{
SimpleAudioEngine::end();
}
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
auto director = Director::getInstance();
auto glview = director->getOpenGLView();
if(!glview) {
// 创建可视区域,位置(0,0)宽:900,高:640
glview = GLView::createWithRect(“记数字踩白块”, Rect(0,0,900,640));
director->setOpenGLView(glview);
}
// 设置设计分辨率
glview->setDesignResolutionSize(800, 480, ResolutionPolicy::SHOW_ALL);
// turn on display FPS
// 打开显示的FPS
director->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don’t call this
director->setAnimationInterval(1.0 / 60);
auto engine = LuaEngine::getInstance();
ScriptEngineManager::getInstance()->setScriptEngine(engine);
// 执行src目录下的main.lua脚本文件
<