我们可以通过直接使用Three.js的 Shape
和 ExtrudeGeometry
来创建带孔的几何体,然后将其合并到一个立方体几何体中来实现挖孔效果,而不使用第三方库。以下是一个示例代码:
<!DOCTYPE html>
<html>
<head>
<title>Three.js Shape with Holes Created By JoyNop.COM</title>
<style>
body { margin: 0; }
canvas { display: block; }
</style>
</head>
<body>
<script type="module">
import * as THREE from 'https://cdn.skypack.dev/three@0.150.1';
// Scene setup
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Create a shape with a hole
const shape = new THREE.Shape();
shape.moveTo(0, 0);
shape.lineTo(4, 0);
shape.lineTo(4, 4);
shape.lineTo(0, 4);
shape.lineTo(0, 0);
const hole = new THREE.Path();
hole.moveTo(1, 1);
hole.lineTo(3, 1);
hole.lineTo(3, 3);
hole.lineTo(1, 3);
hole.lineTo(1, 1);
shape.holes.push(hole);
const extrudeSettings = { depth: 2, bevelEnabled: false };
const shapeGeometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const shapeMaterial = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const shapeMesh = new THREE.Mesh(shapeGeometry, shapeMaterial);
// Create a cube
const cubeGeometry = new THREE.BoxGeometry(4, 4, 4);
const cubeMaterial = new THREE.MeshBasicMaterial({ color: 0xff0000, wireframe: true });
const cubeMesh = new THREE.Mesh(cubeGeometry, cubeMaterial);
// Position the shape so it intersects with the cube
shapeMesh.position.set(-2, -2, -1);
// Add the shape and cube to the scene
scene.add(cubeMesh);
scene.add(shapeMesh);
// Camera position
camera.position.z = 10;
// Render loop
function animate() {
requestAnimationFrame(animate);
cubeMesh.rotation.x += 0.01;
cubeMesh.rotation.y += 0.01;
shapeMesh.rotation.x += 0.01;
shapeMesh.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
</script>
</body>
</html>
在这个示例中,我们创建了一个带孔的形状,并将其挤出成几何体。然后我们创建了一个立方体,并将带孔的几何体和立方体添加到场景中。通过调整位置和旋转,可以直观地看到挤出的带孔形状与立方体的相对位置。
虽然这段代码没有使用布尔运算来直接“挖孔”,但你可以通过调整位置和深度,使得带孔形状部分覆盖立方体,从而实现类似的视觉效果。如果你需要真正的布尔运算以移除立方体的部分,你可能需要使用三方库,因为Three.js本身并不直接支持复杂的布尔运算。