文章目录
1. 简介
Gui的核心技术:Swing AWT
- 因为界面不美观
- 需要jre环境!
为什么我们要学习? - 可以写出自己心中想要的一些小工具
- 工作时候,也可能需要维护到swing界面,概率极小
- 了解MVC架构,了解监听
2. AWT
2.1 Awt介绍
- 包含了很多类和接口! GUI:
- 元素:窗口,按钮,文本框
- java.awt
2.2 组件和容器
- Frame
package gui.lesson01;
import java.awt.*;
public class TestFrame {
public static void main(String[] args) {
//Frame, JDK 看源码
Frame frame = new Frame("我的第一个Java图像界面窗口");
//设置窗口大小
frame.setSize(400, 400);
//弹出的初始位置
frame.setLocation(200, 200);
//设置背景颜色Color
frame.setBackground(new Color(85, 150, 60));
//设置大小固定 false为不可改变 true为可改变
frame.setResizable(false);
//需要设置可见性 wide high
frame.setVisible(true);
}
}
问题:发现窗口关不掉,停止java程序!
尝试回顾封装
package gui.lesson01;
import java.awt.*;
public class TestFrame2 {
public static void main(String[] args) {
//展示多个窗口 new
MyFrame myFrame1 = new MyFrame(100, 100, 200, 200, Color.blue);
MyFrame myFrame2 = new MyFrame(300, 100, 200, 200, Color.yellow);
MyFrame myFrame3 = new MyFrame(100, 300, 200, 200, Color.red);
MyFrame myFrame4 = new MyFrame(300, 300, 200, 200, Color.MAGENTA);
}
}
class MyFrame extends Frame {
static int id = 0; // 可能存在多个窗口,需要一个计数器
public MyFrame(int x, int y, int w, int h, Color color) {
super("Myframe" + ++id);
setBackground(color);
setBounds(x, y, w, h);
setVisible(true);
}
}
- 面板Panel
解决了关闭事件
package gui.lesson01;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
//Panel 可以看成是一个空间,但是不能单独存在
public class TestPanel {
public static void main(String[] args) {
Frame frame = new Frame();
//布局的概念
Panel panel = new Panel();
//设置布局
frame.setLayout(null);
//坐标
frame.setBounds(300, 300, 500, 500);
frame.setBackground(new Color(40, 161, 35));
//panel设置坐标,相对于frame
panel.setBounds(50, 50, 400, 400);
panel.setBackground(new Color(195, 24, 24));
//frame.add(panel)
frame.add(panel);
frame.setVisible(true);
//监听时间,监听窗口关闭时间 System.exit(0)
//适配器模式:
frame.addWindowListener(new WindowAdapter() {
//窗口点击关闭的时候需要做的事情
@Override
public void windowClosing(WindowEvent e) {
//结束程序
System.exit(0);
}
});
}
}
2.3. 布局管理器
- 流式布局
package gui.lesson01;
import java.awt.*;
public class TestFlowLayout {
public static void main(String[] args) {
Frame frame = new Frame();
//组件-按钮
Button button1 = new Button("button1");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
//设置流式布局
//frame.setLayout(new FlowLayout());
//frame.setLayout(new FlowLayout(FlowLayout.LEFT));
//frame.setLayout(new FlowLayout(FlowLayout.RIGHT));
frame.setSize(200, 200);
//把按钮添加上去
frame.add(button1);
frame.add(button2);
frame.add(button3);
frame.setVisible(true);
}
}
● 东西南北中
package gui.lesson01;
