FindMissingScripts

Description

Allows you to add a search a project for all instances of missing mono script.

Usage

In the editor, a script that has been assigned to an object, but subsequently deleted has the string "Missing (Mono Script)" where the script class/filename should be.

It is possible to search a project to find all missing scripts using this editor script. To use it, save the file as "assets/editor/FindMissingScripts.cs". Not that it is important to save it into the editor directory.

Next for each level in your unity project, run the script. It's located under the window menu.

C# - FindMissingScripts.cs

using UnityEngine;
using UnityEditor;
public class FindMissingScripts : EditorWindow {
 
    [MenuItem("Window/FindMissingScripts")]
    public static void ShowWindow()
    {
        EditorWindow.GetWindow(typeof(FindMissingScripts));
    }
 
    public void OnGUI()
    {
        if (GUILayout.Button("Find Missing Scripts in selected prefabs"))
        {
            FindInSelected();
        }
    }
    private static void FindInSelected()
    {
        GameObject[] go = Selection.gameObjects;
        int go_count = 0, components_count = 0, missing_count = 0;
        foreach (GameObject g in go)
        {
            go_count++;
            Component[] components = g.GetComponents<Component>();
            for (int i = 0; i < components.Length; i++)
            {
                components_count++;
                if (components[i] == null)
                {
                    missing_count++;
                    Debug.Log(g.name + " has an empty script attached in position: " + i, g);
                }
            }
        }
 
        Debug.Log(string.Format("Searched {0} GameObjects, {1} components, found {2} missing", go_count, components_count, missing_count));
    }
}
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