import random
import math
class MahjongGameState:
def __init__(self, hand_tiles, discarded_tiles):
self.hand_tiles = hand_tiles
self.discarded_tiles = discarded_tiles
def get_legal_actions(self):
# 根据当前手牌,生成所有合法的出牌动作
legal_actions = []
# TODO: 实现根据规则生成合法出牌动作的逻辑
return legal_actions
def execute_action(self, action):
# 根据出牌动作更新游戏状态
# TODO: 实现根据出牌动作更新游戏状态的逻辑
def is_terminal(self):
# 判断游戏是否结束
# TODO: 实现判断游戏是否结束的逻辑
def get_winner(self):
# 获取游戏的赢家
# TODO: 实现获取游戏赢家的逻辑
class MonteCarloTreeNode:
def __init__(self, state, parent=None):
self.state = state
self.parent = parent
self.children = []
self.visit_count = 0
self.win_count = 0
def is_fully_expanded(self):
# 判断节点是否完全展开
return len(self.children) == len(self.state.g
MCTS实现简单的麻将弃牌算法
最新推荐文章于 2024-09-06 15:55:40 发布
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