import java.awt.*;
public class TestBorderLayout {
public static void main(String[] args) {
Frame frame = new Frame("TestBorderLayout");
Button east = new Button("East");
Button west = new Button("West");
Button south = new Button("South");
Button north = new Button("North");
Button center = new Button("Center");
frame.add(east, BorderLayout.EAST);
frame.add(west, BorderLayout.WEST);
frame.add(south, BorderLayout.SOUTH);
frame.add(north, BorderLayout.NORTH);
frame.add(center, BorderLayout.CENTER);
frame.setSize(200, 200);
frame.setVisible(true);
}
}
- 表格布局
package gui.lesson01;
import java.awt.*;
public class TestGridLayout {
public static void main(String[] args) {
Frame frame = new Frame("TestGridLayout");
Button btn1 = new Button("btn1");
Button btn2 = new Button("btn2");
Button btn3 = new Button("btn3");
Button btn4 = new Button("btn4");
Button btn5 = new Button("btn5");
Button btn6 = new Button("btn6");
frame.setLayout(new GridLayout(3, 2));
frame.add(btn1);
frame.add(btn2);
frame.add(btn3);
frame.add(btn4);
frame.add(btn5);
frame.add(btn6);
frame.pack(); //Java函数
frame.setVisible(true);
}
}
- 课堂练习
package gui.lesson01;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class PracticeDemo {
public static void main(String[] args) {
//总Frame
Frame frame = new Frame();
frame.setSize(400, 300);
frame.setLocation(300, 400);
frame.setBackground(Color.BLACK);
frame.setVisible(true);
frame.setLayout(new GridLayout(2, 1));
//4个面板
Panel p1 = new Panel(new BorderLayout());
Panel p2 = new Panel(new GridLayout(2, 1));
Panel p3 = new Panel(new BorderLayout());
Panel p4 = new Panel(new GridLayout(2, 1));
//上面OK
p1.add(new Button("East-1"), BorderLayout.EAST);
p1.add(new Button("West-1"), BorderLayout.WEST);
p2.add(new Button("p2-btn-1"));
p2.add(new Button("p2-btn-2"));
p1.add(p2, BorderLayout.CENTER);
//下面OK
p3.add(new Button("East-2"), BorderLayout.EAST);
p3.add(new Button("West-2"), BorderLayout.WEST);
//中间4个
for(int i = 0; i < 4; i++) {
p4.add(new Button("for-" + i));
}
p3.add(p4, BorderLayout.CENTER);
frame.add(p1);
frame.add(p3);
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
- 卡片布局
CardLayout - 网格包布局
GridBagLayout
总结
- Frame类是一个顶级窗口,Frame类的缺省布局管理器为BorderLayout。
- Panel对象无法单独显示,必须添加到某个容器中。
- Panel类的缺省布局管理器为FlowLayout。
- 当把Panel对象作为一个组件添加到某个容器中后,该Panel对象仍然可以有自己的布局管理器。
- 使用布局管理器时,布局管理器负责各个组件的大小和位置,因此用户无法在这种情况下设置组件大小和位置属属性,如果视图使用Java语言提供的setLocation(),setSize(),setBounds()等方法,则都会被布局管理器覆盖。
- 如果用户确实需要亲自设置组件大小或位置,则应取消布局管理器,方法为:setLayout(null);。
2.4. 事件监听
事件监听:当某个事情发生的时候,干什么?
