if(Input.GetMouseButtonDown(0))
{
Vector2 rotateOffset = Vector2.SignedAngle(obj.transform.right, mouseDownPos - obj.transform.position)
物体跟随鼠标旋转
最新推荐文章于 2022-08-28 13:04:14 发布
if(Input.GetMouseButtonDown(0))
{
Vector2 rotateOffset = Vector2.SignedAngle(obj.transform.right, mouseDownPos - obj.transform.position)