MaxQ Spaceflight Toolkit
MaxQ Spaceflight Toolkit for Unreal Engine 5 is based on NASA’s SPICE Toolkit. Now, the same mathematics and algorithms that power real-life scientific space missions are available in Unreal Engine. The toolkit empowers users to create authentic spaceflight visualizations or cutting edge space-based gameplay, no programming or astronautical engineering degree required. The toolkit solves challenging space flight problems in a real-time visualization environment - opening up new opportunities across an exciting spectrum of applications. Although there is a learning curve there are numerous samples and much documentation online. Once the learning curve is mastered the user has access to the same functionality NASA/JPL’s spaceflight professionals use for real-life science and space missions.
MaxQ features equivalent C++ and Unreal Engine Blueprints APIs, with 1:1 feature parity.
虚幻引擎5的太空飞行工具包MaxQ Spaceflight Toolkit for Unreal Engine 5
基于 NASA 的 SPICE Toolkit。现在,虚幻引擎中提供了为现实生活中的科学太空任务提供动力的相同数学和算法。该工具包使用户能够创建真实的航天可视化或尖端的太空游戏玩法,无需编程或航天工程学位。该工具包在实时可视化环境中解决了具有挑战性的太空飞行问题 - 在令人兴奋的应用范围内开辟了新的机会。尽管存在学习曲线,但网上有许多示例和许多文档。一旦掌握了学习曲线,用户就可以访问NASA / JPL的航天专业人员用于现实科学和太空任务的相同功能。
MaxQ具有等效的C++和虚幻引擎蓝图API。
debris-cloud-example