package gui.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestActionEvent {
public static void main(String[] args) {
//按下按钮,触发一些事件
Frame frame = new Frame();
Button button = new Button();
//因为,addActionListener()需要一个ActionListener,
//所以我们需要构造一个 ActionListener
MyActionListener myActionListener = new MyActionListener();
button.addActionListener(myActionListener);
frame.add(button, BorderLayout.CENTER);
frame.pack();
windowClose(frame);//关闭窗口
frame.setVisible(true);
}
//关闭窗体的事件
private static void windowClose(Frame frame) {
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
//事件监听
class MyActionListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("aaa");
}
}
多个按钮,共享一个事件
package gui.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestActionTwo {
public static void main(String[] args) {
//两个按钮,实现同一个监听
// 开始 停止
Frame frame = new Frame();
Button button1 = new Button("start");
Button button2 = new Button("end");
//可以显示的定义会触发返回的命令,如果不显示定义,则会走默认的值
//可以多个按钮只写一个监听类
button2.setActionCommand("button2-stop");
MyMonitor myMonitor = new MyMonitor();
button1.addActionListener(myMonitor);
button2.addActionListener(myMonitor);
frame.add(button1, BorderLayout.NORTH);
frame.add(button2, BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
}
}
class MyMonitor implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
//e.getActionCommand() 获得按钮的信息
System.out.println("按钮被点击了:msg => " + e.getActionCommand());
if (e.getActionCommand().equals("start")) {
}
}
}
2.5. 输入框TextField监听
package gui.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TextText01 {
public static void main(String[] args) {
//启动
new MyFrame();
}
}
class MyFrame extends Frame {
// 构造方法
public MyFrame() {
TextField textField = new TextField();
this.add(textField);
//监听这个文本框输入的文字
MyActionListener2 myActionListener2 = new MyActionListener2();
//按下e nter 就会出触发这个输入框的事件
textField.addActionListener(myActionListener2);
//设置替换编码
textField.setEchoChar('*');
setVisible(true);
pack();
}
}
class MyActionListener2 implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
TextField field = (TextField) e.getSource(); //获得一些资源,返回的一个对象
System.out.println(field.getText()); //获得输入框中的文本
field.setText(""); //null 回车清空文本内容
}
}
2.6. 简易计算器,组合 + 内部类(回顾复习)
- opp原则:组合,大于继承!
class A extends B {
}
class A {
public B b;
}
- 普通写法
package gui.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalc {
public static void main(String[] args) {
new Calculator();
}
}
//计算器类
class Calculator extends Frame {
public Calculator() {
//三个文本框
TextField num1 = new TextField(10);//字符数
TextField num2 = new TextField(10);//字符数
TextField num3 = new TextField(20);//字符数
//一个按钮
Button button = new Button("=");
button.addActionListener(new MyCalculatorListener(num1, num2, num3));
//一个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器
class MyCalculatorListener implements ActionListener {
//获取三个变量
private TextField num1, num2, num3;
public MyCalculatorListener(TextField num1, TextField num2, TextField num3) {
this.num1 = num1;
this.num2 = num2;
this.num3 = num3;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//2,将这个值 + 法运算后,放到第三个框
num3.setText("" + (n1 + n2));
//3.清楚前两个框
num1.setText("");
num2.setText("");
}
}
- 完全改造为面向对象写法
package gui.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame {
//属性
TextField num1, num2, num3;
//方法
public void loadFrame() {
num1 = new TextField(10);//字符数
num2 = new TextField(10);//字符数
num3 = new TextField(20);//字符数
Button button = new Button("=");
Label label = new Label("+");
