RIOT OS 学习记录

0 学习RIOT的源码结构。

去官网看模块和函数的介绍和例子。下载源码看下。

 

启动过程:

1)startup:cortexM call

void reset_handler_default(void)
{
    uint32_t *dst;
    const uint32_t *src = &_etext;

#ifdef MODULE_PUF_SRAM
    puf_sram_init((uint8_t *)&_srelocate, SEED_RAM_LEN);
#endif

    pre_startup();

#ifdef DEVELHELP
    uint32_t *top;
    /* Fill stack space with canary values up until the current stack pointer */
    /* Read current stack pointer from CPU register */
    __asm__ volatile ("mov %[top], sp" : [top] "=r" (top) : : );
    dst = &_sstack;
    while (dst < top) {
        *(dst++) = STACK_CANARY_WORD;
    }
#endif

    /* load data section from flash to ram */
    for (dst = &_srelocate; dst < &_erelocate; ) {
        *(dst++) = *(src++);
    }

    /* default bss section to zero */
    for (dst = &_szero; dst < &_ezero; ) {
        *(dst++) = 0;
    }

#ifdef CPU_HAS_BACKUP_RAM
    if (!cpu_woke_from_backup() ||
        CPU_BACKUP_RAM_NOT_RETAINED) {

        /* load low-power data section. */
        for (dst = _sbackup_data, src = _sbackup_data_load;
             dst < _ebackup_data;
             dst++, src++) {
            *dst = *src;
        }

        /* zero-out low-power bss. */
        for (dst = _sbackup_bss; dst < _ebackup_bss; dst++) {
            *dst = 0;
        }
    }
#endif /* CPU_HAS_BACKUP_RAM */

#if defined(MODULE_MPU_STACK_GUARD) || defined(MODULE_MPU_NOEXEC_RAM)
    mpu_enable();
#endif

#ifdef MODULE_MPU_NOEXEC_RAM
    /* Mark the RAM non executable. This is a protection mechanism which
     * makes exploitation of buffer overflows significantly harder.
     *
     * This marks the memory region from 0x20000000 to 0x3FFFFFFF as non
     * executable. This is the Cortex-M SRAM region used for on-chip RAM.
     */
    m
  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值