题意
有
4
4
4 类数量分别为
a
,
b
,
c
,
d
a,b,c,d
a,b,c,d 的物品,求出长度为
n
n
n 的所有不包含 abcd
子串的序列的方案数,对
998
244
353
998\, 244 \, 353
998244353 取模。
分析:
此题比较像 2022 牛客多校2 E,考虑将 abcd
捆绑,我们可以先算出至少存在
i
i
i 个 abcd
子串的方案数,那么会有
n
−
4
×
i
+
i
=
n
−
3
×
i
n - 4 \times i + i = n - 3 \times i
n−4×i+i=n−3×i 个位置,从中选出
i
i
i 个位置的方案数为
(
n
−
3
×
i
i
)
\dbinom{n - 3 \times i}{i}
(in−3×i),那么现在要解决的问题是从剩下
n
−
4
×
i
n - 4 \times i
n−4×i 个位置随意选
a
,
b
,
c
,
d
a,b,c,d
a,b,c,d 的方案数,我们可以写出它们的生成函数,记
F
k
(
x
)
=
∑
i
=
0
k
x
i
i
!
F_k(x) = \sum_{i = 0} ^ {k} \frac{x ^ i}{i!}
Fk(x)=i=0∑ki!xi
那么
a
,
b
,
c
,
d
a,b,c,d
a,b,c,d 的生成函数分别为
F
a
−
i
(
x
)
,
F
b
−
i
(
x
)
,
F
c
−
i
(
x
)
,
F
d
−
i
(
x
)
F_{a - i}(x),F_{b - i}(x),F_{c - i}(x),F_{d - i}(x)
Fa−i(x),Fb−i(x),Fc−i(x),Fd−i(x),所以方案数为
(
n
−
4
×
i
)
!
×
[
x
n
−
4
×
i
]
F
a
−
i
(
x
)
∗
F
b
−
i
(
x
)
∗
F
c
−
i
(
x
)
∗
F
d
−
i
(
x
)
(n - 4 \times i)! \times [x ^ {n - 4 \times i}]F_{a - i}(x) * F_{b - i}(x) * F_{c - i}(x) * F_{d - i}(x)
(n−4×i)!×[xn−4×i]Fa−i(x)∗Fb−i(x)∗Fc−i(x)∗Fd−i(x),我们现在求出了至少为
i
i
i 的方案数,可以用二项式反演求出恰好为
0
0
0 的方案数,那么答案就是
∑
i
=
0
min
(
a
,
b
,
c
,
d
)
(
−
1
)
i
×
(
n
−
3
×
i
i
)
×
(
n
−
4
×
i
)
!
×
[
x
n
−
4
×
i
]
F
a
−
i
(
x
)
∗
F
b
−
i
(
x
)
∗
F
c
−
i
(
x
)
∗
F
d
−
i
(
x
)
\sum_{i = 0} ^ {\min(a,b,c,d)} (-1) ^ i \times \binom{n - 3 \times i}{i} \times (n - 4 \times i)! \times [x ^ {n - 4 \times i}]F_{a - i}(x) * F_{b - i}(x) * F_{c - i}(x) * F_{d - i}(x)
i=0∑min(a,b,c,d)(−1)i×(in−3×i)×(n−4×i)!×[xn−4×i]Fa−i(x)∗Fb−i(x)∗Fc−i(x)∗Fd−i(x)
代码:
#pragma GCC optimize(2)
#pragma GCC optimize(3)
#include <bits/stdc++.h>
using namespace std;
using i64 = long long;
constexpr int mod = 998244353;
int norm(int x) {
if (x < 0) {
x += mod;
}
if (x >= mod) {
x -= mod;
}
return x;
}
template<class T>
T power(T a, int b) {
T res = 1;
for (; b; b /= 2, a *= a) {
if (b % 2) {
res *= a;
}
}
return res;
}
struct Z {
int x;
Z(int x = 0) : x(norm(x)) {}
int val() const {
return x;
}
Z operator-() const {
return Z(norm(mod - x));
}
Z inv() const {
assert(x != 0);
return power(*this, mod - 2);
}
Z &operator*=(const Z &rhs) {
x = i64(x) * rhs.x % mod;
return *this;
}
Z &operator+=(const Z &rhs) {
x = norm(x + rhs.x);
return *this;
}
Z &operator-=(const Z &rhs) {
x = norm(x - rhs.x);
return *this;
}
Z &operator/=(const Z &rhs) {
return *this *= rhs.inv();
}
friend Z operator*(const Z &lhs, const Z &rhs) {
Z res = lhs;
res *= rhs;
return res;
}
friend Z operator+(const Z &lhs, const Z &rhs) {
Z res = lhs;
res += rhs;
return res;
}
friend Z operator-(const Z &lhs, const Z &rhs) {
Z res = lhs;
res -= rhs;
return res;
}