button.addActionListener(new MyCalculatorListener(this));
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器
class MyCalculatorListener implements ActionListener {
//获取计算器这个对象,在一个类中组合另外一个类
Calculator calculator = null;
public MyCalculatorListener(Calculator calculator) {
this.calculator = calculator;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
//2.将这个值 + 法于是暖后,放到第三个狂
//3.清除前两个框
int n1 = Integer.parseInt(calculator.num1.getText());
int n2 = Integer.parseInt(calculator.num2.getText());
calculator.num3.setText("" + (n1 + n2));
calculator.num1.setText("");
calculator.num2.setText("");
}
}
内部类
- 更好的包装
package gui.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame {
//属性
TextField num1, num2, num3;
//方法
public void loadFrame() {
num1 = new TextField(10);//字符数
num2 = new TextField(10);//字符数
num3 = new TextField(20);//字符数
Button button = new Button("=");
Label label = new Label("+");
button.addActionListener(new MyCalculatorListener());
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
//监听器类
//内部类的最大好处就是可以畅通无阻的访问外部类的属性和方法
private class MyCalculatorListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
//2.将这个值 + 法于是暖后,放到第三个狂
//3.清除前两个框
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
num3.setText("" + (n1 + n2));
num1.setText("");
num2.setText("");
}
}
}
2.7. 画笔
package gui.lesson03;
import java.awt.*;
public class TextPaint {
public static void main(String[] args) {
new MyPaint().loadFrame();
}
}
class MyPaint extends Frame {
public void loadFrame() {
setBounds(200, 200, 600, 500);
setVisible(true);
}
//画笔
@Override
public void paint(Graphics g) {
//画笔,需要有颜色,画笔可以画画
//g.setColor(Color.red);
//g.drawOval(100,100,100,100);
g.fillOval(100, 100, 100, 100);
//g.setColor(Color.GREEN);
g.fillRect(150, 200, 200, 200);
//养成习惯,画笔用完,将他还原到最初的颜色(黑色)
}
}
2.8. 鼠标监听
目的:想要实现鼠标画画
package gui.lesson03;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;
//鼠标监听事件
public class TestMouse {
public static void main(String[] args) {
new MyFrame("画图");
}
}
//自己的类
class MyFrame extends Frame {
//画画需要画笔,需要监听鼠标当前的位置,需要集合来存储这个点
ArrayList points;
public MyFrame(String title) {
super(title);
setBounds(200, 200, 400, 300);
//存鼠标点击的点
points = new ArrayList<>();
setVisible(true);
//鼠标监听器,正对这个窗口
this.addMouseListener(new MyMouseListener());
}
@Override
public void paint(Graphics g) {
//画画,监听鼠标的事件
Iterator iterator = points.iterator();
while (iterator.hasNext()) {
Point point = (Point) iterator.next();
g.setColor(Color.BLUE);
g.fillOval(point.x, point.y, 10, 10);
}
}
//添加一个点到界面上
public void addPaint(Point point) {
points.add(point);
}
//适配器模式
private class MyMouseListener extends MouseAdapter {
//鼠标 按下,弹起,按住不放
@Override
public void mousePressed(MouseEvent e) {
MyFrame frame = (MyFrame) e.getSource();
//这个我们点击的时候,就会在界面上产生一个点!画
//这个点就是鼠标的点
frame.addPaint(new Point(e.getX(), e.getY()));
//每次点击鼠标都需要重新画一遍
frame.repaint();
}
}
}
2.9. 窗口监听
package GUI.lesson03;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TextWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame {
public WindowFrame() {
setBackground(Color.blue);
setBounds(100,100,200,200);
setVisible(true);
//addWindowListener(new MyWindowListener());
this.addWindowListener(
//匿名内部类
new WindowAdapter(){
//关闭窗口
@Override
public void windowClosing(WindowEvent e) {
System.out.println("windowClosing");
System.exit(0);
}
//激活窗口
@Override
public void windowActivated(WindowEvent e) {
WindowFrame source = (WindowFrame) e.getSource();
source.setTitle("");
System.out.println("windowActivated");
