _array.length;
set length(int newLength) => _array.length = newLength;
@override
void onStateChanged(LoadingMoreBase source) {
// TODO: implement notice
super.onStateChanged(source);
}
}
class _LoadingMoreBloc {
final _rebuild = new StreamController<LoadingMoreBase>.broadcast();
Stream<LoadingMoreBase> get rebuild => _rebuild.stream;
void onStateChanged(LoadingMoreBase source) {
if (!_rebuild?.isClosed) _rebuild.sink.add(source);
}
void dispose() {
_rebuild?.close();
}
}
继承于ListBase 方便后面继承
3个重要的方法: 用于加载更多
Future loadMore() async
用于刷新(重置列表)
Future onRefresh() async
用于获取数据,loadmore会调用这个方法,一般我们override的这个方法,loadmore里面有一些状态控制,如果你需要overrdie loadmore方法,注意查看下之前里面的状态控制代码
Future loadData() async
3个重要的属性: hasMore 判断是否还有更多 isLoading 判断是否正在获取数据 indicatorStatus 判断当前列表的状态
_LoadingMoreBloc 可以通过这个类来通知streambuilder更新UI
下面是如何继承使用这个base 类
class TuChongRepository extends LoadingMoreBase {
int pageindex = 1;
@override
// TODO: implement hasMore
bool _hasMore = true;