friend Z operator/(const Z &lhs, const Z &rhs) {
Z res = lhs;
res /= rhs;
return res;
}
friend istream &operator>>(istream &is, Z &a) {
i64 v;
is >> v;
a = Z(v);
return is;
}
friend ostream &operator<<(ostream &os, const Z &a) {
return os << a.val();
}
};
vector<int> rev;
vector<Z> roots{0, 1};
void dft(vector<Z> &a) {
int n = a.size();
if (int(rev.size()) != n) {
int k = __builtin_ctz(n) - 1;
rev.resize(n);
for (int i = 0; i < n; i ++) {
rev[i] = rev[i >> 1] >> 1 | (i & 1) << k;
}
}
for (int i = 0; i < n; i ++) {
if (rev[i] < i) {
swap(a[i], a[rev[i]]);
}
}
if (int(roots.size()) < n) {
int k = __builtin_ctz(roots.size());
roots.resize(n);
while ((1 << k) < n) {
Z e = power(Z(3), (mod - 1) >> (k + 1));
for (int i = 1 << (k - 1); i < (1 << k); i ++) {
roots[i << 1] = roots[i];
roots[i << 1 | 1] = roots[i] * e;
}
k ++;
}
}
for (int k = 1; k < n; k *= 2) {
for (int i = 0; i < n; i += 2 * k) {
for (int j = 0; j < k; j ++) {
Z u = a[i + j], v = a[i + j + k] * roots[k + j];
a[i + j] = u + v, a[i + j + k] = u - v;
}
}
}
}
void idft(vector<Z> &a) {
int n = a.size();
reverse(a.begin() + 1, a.end());
dft(a);
Z inv = (1 - mod) / n;
for (int i = 0; i < n; i ++) {
a[i] *= inv;
}
}
struct Poly {
vector<Z> a;
Poly() {}
Poly(const vector<Z> &a) : a(a) {}
Poly(const initializer_list<Z> &a) : a(a) {}
int size() const {
return a.size();
}
void resize(int n) {
a.resize(n);
}
Z operator[](int idx) const {
if (idx < size()) {
return a[idx];
} else {
return 0;
}
}
Z &operator[](int idx) {
return a[idx];
}
Poly mulxk(int k) const {
auto b = a;
b.insert(b.begin(), k, 0);
return Poly(b);
}
Poly modxk(int k) const {
k = min(k, size());
return Poly(vector<Z>(a.begin(), a.begin() + k));
}
Poly divxk(int k) const {
if (size() <= k) {
return Poly();
}
return Poly(vector<Z>(a.begin() + k, a.end()));
}
friend Poly operator+(const Poly &a, const Poly &b) {
vector<Z> res(max(a.size(), b.size()));
for (int i = 0; i < int(res.size()); i ++) {
res[i] = a[i] + b[i];
}
return Poly(res);
}
friend Poly operator-(const Poly &a, const Poly &b) {
vector<Z> res(max(a.size(), b.size()));
for (int i = 0; i < int(res.size()); i ++) {
res[i] = a[i] - b[i];
}
return Poly(res);
}
friend Poly operator*(Poly a, Poly b) {
if (a.size() == 0 || b.size() == 0) {
return Poly();
}
int sz = 1, tot = a.size() + b.size() - 1;
while (sz < tot) {
sz *= 2;
}
a.a.resize(sz);
b.a.resize(sz);
dft(a.a);
dft(b.a);
for (int i = 0; i < sz; i ++) {
a.a[i] = a[i] * b[i];
}
idft(a.a);
a.resize(tot);
return a;
}
friend Poly operator*(Z a, Poly b) {
for (int i = 0; i < int(b.size()); i ++) {
b[i] *= a;
