Description
Tired of the Tri Tiling game finally, Michael turns to a more challengeable game, Quad Tiling:
In how many ways can you tile a 4 × N (1 ≤ N ≤ 109) rectangle with 2 × 1 dominoes? For the answer would be very big, output the answer modulo M (0 < M ≤ 105).
Input
Input consists of several test cases followed by a line containing double 0. Each test case consists of two integers, N and M, respectively.
Output
For each test case, output the answer modules M.
Sample Input
1 10000 3 10000 5 10000 0 0
Sample Output
1 11 95
Source
这题和上一题差不多,不过要用矩阵乘法,很显然16*16,照例先预处理所有每一行可以放的情况(横着放的用1,竖着放的用0),之后再算出每种状态互相有几种转移方式,最后矩阵乘法水过。
有个trick 当n=1,m=1的时候直接输出0、
over,上代码
另外,和上一题一样,我在此强调,那个预处理的数组原来我要用单词available的,但是因为单词太长了,所以我只取前两个字母,木有别的意思!!真的木有!!!
#include <stdio.h>
#include <string.h>
typedef struct
{
int ma[20][20];
}Matrix;
Matrix a,b,c;
int av[20];
int vis[20];
int m;
Matrix Mul(Matrix p,Matrix q)
{
int i,j,k;
for (i=0;i<16;i++)
{
for (j=0;j<16;j++)
{
c.ma[i][j]=0;
for (k=0;k<16;k++)
{
c.ma[i][j]=(c.ma[i][j]+p.ma[i][k]*q.ma[k][j])%m;
}
}
}
return c;
}
int main()
{
int i,j,n,up,t,k;
while(1)
{
scanf("%d%d",&n,&m);
up=0;
if (n==0 && m==0) break;
if (m==1)
{
printf("0\n");
continue;
}
for (i=0;i<(1<<4);i++)
{
memset(vis,0,sizeof(vis));
for (j=1;j<4;j++)
{
if (vis[j-1]==false && ((i & (1<<(j-1)))!=0) && ((i & (1<<(j)))!=0))
{
vis[j-1]=vis[j]=1;
}
}
for (j=0;j<4;j++)
{
if (vis[j]==0 && ((i & (1<<(j)))!=0)) break;
}
if (j==4) av[up++]=i;
}
// for (i=0;i<up;i++) printf("%d...%d\n",av[i],up);
memset(a.ma,0,sizeof(a.ma));
for (i=0;i<(1<<4);i++)
{
for (j=0;j<up;j++)
{
t=0;
for (k=3;k>=0;k--)
{
if ((i & (1<<k))==(av[j] & (1<<k))) t=t*2+1;
else if ((i & (1<<k))!=0) t=t*2;
else break;
}
if (k==-1) a.ma[i][t]++;
}
}
memset(b.ma,0,sizeof(b.ma));
for (i=0;i<up;i++)
{
b.ma[av[i]][0]=1;
}
n--;
while(n!=0)
{
if (n & 1)
{
b=Mul(a,b);
}
n>>=1;
a=Mul(a,a);
}
printf("%d\n",b.ma[15][0]);
}
return 0;
}