先放代码
<template>
<div>
<div id="container"></div>
</div>
</template>
<script>
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import { STLLoader } from 'three/examples/jsm/loaders/STLLoader.js'
export default {
data() {
return {
publicPath: process.env.BASE_URL,
mesh: null,
camera: null,
scene: null,
renderer: null,
controls: null
}
},
mounted() {
this.init()
},
methods: {
// 初始化
init() {
this.createScene() // 创建场景
this.loadSTL() // 加载STL模型
this.createLight() // 创建光源
this.createCamera() // 创建相机
this.createRender() // 创建渲染器
this.createControls() // 创建控件对象
this.render() // 渲染
},
// 创建场景
createScene() {
this.scene = new THREE.Scene()
},
// 加载STL模型
loadSTL() {
const THIS = this
const loader = new STLLoader()
loader.load(
`../../static/disk.stl`,
geometry => {
// 创建材质
// geometry = new THREE.BoxGeometry(100, 100, 100);
const material = new THREE.MeshLambertMaterial({ color: 0x7777ff })
this.mesh = new THREE.Mesh(geometry, material)
this.mesh.position.set(0,0,0)
this.mesh.rotation.x = -0.5 * Math.PI
this.mesh.scale.set(100, 100, 100)
this.scene.add(this.mesh)
}
)
},
// 创建光源
createLight() {
// 环境光
const ambientLight = new THREE.AmbientLight(0xffffff, 0.1) // 创建环境光
this.scene.add(ambientLight) // 将环境光添加到场景
const spotLight = new THREE.SpotLight(0xffffff) // 创建聚光灯
spotLight.position.set(150, 150, 150)
spotLight.castShadow = true
this.scene.add(spotLight)
},
// 创建相机
createCamera() {
const element = document.getElementById('container')
const width = element.clientWidth // 窗口宽度
const height = element.clientHeight // 窗口高度
const k = width / height // 窗口宽高比
// PerspectiveCamera( fov, aspect, near, far )
this.camera = new THREE.PerspectiveCamera(35, k, 0.1, 1000)
this.camera.position.set(250, 250, 150) // 设置相机位置
this.camera.lookAt(new THREE.Vector3(10, 40, 0)) // 设置相机方向
this.scene.add(this.camera)
},
// 创建渲染器
createRender() {
const element = document.getElementById('container')
this.renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true })
this.renderer.setSize(element.clientWidth, element.clientHeight) // 设置渲染区域尺寸
this.renderer.shadowMap.enabled = true // 显示阴影
this.renderer.shadowMap.type = THREE.PCFSoftShadowMap
this.renderer.setClearColor(0x3f3f3f, 1) // 设置背景颜色
element.appendChild(this.renderer.domElement)
},
render() {
if (this.mesh) {
this.mesh.rotation.z += 0.006
}
this.renderer.render(this.scene, this.camera)
requestAnimationFrame(this.render)
},
// 创建控件对象
createControls() {
this.controls = new OrbitControls(this.camera, this.renderer.domElement)
}
}
}
</script>
<style>
#container {
position: absolute;
width: 100%;
height: 100%;
}
</style>
网上找了段VUE+THREE.JS加载本地STL模型的代码,但是弄了半天也没法在网页中显示,但是console.log(geometry); 和console.log(geometry.attributes.position.count);都是有输出的,应该是成功加载了的,然后搜了半天终于解决了,下面说解决办法:
-
首先要在vue项目中安装three.js
cnpm i three --save-dev
-
模型文件要放在static目录下
-
加载文件路径要设置正确,在threestl.vue文件里加载模型路径为
../../static/disk.stl
-
模型太小时是看不到的!!!(创建了控件对象的话可以鼠标滑轮缩放预览)
画面中模型的大小与相机的位置和模型的scale属性有关,调整合适就能看到啦