洗扑克牌(乱数排列)

package qinglin.learn.arithmetic;

import java.util.Random;

public class PokerRefreash
{
public static void main(String[] args)
{
PokerRefreash refreash = new PokerRefreash();
Random random = new Random();
int poker[]=new int[53];
for(int i=1;i<poker.length;i++)
poker[i]=i;
for(int i=1;i<poker.length;i++)
{
refreash.swap(poker, random.nextInt(52), random.nextInt(52));
}
for(int i=1;i<poker.length;i++)
{
System.out.print(refreash.getColor(poker[i])+" "+refreash.getAppearance(poker[i]));
}
}
public String getAppearance(int pokerNum)
{
String appearance = "";
switch(pokerNum%13)
{
case 0:
appearance="K";
break;
case 11:
appearance="J";
break;
case 12:
appearance="Q";
break;
default:
appearance=pokerNum%13+"";
break;
}
return appearance+" ";
}
public void swap(int poker[],int i,int j)
{
int temp=poker[i];
poker[i]=poker[j];
poker[j]=temp;
}
public String getColor(int num)
{
String color="";
switch((num-1)/13)
{
case 0:
color="红桃";
break;
case 1:
color="黑桃";
break;
case 2:
color="梅花";
break;
case 3:
color="方块";
break;
}
return color;
}
}
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