这里先介绍三子棋
三子棋
是黑白棋的一种。三子棋是一种民间传统游戏,又叫九宫棋、圈圈叉叉、一条龙、井字棋等。将正方形对角线连起来,相对两边依次摆上三个双方棋子,只要将自己的三个棋子走成一条线,对方就算输了。
设计思路
//游戏的主体部分:
//1.我们下棋,需要棋盘。
//2.我们落的棋子需要存放。
//3.玩游戏:玩家下棋,电脑下棋。
//4.判断输赢
代码分为三部分
一:game.h:一个头文件,专门存放一些函数声明,宏定义,库函数的头文件
二.game.c:专门实现我们游戏的函数,放在一个文件中
三.test.c源文件
头文件
game.h
#include<stdio.h>
//定义的宏
#define ROW 3
#define COL 3
//函数声明
//数组初始化
void Init_board(char board[ROW][COL], int row, int col);
//打印棋盘
void Display_board(char board[ROW][COL], int row, int col);
//玩家下棋
void Player_Play(char board[ROW][COL], int row, int col);
//电脑下棋
void Computer_Play(char board[ROW][COL], int row, int col);
//判断能否赢
char Is_win(char board[ROW][COL], int row, int col);
源代码
//菜单
void menu()
{
printf("************1.play*************\n");
printf("************0.exit**************\n");
}
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
initboard(board, ROW, COL);
display_board(board,ROW,COL);
is_win(board, ROW, COL);
while (1)
{
player_move(board, ROW, COL);//玩家下棋
ret = is_win(board, ROW, COL);//判断输赢
if (ret != 'C')//只要不是游戏继续,游戏就结束
break;
computer_move(board, ROW, COL);//电脑下棋
ret = is_win(board, ROW, COL);//判断输赢
if (ret != 'C')
break;
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else if('P'==ret)
printf("平局\n");
display_board(board, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请输入:>");
scanf_s("%d", &input);
switch(input)
{ case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default :
printf("请重新输入\n");
break;
}
} while (input);
return 0;
}
game.c
#include"game.h"
void initboard(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void display_board(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < row - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (int j = 0; j < col; j++)
{
printf("...");
if (j < row - 1)
printf("|");
}
}
printf("\n");
}
}
void player_move(char board[ROW][COL], int row, int col)
{
int x, y;
printf("玩家下棋>\n");
while (1)
{
printf("请输入坐标:>");
scanf_s("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
display_board(board,ROW,COL);
break;
}
else
{
printf("该坐标已被占用,请重新输入\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
void computer_move(char board[ROW][COL], int row, int col)
{
int x, y;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
display_board(board,ROW,COL);
printf("\n");
break;
}
}
}
int is_full(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char is_win(char board[ROW][COL], int row, int col)
{ int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][0] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[0][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[0][0] == board[2][2] && board[0][0] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[2][0] == board[2][0] && board[0][2] != ' ')
{
return board[1][1];
}
if (is_full(board,row,col) == 1)
{
return 'P';
}
return 'C';