cocos2d-x 3.0 中,如果你需要使用CocosStudio、Extensions扩展库 等等,都需要自己手动添加。
添加步骤如下:(比如说现在我要添加libExtensions,libCocosStudio , libGUI)
1.添加附加项目
右击解决方案--->添加现有项目--->添加:项目目录\cocos2d\extensions\proj.win32\libExtensions,然后你会发现左边多了一个libExtensions扩展库
右击解决方案--->添加现有项目--->添加:项目目录\cocos2d\cocos\editor-upport\cocostudio\proj.win32\libCocosStudio,然后你会发现左边多了一个libCocosStudio扩展库
libGUI类似....
完成后类似这样子
<喎�"http://www.2cto.com/kf/ware/vc/" target="_blank" class="keylink">vcD4KPHA+PHN0cm9uZz4yLtL908PV4tCpz+7Evzwvc3Ryb25nPjwvcD4KPHA+PHN0cm9uZz48YnI+Cjwvc3Ryb25nPjwvcD4KPHA+09K8/MTjtcTP7sS/LS0tyvTQ1AogLS0tzajTw8r00NQtLS2/8rzcus3S/dPDLS0tzO2809L908OjrMi7uvPM7bzTbGliRXh0ZW5zaW9uc6OsbGliQ29jb3NTdHVkaW+jrM3qs8m687TzuMXP8dXi0fnX0zwvcD4KPHA+PGltZyBzcmM9"http://www.2cto.com/uploadfile/Collfiles/20140514/2014051409271292.jpg" alt="\">
3.添加包含目录,否则你include头文件会提示找不到
右键---项目---配置属性---C/C++ --- 常规---附加包含目录---编辑---添加
$(EngineRoot)
$(EngineRoot)cocos
$(EngineRoot)cocos\editor-support
完成后大概像这样子
4.引入头文件使用
1
2
|
#include
"extensions/cocos-ext.h"
#include
"cocostudio/CocoStudio.h"
|
注意写法,不是#include "cocos-ext.h",虽然这样子写win32可以编译通过,可是编译成android apk时会经常找不到cocos-ext.h等等错误
5.编译成android apk需要在android mk文件中加入路径的配置,附上我的android mk文件写法
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
|
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/ClipingNodeLayer.cpp\
../../Classes/MainScene.cpp\
../../Classes/MenuTab.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static # 添加 cocos_extension 静态库
LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static # 添加 cocostudio 静态库
include $(BUILD_SHARED_LIBRARY)
$(call
import
-module,2d)
$(call
import
-module,audio/android)
$(call
import
-module,Box2D)
$(call
import
-module,extensions) # 导入 extensions 模块
$(call
import
-module,editor-support/cocostudio) # 导入 cocostudio 模块
|
6 最后编译为apk
cmd -->cd F:\VsProjects\cocos3Test (工程根目录)
然后命令:
1
|
cocos compile -p android -j
4
|