obj & gltf2.0 材质模型
obj mtl的材质文件Blinn Phong
着色模型。glTF 2.0引入了基于物理的材质。
Blinn-Phong shading model
BPR
UE4 BPR
Mapping
Blinn Phong&金属度/粗糙度&镜面/光泽度映射表。
参考
- https://www.bilibili.com/video/BV1oY4y1t717?spm_id_from=333.337.search-card.all.click&vd_source=378fcf68e20d55ad4334c47f1ce0a8f7
- https://github.com/CesiumGS/obj2gltf
- https://blog.csdn.net/qq_38065509/article/details/105691559
- https://blog.csdn.net/mrbaolong/article/details/125350176?spm=1001.2014.3001.5501