}
});
}
}
2.10. 键盘监听
package gui.lesson03;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
//键
public class TextKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame {
public KeyFrame() {
setBounds(1,2,300,400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
//获得键盘下的键是哪个键,当前的码
int keyCode = e.getKeyCode();
//不需要去记录这个数值,直接使用静态属性 VK_XXX
System.out.println(keyCode);
if(keyCode == KeyEvent.VK_UP) {
System.out.println("你按下了上键");//38
}
}
});
}
}
3. Swing
3.1. 窗口,面板
package GUI.lesson04;
import javax.swing.*;
import java.awt.*;
public class JFrameDemo {
//init(); 初始化
public void init(){
JFrame jf = new JFrame("这是一个JFrame窗口");
jf.setVisible(true);
jf.setBounds(100,100,200,200);
jf.setBackground(Color.cyan);
//设置文字 Jlabel
JLabel label = new JLabel("欢迎来到狂神说JAVA系列");
//容器实例化
jf.add(label);
//关闭事件
jf.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JFrameDemo().init();
}
}
- 标签居中
package GUI.lesson04;
import javax.swing.*;
import java.awt.*;
public class JFrameDemo02 {
public static void main(String[] args) {
new MyJframe2().init();
}
}
class MyJframe2 extends JFrame {
public void init(){
this.setBounds(10,10,200,300);
this.setVisible(true);
JLabel label = new JLabel("欢迎来到狂神说JAVA系列");
this.add(label);
//让文本标签居中
label.setHorizontalAlignment(SwingConstants.CENTER);
//获得一个容器
Container container = this.getContentPane();
container.setBackground(Color.BLUE);
}
}
3.2. 弹窗
JDialog,用来被弹出,默认就有关闭事件
package GUI.lesson04;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//主窗口
public class DialogDemo extends JFrame {
public static void main(String[] args) {
new DialogDemo();
}
public DialogDemo(){
this.setVisible(true);
this.setSize(700,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//JFrame 放东西,容器
Container container = this.getContentPane();
//绝对布局
container.setLayout(null);
//按钮
JButton button = new JButton("点击弹出一个对话框"); //创建
button.setBounds(30,30,200,50);
//点击这个按钮的时候,弹出一弹窗
button.addActionListener(new ActionListener() {//监听器(作用:调用另一个方法的弹窗)
@Override
public void actionPerformed(ActionEvent e) {
//弹窗
new MyDialogDemo();
}
});
container.add(button); // 加入容器后自动定位
}
}
//弹窗的窗口
class MyDialogDemo extends JDialog {
public MyDialogDemo() {
this.setVisible(true);
this.setBounds(100,100,500,500);
//this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
Container container = this.getContentPane();
container.setLayout(null);
container.add(new Label("陈老师带你学JAVA"));
}
}
3.3. 标签
- label
new JLabel("xxx");
- 图标 ICON
package GUI.lesson04;
import javax.swing.*;
import java.awt.*;
//图标(接口),需要实现类,Frame继承
public class IconDemo extends JFrame implements Icon {
private int width;
private int height;
public IconDemo() {}
public IconDemo(int width,int height) {
this.width = width;
this.height = height;
}
public void init(){
IconDemo iconDemo = new IconDemo(15,15);
//图标可以放在按钮上也可以放在标签上
JLabel label = new JLabel("icontest",iconDemo,SwingConstants.CENTER);
Container container = getContentPane();
container.add(label);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new IconDemo().init();
}
@Override
public void paintIcon(Component c, Graphics g, int x, int y) {
g.fillOval(x,y,width,height);
}
@Override
public int getIconWidth() {
return this.width;
}
@Override
public int getIconHeight() {
return this.height;
}
}
- 图片 Icon
package GUI.lesson04;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class ImageIconDemo extends JFrame {
public ImageIconDemo() {
//获取图片的地址
JLabel label = new JLabel("ImageIcon");
//重点:通过这个类获取当前类路径下的东西!!
