Unity3D 吸铁石效果

unity3D 吸铁石效果

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Magnetic : MonoBehaviour
{
    public LayerMask m_MagneticLayers;//作用的层
    public Vector3 m_Position;//磁铁在物体的相对位置
    public float m_Radius; //磁铁作用的范围
    public float m_Force;//定义物体的力

    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {

        Collider[] colliders;
        Rigidbody rigidbody;
        colliders = Physics.OverlapSphere(transform.position + m_Position, m_Radius, m_MagneticLayers);
        foreach (Collider collider in colliders)
        {
            rigidbody = (Rigidbody)collider.gameObject.GetComponent(typeof(Rigidbody));
            if (rigidbody == null)
            {
                continue;
            }
            rigidbody.AddExplosionForce(m_Force * -1, transform.position + m_Position, m_Radius);
        }

        Vector3 player = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
        if (player != Vector3.zero)
        {
            transform.position += -player * 5 * Time.deltaTime;
        }

    }

    void OnDrawGizmosSelected()
    {
        Gizmos.color = Color.red;
        Gizmos.DrawWireSphere(transform.position + m_Position, m_Radius);//绘制一个球(有利于我们的观察)
    }
}

注意点
物体需要加上刚体
在这里插入图片描述

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