import tkinter as tk
from tkinter import ttk
import pygame
import random
root = tk.Tk()
root.title('选择你的难度')
options = {"简单": 10, "中等": 24, "困难": 60}
choice = tk.StringVar()
combobox = ttk.Combobox(root, textvariable=choice)
combobox['values'] = list(options.keys())
combobox.pack()
root.geometry("500x100+700+400")
def set_framerate_and_start():
framerate = options[choice.get()]
pygame.init()
# 游戏窗口大小
screen_width = 800
screen_height = 600
# 颜色定义(R,G,B)
black = (0, 0, 0)
white = (255, 255, 255)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
game_display = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption('引力透镜-贪吃蛇')
clock = pygame.time.Clock()
font_style = pygame.font.SysFont(None, 36)
# 计分板显示
def display_score(score):
value = font_style.render("Score:" + str(score), True, white)
game_display.blit(value, [0, 0])
# 贪吃蛇定义
def snake(snake_block_size, snake_list):
for x in snake_list:
pygame.draw.rect(game_display, green, [x[0], x[1], snake_block_size, snake_block_size])
# 游戏结束提示信息显示
def message(msg, color):
mesg = font_style.render(msg, True, color)
game_display.blit(mesg, [screen_width / 6.5, screen_height / 3])
# 主函数
def gameLoop():
# 游戏初始化信息
game_over = False # 游戏是否结束标志位
game_close = False # 游戏关闭标志位
x1 = screen_width / 2
y1 = screen_height / 2
# 记录蛇的位置信息
x1_change = 0
y1_change = 0
snake_block_size = 10 # 蛇的大小
snake_list = [] # 记录蛇的位置列表
Length_of_snake = 1 # 蛇的长度
# 随机生成豆子初始位置
foodx = round(random.randrange(0, screen_width - snake_block_size) / 10.0) * 10.0
foody = round(random.randrange(0, screen_height - snake_block_size) / 10.0) * 10.0
# 游戏主循环
while not game_over:
while game_close == True: # 游戏关闭,显示游戏结束提示信息
game_display.fill(black)
message("You failed!Press R tto replay,Or Press Q to quit ", white)
display_score(Length_of_snake - 1)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q: # 关闭游戏
game_over = True
game_close = False
if event.key == pygame.K_r: # 重新开始游戏
gameLoop()
for event in pygame.event.get():
if event.type == pygame.QUIT: # 关闭游戏
game_over = True
if event.type == pygame.KEYDOWN: # 监听键盘事件
if event.key == pygame.K_LEFT:
x1_change = -snake_block_size
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = snake_block_size
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -snake_block_size
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = snake_block_size
x1_change = 0
# 判断是否碰到边缘,是则游戏结束
if x1 >= screen_width or x1 < 0 or y1 >= screen_height or y1 < 0:
game_close = True
# 更新蛇的位置信息
x1 += x1_change
y1 += y1_change
game_display.fill(black) # 窗口填充黑色背景
# 在窗口上画出豆子
pygame.draw.rect(game_display, blue, [foodx, foody, snake_block_size, snake_block_size])
# 将蛇的位置记录到snake_list中
snake_head = []
snake_head.append(x1)
snake_head.append(y1)
snake_list.append(snake_head)
# 若蛇吃到了豆子,则生成新的豆子,同时更新得分和蛇的长度
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, screen_width - snake_block_size) / 10.0) * 10.0
foody = round(random.randrange(0, screen_height - snake_block_size) / 10.0) * 10.0
Length_of_snake += 1
# 判断蛇是否撞到自己,是则游戏结束
if len(snake_list) > Length_of_snake:
del snake_list[0]
for x in snake_list[:-1]:
if x == snake_head:
game_close = True
# 画出蛇并更新得分
snake(snake_block_size, snake_list)
display_score(Length_of_snake - 1)
pygame.display.update() # 更新窗口
clock.tick(framerate) # 设置游戏帧率
pygame.quit()
quit()
gameLoop()
# 当按下按钮时,将运行上述函数
button = tk.Button(root, text="开始游戏", command=set_framerate_and_start)
button.pack()
# 窗口运行
root.mainloop()
写代码不容易,希望读者们能点下赞^_^
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展示效果如下