URL url = ImageIconDemo.class.getResource("猫咪4.jpg");
ImageIcon imageIcon = new ImageIcon(url);//命名不要冲突
label.setIcon(imageIcon);
label.setHorizontalAlignment(SwingConstants.CENTER);
Container container = getContentPane();
container.add(label);
setVisible(true);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
setBounds(100,100,200,200);
}
public static void main(String[] args) {
new ImageIconDemo();
}
}
3.4. 面板
- JPanel
package GUI.lesson05;
import javax.swing.*;
import java.awt.*;
public class JPanelDemo extends JFrame {
public JPanelDemo() {
Container container = this.getContentPane();
container.setLayout(new GridLayout(2,1,10,10));//后面的参数的意思,间距
//面板的布局状态
JPanel panel1 = new JPanel(new GridLayout(1,3));
JPanel panel2 = new JPanel(new GridLayout(1,2));
JPanel panel3 = new JPanel(new GridLayout(2,1));
JPanel panel4 = new JPanel(new GridLayout(3,2));
panel1.add(new JButton("1"));
panel1.add(new JButton("1"));
panel1.add(new JButton("1"));
panel2.add(new JButton("2"));
panel2.add(new JButton("2"));
panel3.add(new JButton("3"));
panel3.add(new JButton("3"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
container.add(panel1);
container.add(panel2);
container.add(panel3);
container.add(panel4);
this.setVisible(true);
this.setSize(500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JPanelDemo();
}
}
- JScrollPanel
package GUI.lesson05;
import javax.swing.*;
import java.awt.*;
public class JScrollDemo extends JFrame {
public JScrollDemo() {
Container container = this.getContentPane();
//文本域
JTextArea textArea = new JTextArea(20,50);
textArea.setText("欢迎学习狂神说JAVA");
//Scroll面板
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
this.setVisible(true);
setBounds(100, 100, 300, 300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollDemo();
}
}
3.5. 按钮
- 图片按钮
package GUI.lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo01 extends JFrame {
public JButtonDemo01() {
Container container = this.getContentPane();
//将一个图片变为一个图标
URL resource = JButtonDemo01.class.getResource("猫咪4.jpg");
Icon icon = new ImageIcon(resource);
//把这个图标放在按钮上
JButton button = new JButton();
button.setIcon(icon);
button.setToolTipText("图片按钮");
container.add(button);
this.setVisible(true);
this.setSize(500, 300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo01();
}
}
- 单选按钮
package GUI.lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo02 extends JFrame {
public JButtonDemo02() {
Container container = this.getContentPane();
//将一个图片变为一个图标
URL resource = JButtonDemo01.class.getResource("猫咪4.jpg");
Icon icon = new ImageIcon(resource);
//单选框
JRadioButton radioButton1 = new JRadioButton("JRadioButton01");
JRadioButton radioButton2 = new JRadioButton("JRadioButton02");
JRadioButton radioButton3 = new JRadioButton("JRadioButton03");
//由于单选框只能选一个,分组
ButtonGroup group = new ButtonGroup();
group.add(radioButton1);
group.add(radioButton2);
group.add(radioButton3);
container.add(radioButton1, BorderLayout.CENTER);
container.add(radioButton2, BorderLayout.NORTH);
container.add(radioButton3, BorderLayout.SOUTH);
this.setVisible(true);
this.setSize(500, 300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo02();
}
}
- 多选按钮
package GUI.lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo03 extends JFrame {
public JButtonDemo03() {
Container container = this.getContentPane();
//将一个图片变为一个图标
URL resource = JButtonDemo03.class.getResource("猫咪4.jpg");
Icon icon = new ImageIcon(resource);
//多选框
JCheckBox checkBox01 = new JCheckBox("checkBox01");
JCheckBox checkBox02 = new JCheckBox("checkBox02");
