VTK 设置点的标量属性

#include <vtkSmartPointer.h>
#include <vtkFeatureEdges.h>
#include <vtkPolyData.h>
#include <vtkDiskSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkOBJReader.h>
#include <vtkOBJWriter.h>

#include <vtkSmartPointer.h>
#include <vtkPoints.h>
#include <vtkPolygon.h>
#include <vtkTriangle.h>
#include <vtkCellArray.h>
#include <vtkPolyData.h>
#include <vtkUnsignedCharArray.h>
#include <vtkPointData.h>
#include <vtkCellData.h>

#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>

#include <vtkSmartPointer.h>
#include <vtkPlaneSource.h>
#include <vtkPolyData.h>
#include <vtkFloatArray.h>
#include <vtkCellData.h>
#include <vtkLookupTable.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkStripper.h>
#include <vtkCleanPolyData.h>
#include <vtkDoubleArray.h>
#include <vtkMergePoints.h>

#include <iostream>
#include <fstream>
#include <ostream>
#include <iomanip>
using namespace std;

#include <vtkAutoInit.h>  
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
VTK_MODULE_INIT(vtkRenderingFreeType);

typedef vtkSmartPointer<vtkPoints> Vertices;

int main()
{
	//加载数据
	std::string target_filename = "D:\\tooth_tata_lvsilin\\IOS_single_o\\IOS11_rb.obj";
	vtkSmartPointer<vtkOBJReader> target_reader = vtkSmartPointer<vtkOBJReader>::New();
	target_reader->SetFileName(target_filename.c_str());
	target_reader->Update();
	vtkSmartPointer<vtkPolyData> grid0 = target_reader->GetOutput();

	// 提取边界边
	vtkSmartPointer<vtkFeatureEdges> boundaryEdges = vtkSmartPointer<vtkFeatureEdges>::New();
	boundaryEdges->SetInputData(grid0);
	boundaryEdges->BoundaryEdgesOn();
	boundaryEdges->FeatureEdgesOff();
	boundaryEdges->ManifoldEdgesOff();
	boundaryEdges->NonManifoldEdgesOff();
	boundaryEdges->Update();

	 去除边
	//vtkSmartPointer<vtkStripper> stripper = vtkSmartPointer<vtkStripper>::New();
	//stripper->SetInputConnection(boundaryEdges->GetOutputPort());
	//stripper->JoinContiguousSegmentsOn();
	//stripper->Update();

	 去除重合点
	//vtkSmartPointer<vtkCleanPolyData> cleanPolyData = vtkSmartPointer<vtkCleanPolyData>::New();
	//cleanPolyData->SetInputConnection(stripper->GetOutputPort());
	//cleanPolyData->ConvertPolysToLinesOff();
	//cleanPolyData->ConvertStripsToPolysOff();
	//cleanPolyData->Update();

	vtkSmartPointer<vtkPolyData> grid = boundaryEdges->GetOutput();

	获取边界点的坐标
	//vtkSmartPointer<vtkPoints> pts = vtkSmartPointer<vtkPoints>::New();
	//vtkPoints *pt = boundaryEdges->GetOutput()->GetPoints();
	//for (int i = 0; i < pt->GetNumberOfPoints(); ++i) {
	//	double *p = pt->GetPoint(i);
	//	pts->InsertNextPoint(p);
	//	//std::cout << p[0] << " "<< p[1]<<" "<< p[2]<<std::endl;//边界点的坐标
	//}

	/*vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
	polyData->SetPoints(pts);*/
	//polyData->SetVerts(vertices);

	//定义一个标量
	vtkSmartPointer<vtkDoubleArray> colors = vtkSmartPointer<vtkDoubleArray>::New();
	for (int i = 0; i < grid->GetNumberOfPoints(); i++)
	{
		colors->SetNumberOfValues(grid->GetNumberOfPoints());
		colors->SetValue(i, 255);
		grid->GetPointData()->SetScalars(colors);
	}

	//定义一个标量,加入点数据的标量值,标量值为1
	vtkSmartPointer<vtkDoubleArray> colors0 = vtkSmartPointer<vtkDoubleArray>::New();
	for (int i = 0; i < grid0->GetNumberOfPoints(); i++)
	{
		colors0->SetNumberOfValues(grid0->GetNumberOfPoints());
		colors0->SetValue(i, 1);
		//先获取多边形数据的点数据指针,然后设置该点数据的标量属性值
		grid0->GetPointData()->SetScalars(colors0);
	}
	
	for (int i = 0; i < grid->GetNumberOfPoints(); i++)
	{
		double weight = vtkDoubleArray::SafeDownCast(grid->GetPointData()->GetScalars())->GetValue(i);//输出索引号为i的点的标量值
		if (weight == 255) {
			vtkIdType point_ind = i;
			std::cout << "double weight: " << point_ind << std::endl; 
		}
	}

	//vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
	//mapper->SetInputData(grid);
	//mapper->SetScalarRange(0, 5);
	//mapper->SetLookupTable(lut);

	//vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
	//actor->SetMapper(mapper);
	actor->GetProperty()->SetPointSize(3);

	//vtkSmartPointer<vtkRenderer> render = vtkSmartPointer<vtkRenderer>::New();
	//render->AddActor(actor);
	//render->SetBackground(0.0, 0.0, 0.0);

	//vtkSmartPointer<vtkRenderWindow> rw = vtkSmartPointer<vtkRenderWindow>::New();
	//rw->AddRenderer(render);
	//rw->SetSize(320, 320);

	//vtkSmartPointer<vtkRenderWindowInteractor> rwi = vtkSmartPointer<vtkRenderWindowInteractor>::New();
	//rwi->SetRenderWindow(rw);
	//rwi->Start();

	return 0;

}

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vtk是一种用于科学可视化的文件格式,可以用于可视化计算流体力学、有限元分析、图像处理等领域的数据。生成vtk文件的代码通常使用编程语言,比如C++。 生成vtk文件的代码通常需要包含以下几个步骤: 1. 创建vtk数据集:首先需要创建对应数据类型的vtk数据集,比如云数据集、多边形数据集等。 2. 填充数据:将需要可视化的数据填充到vtk数据集中,可以是从文件中读取,也可以是计算得到的数据。 3. 设置数据属性设置数据集的属性,比如的坐标、颜色、标量等。 4. 写入vtk文件:最后将填充好数据的vtk数据集写入vtk文件中。 以下是一个简单的用C++生成vtk文件的示例代码: ```c++ #include <vtkSmartPointer.h> #include <vtkPoints.h> #include <vtkPointData.h> #include <vtkPolyData.h> #include <vtkPolyDataWriter.h> int main() { // 创建集数据 vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); points->InsertNextPoint(0.0, 0.0, 0.0); points->InsertNextPoint(1.0, 0.0, 0.0); points->InsertNextPoint(0.0, 1.0, 0.0); // 创建多边形数据 vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New(); polydata->SetPoints(points); // 创建vtk数据写入器 vtkSmartPointer<vtkPolyDataWriter> writer = vtkSmartPointer<vtkPolyDataWriter>::New(); writer->SetFileName("output.vtk"); writer->SetInputData(polydata); // 写入vtk文件 writer->Write(); return 0; } ``` 这段代码创建了一个包含三个vtk文件,并将其保存为output.vtk。实际上,生成vtk文件的代码会更加复杂,会涉及更多的数据处理和属性设置
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