结构型模式-享元模式

public interface Shape {
   void draw();
}
public class Circle implements Shape {
   private String color;
   private int x;
   private int y;
   private int radius;
 
   public Circle(String color){
      this.color = color;     
   }
 
   public void setX(int x) {
      this.x = x;
   }
 
   public void setY(int y) {
      this.y = y;
   }
 
   public void setRadius(int radius) {
      this.radius = radius;
   }
 
   @Override
   public void draw() {
      System.out.println("Circle: Draw() [Color : " + color 
         +", x : " + x +", y :" + y +", radius :" + radius);
   }
}
import java.util.HashMap;
 
public class ShapeFactory {
   private static final HashMap<String, Shape> circleMap = new HashMap<>();
 
   public static Shape getCircle(String color) {
      Circle circle = (Circle)circleMap.get(color);
 
      if(circle == null) {
         circle = new Circle(color);
         circleMap.put(color, circle);
         System.out.println("Creating circle of color : " + color);
      }
      return circle;
   }
}
public class FlyweightPatternDemo {
   private static final String colors[] = 
      { "Red", "Green", "Blue", "White", "Black" };
   public static void main(String[] args) {
 
      for(int i=0; i < 20; ++i) {
         Circle circle = 
            (Circle)ShapeFactory.getCircle(getRandomColor());
         circle.setX(getRandomX());
         circle.setY(getRandomY());
         circle.setRadius(100);
         circle.draw();
      }
   }
   private static String getRandomColor() {
      return colors[(int)(Math.random()*colors.length)];
   }
   private static int getRandomX() {
      return (int)(Math.random()*100 );
   }
   private static int getRandomY() {
      return (int)(Math.random()*100);
   }
}
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