container.add(checkBox01,BorderLayout.NORTH);
container.add(checkBox02,BorderLayout.SOUTH);
this.setVisible(true);
this.setSize(500, 300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo03();
}
}
3.6. 列表
- 下拉框
package GUI.lesson06;
import javax.swing.*;
import java.awt.*;
public class TestComboboxDemo01 extends JFrame {
public TestComboboxDemo01() {
Container container = this.getContentPane();
JComboBox status = new JComboBox();
status.addItem(null);
status.addItem("正在上映");
status.addItem("已下架");
status.addItem("即将上映");
container.add(status);
this.setVisible(true);
this.setSize(500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo01();
}
}
- 列表框
package GUI.lesson06;
import javax.swing.*;
import java.awt.*;
import java.util.Objects;
import java.util.Vector;
public class TestComboboxDemo02 extends JFrame {
public TestComboboxDemo02() {
Container container = this.getContentPane();
//生成列表的内容
//String[] contents = {"1","2","3"};
Vector contents = new Vector();
//列表中需要放入内容
JList jList = new JList(contents);
contents.add("zhangsan");
contents.add("lisi");
contents.add("wangwu");
container.add(jList);
this.setVisible(true);
this.setSize(500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo02();
}
}
- 应用场景
选择地区,或者一些单个选项
列表,展示信息,一般是动态扩容
3.7. 文本框
- 文本框
package GUI.lesson06;
import javax.swing.*;
import java.awt.*;
import java.util.Vector;
public class TestTextDemo01 extends JFrame {
public TestTextDemo01() {
Container container = this.getContentPane();
JTextField textField = new JTextField("hello");
JTextField textField2 = new JTextField("world", 20);
container.add(textField,BorderLayout.NORTH);
container.add(textField2,BorderLayout.SOUTH);
this.setVisible(true);
this.setSize(500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo01();
}
}
- 密码框
package GUI.lesson06;
import javax.swing.*;
import java.awt.*;
public class TestTextDemo03 extends JFrame {
public TestTextDemo03() {
Container container = this.getContentPane();
//面板
JPasswordField passwordField = new JPasswordField();//******
passwordField.setEchoChar('*');
container.add(passwordField);
this.setVisible(true);
this.setSize(500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo03();
}
}
- 文本域
package GUI.lesson05;
import javax.swing.*;
import java.awt.*;
public class JScrollDemo extends JFrame {
public JScrollDemo() {
Container container = this.getContentPane();
//文本域
JTextArea textArea = new JTextArea(20,50);
textArea.setText("欢迎学习狂神说JAVA");
//Scroll面板
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
this.setVisible(true);
setBounds(100, 100, 300, 300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollDemo();
}
}
C/S客户端和服务器(C++)
B/S浏览器和服务器(Java)
4. 贪吃蛇
帧:如果时间片足够小,就是动画,一秒30帧 60帧。拆开就是静态的图片!
键盘监听:
定时器:Timer
- 启动
package snake;
import javax.swing.*;
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setBounds(10,10,900,720);
frame.setResizable(false);//窗口大小不可变
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常的游戏界面都应该在面板上
frame.add(new GamePanel());
frame.setVisible(true);
}
}
- 数据中心
package snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
//相对路径 猫咪4.jpg
//绝对路径 相当于当前的项目
public static URL headerURL = Data.class.getResource("statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("statics/up.png");
public static URL downURL = Data.class.getResource("statics/down.png");
public static URL leftURL = Data.class.getResource("statics/left.png");
public static URL rightURL = Data.class.getResource("statics/right.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}
- 游戏的面板
package snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {//使用内部类来实现监听事件
//定义蛇的数据结构
int length; //蛇的长度
int[] snakeX = new int[600];//蛇的x坐标
int[] snakeY = new int[600];//蛇的y坐标
String fx;//初始方向向右
//食物的坐标
int foodx, foody;
Random random = new Random();
int score;//成绩
//游戏当前的状态:开始 停止
boolean isStart = false;//默认不开始
boolean isFail = false;//默认游戏是失败的
//定时器 以毫秒为单位 1000ms = 1s
Timer timer = new Timer(100, this); //100毫秒执行一次
//构造器
public GamePanel() {
init();
//获得焦点和键盘事件
this.setFocusable(true); //获得焦点事件
this.addKeyListener(this); //获得键盘监听事件
timer.start(); //游戏一开始定时器就启动
}
//初始化方法
public void init() {
length = 3;
snakeX[0] = 100; snakeY[0] = 100;//脑袋的坐标
snakeX[1] = 75; snakeY[1] = 100;//第一个身体的坐标
snakeX[2] = 50; snakeY[2] = 100;//第二个身体的坐标
fx = "R";
//把实物随机分布在界面上
foodx = 25 + 25 * random.nextInt(34);
foody = 25 + 25 * random.nextInt(24);
score = 0;
}
//绘制面板,游戏中的所有东西都使用这个画笔来实现
@Override
protected void paintComponent(Graphics g) {
super.paintComponents(g); //作用:清屏,防止闪屏闪烁
//绘制静态的面板
this.setBackground(Color.WHITE);
Data.header.paintIcon(this, g, 25, 11); //头部广告栏画上去
g.fillRect(25, 75, 850, 600); //默认的游戏界面
//画积分
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD, 18));
g.drawString("长度 " + length, 750, 35);
g.drawString("分数 " + score, 750, 50);
//画食物
Data.food.paintIcon(this, g, foodx, foody);
//把小蛇画上去
if(fx.equals("R")) {
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]); //蛇头初始化向右,需要通过方向来判断
}else if(fx.equals("L")) {
Data.left.paintIcon(this, g, snakeX[0], snakeY[0]); //蛇头初始化向左,需要通过方向来判断
}else if(fx.equals("U")) {
Data.up.paintIcon( this, g, snakeX[0], snakeY[0]); //蛇头初始化向上,需要通过方向来判断
}else if(fx.equals("D")) {
Data.down.paintIcon(this, g, snakeX[0], snakeY[0]); //蛇头初始化向下,需要通过方向来判断
}
for(int i = 1; i < length; i++) {
Data.body.paintIcon(this, g, snakeX[i], snakeY[i]); //第一个身体的坐标
}
//游戏状态
if(isStart == false) {
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD, 40));
g.drawString("按下空格开始游戏", 300, 300);
}
if(isFail) {
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑",Font.BOLD, 40));
g.drawString("失败,按下空格重新开始", 300, 300);
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode(); //获得键盘按键是哪一个
if(keyCode == KeyEvent.VK_SPACE) { //如果按下的是空格键
if(isFail) {
//重新开始
isFail = false;
init();
}else{
isStart = !isStart; //取反
}
repaint();
}
//小蛇移动
if(keyCode == KeyEvent.VK_UP) {
fx = "U";
}else if(keyCode == KeyEvent.VK_DOWN) {
fx = "D";
}else if(keyCode == KeyEvent.VK_LEFT) {
fx = "L";
}else if(keyCode == KeyEvent.VK_RIGHT) {
fx = "R";
}
}
//事件监听--需要通过固定事件来刷新,1s=10次
@Override
public void actionPerformed(ActionEvent e) {
if(isStart && isFail == false) { //如果游戏是开始状态,就让小蛇动起来
if(snakeX[0] == foodx && snakeY[0] == foody) {
length++; //长度 + 1
score += 10; //分数 + 10
//再次随机食物
foodx = 25 + 25 * random.nextInt(34);
foody = 75 + 25 * random.nextInt(24);
}
//右移
for(int i = length - 1; i > 0; i--) {//后一节移到前一节的位置 snakeX[1]=snakeX[0];
snakeX[i] = snakeX[i - 1];
snakeY[i] = snakeY[i - 1];
}
//走向
if(fx.equals("R")) {
snakeX[0] += 25;
if (snakeX[0] > 850) {
snakeX[0] = 25;
}
}else if(fx.equals("L")){
snakeX[0] -= 25;
if (snakeX[0] < 25) {
snakeX[0] = 850;
}
}else if(fx.equals("U")){
snakeY[0] -= 25;
if (snakeY[0] < 75) {
snakeY[0] = 650;
}
}else if(fx.equals("D")){
snakeY[0] += 25;
if (snakeY[0] > 650) {
snakeY[0] = 75;
}
}
//失败判定 撞到自己就算失败
for(int i = 1; i < length; i++) {
if(snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]) {
isFail = true;
}
}
repaint();//重画页面
}
timer.start();//定时器开启
}
@Override
public void keyTyped(KeyEvent e) {}
@Override
public void keyReleased(KeyEvent e) {}
}