}
return b;
}
friend Poly operator*(Poly a, Z b) {
for (int i = 0; i < int(a.size()); i ++) {
a[i] *= b;
}
return a;
}
Poly &operator+=(Poly b) {
return (*this) = (*this) + b;
}
Poly &operator-=(Poly b) {
return (*this) = (*this) - b;
}
Poly &operator*=(Poly b) {
return (*this) = (*this) * b;
}
Poly deriv() const {
if (a.empty()) {
return Poly();
}
vector<Z> res(size() - 1);
for (int i = 0; i < size() - 1; i ++) {
res[i] = (i + 1) * a[i + 1];
}
return Poly(res);
}
Poly integr() const {
vector<Z> res(size() + 1);
for (int i = 0; i < size(); i ++) {
res[i + 1] = a[i] / (i + 1);
}
return Poly(res);
}
Poly inv(int m) const {
Poly x{a[0].inv()};
int k = 1;
while (k < m) {
k *= 2;
x = (x * (Poly{2} - modxk(k) * x)).modxk(k);
}
return x.modxk(m);
}
Poly log(int m) const {
return (deriv() * inv(m)).integr().modxk(m);
}
Poly exp(int m) const {
Poly x{1};
int k = 1;
while (k < m) {
k *= 2;
x = (x * (Poly{1} - x.log(k) + modxk(k))).modxk(k);
}
return x.modxk(m);
}
Poly pow(int k, int m) const {
int i = 0;
while (i < size() && a[i].val() == 0) {
i ++;
}
if (i == size() || 1LL * i * k >= m) {
return Poly(vector<Z>(m));
}
Z v = a[i];
auto f = divxk(i) * v.inv();
return (f.log(m - i * k) * k).exp(m - i * k).mulxk(i * k) * power(v, k);
}
Poly sqrt(int m) const {
Poly x{1};
int k = 1;
while (k < m) {
k *= 2;
x = (x + (modxk(k) * x.inv(k)).modxk(k)) * ((mod + 1) / 2);
}
return x.modxk(m);
}
Poly mulT(Poly b) const {
if (b.size() == 0) {
return Poly();
}
int n = b.size();
reverse(b.a.begin(), b.a.end());
return ((*this) * b).divxk(n - 1);
}
};
vector<Z> fact, infact;
void init(int n) {
fact.resize(n + 1), infact.resize(n + 1);
fact[0] = infact[0] = 1;
for (int i = 1; i <= n; i ++) {
fact[i] = fact[i - 1] * i;
}
infact[n] = fact[n].inv();
for (int i = n; i; i --) {
infact[i - 1] = infact[i] * i;
}
}
Z Combine(int n, int m) {
if (n < 0 || m < 0 || n < m) return Z(0);
return fact[n] * infact[n - m] * infact[m];
}
signed main() {
init(1e5);
cin.tie(0) -> sync_with_stdio(0);
int n, a, b, c, d;
cin >> n >> a >> b >> c >> d;
Z res;
for (int i = 0, sign = 1; i <= min({a, b, c, d}); i ++, sign *= -1) {
vector<Z> A(a - i + 1), B(b - i + 1), C(c - i + 1), D(d - i + 1);
for (int j = 0; j <= a - i; j ++) {
A[j] = infact[j];
}
for (int j = 0; j <= b - i; j ++) {
B[j] = infact[j];
}
for (int j = 0; j <= c - i; j ++) {
C[j] = infact[j];
}
for (int j = 0; j <= d - i; j ++) {
D[j] = infact[j];
}
Poly ans = Poly(A) * Poly(B) * Poly(C) * Poly(D);
res += Z(sign) * Combine(n - 3 * i, i) * ans[n - 4 * i] * fact[n - 4 * i];
}
cout << res << "\n";
}