经典扫雷(C实现)

今天给大家分享我们最适合初学者学习研究的经典扫雷游戏。

先看看代码跑起来后的效果

 

 

 来看看源代码:

我们为了方便,同样分成了三个源文件,分别是test.c,game.c,game.h

直接上源代码

test.c

#define _CRT_SECURE_NO_WARNINGS 1

/*
* 程序名:扫雷
* 作者:Aron
* 时间:2024/8/14
*/

#include <windows.h>
#include "game.h"
#include <time.h>



void menu(void);
void game(void);


int main()
{
	int choice = 1;
	srand((unsigned int)time(NULL));
	do
	{
		menu();//菜单
		printf("please enter your choice(0/1):");
		if (scanf("%d", &choice) != 1)
		{
			printf("please enter the correct format!\n");
			while (getchar() != '\n');//清空缓冲区
			Sleep(500);
			system("cls");
			continue;
		}
		switch (choice)
		{
		case 1:
			system("cls");
			game();
 			break;
		case 0:
			printf("\n-----------------exit!---------------\n");
			exit(0);
			break;
		default:
			printf("please choose again!\n");
			break;
		}
	} while (choice);
	system("pause");
	return 0;
}

void menu(void)
{
	printf("--------------------------------------\n");
	printf("------------                 ---------\n");
	printf("------------  1.play  0.exit ---------\n");
	printf("------------                 ---------\n");
	printf("--------------------------------------\n\n\n");
}

void GameMenu(void)
{
	printf("\t\t\t   *************************************************\n");
	printf("\t\t\t   *************************************************\n");
	printf("\t\t\t   **************     扫 雷 游 戏     **************\n");
	printf("\t\t\t   *************************************************\n");
	printf("\t\t\t   *************************************************\n\n\n");
}

void game(void)
{
	char mine[ROWS][COLS];
	char show[ROWS][COLS];

	GameMenu();//游戏菜单
	Sleep(900);

	InitBoard(mine, '0');//初始化mine棋盘
	InitBoard(show, '*');//初始化show棋盘

	SetMine(mine, '0', '1');//设置雷

	DisplayBoard(show);//打印棋盘

	FindMine(mine, show, '*', ' ', '1');//排查雷

	system("pause");
}

game.c

#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

int win = 0;

/* 棋盘初始化 */
void InitBoard(char board[ROWS][COLS], char ch)
{
	int i, j;
	for (i = 0; i < ROWS; i++)
	{
		for (j = 0; j < COLS; j++)
		{
			board[i][j] = ch;
		}
	}
}

/* 打印棋盘 */
void DisplayBoard(char board[ROWS][COLS])
{
	int i, j;
	printf("\t\t\t\t  ");
	for (i = 1; i <= ROW; i++)
	{
		printf("%3d", i);
		printf(" ");
	}
	printf("----------->x\t\t<扫雷游戏>");
	printf("\n");

	for (i = 0; i <= ROW; i++)
	{
		printf("\t\t\t\t  ");
		for (j = 0; j <= COL; j++)
		{
			printf("|");
			if (j < ROW)
				printf("---");
		}
		printf("\n");
		if (i < ROW)
		{
			printf("\t\t\t\t%2d", i + 1);
			for (j = 0; j <= COL; j++)
			{
				printf("|");
				if (j < COL)
					printf(" %c ", board[i + 1][j + 1]);
			}
			printf("\n");
		}
	}
	printf("\t\t\t\t  |\n\t\t\t\t  ↓\n\t\t\t\t  y\n");
}

/* 棋盘设置雷 */
void SetMine(char board[ROWS][COLS], char ch1, char ch2)
{
	int x, y;
	int number = MINE;
	while (number)
	{
		int x = rand() % ROW + 1;
		int y = rand() % COL + 1;
		if (board[x][y] == ch1)
		{
			board[x][y] = ch2;
			number--;
		}
		else
			continue;
	}
	
}

/* 计算九宫格数量 */
static int CalMine(char mine[ROWS][COLS], int x, int y)
{
	return mine[y - 1][x - 1] + mine[y - 1][x] + mine[y - 1][x + 1]
		+ mine[y][x - 1] + mine[y][x + 1]
		+ mine[y + 1][x - 1] + mine[y + 1][x] + mine[y + 1][x + 1] - 8 * '0';
}

/* 扩展无雷区域 */
static void ExpandBoard(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y, char space, char secret)
{
	int num = CalMine(mine, x, y);
	if (num && (show[y][x] == secret))
	{
		show[y][x] = num + '0';
		win++;
	}
	else if (show[y][x] == secret)
	{
		int i, j;
		show[y][x] = space;
		win++;
		for (i = x - 1; i <= x + 1; i++)
		{
			for (j = y - 1; j <= y + 1; j++)
			{
				if (i >= 1 && i <= ROW && j >= 1 && j <= COL)
					ExpandBoard(mine, show, i, j, space, secret);
			}
		}
	}
}

/* 排查雷 */
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], char secret, char space, char ch)
{
	int x = 0;//横坐标
	int y = 0;//纵坐标

	while (1)
	{
		printf("win = %d\t\ttarget:%d\n", win, ROW * COL - MINE);
		printf("please enter the coordinate(space apart>(x y)):");
		if (scanf("%d %d", &x, &y) != 2)
		{
			printf("format error!\n");
			while (getchar() != '\n');
			continue;
		}
		else if (x < 1 || x > 9 || y < 1 || y > 9)
		{
			printf("Coordinates out of range!\n");
			continue;
		}
		else if (show[y][x] != secret)
		{
			printf("The coordinates have been checked!\n");
			continue;
		}
		else
		{
			if (mine[y][x] == ch)
			{
				printf("\n\t\t\t---------------------   failed!   ---------------------\n");
				DisplayBoard(mine);
				win = 0;
				break;
			}
			else
			{
				ExpandBoard(mine, show, x, y, space, secret);
				system("cls");
				DisplayBoard(show);
				if (win == ROW * COL - MINE)
				{
					printf("\n\t\t\t---------------------   You win!   ---------------------\n");
					win = 0;
					break;
				}
			}
		}
	}

}

game.h 

#pragma once

#include <stdio.h>
#include <stdlib.h>

#define ROW 9
#define COL 9
#define ROWS 11
#define COLS 11
#define MINE 10

/* 棋盘初始化 */
void InitBoard(char board[ROW][COL], char ch);

/* 打印棋盘 */
void DisplayBoard(char board[ROWS][COLS]);

/* 棋盘设置雷 */
void SetMine(char board[ROW][COL], char ch1, char ch2);

/* 排查雷 */
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], char secret, char space, char ch);

有不懂的地方请评论留言

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