OpenCVForUnity色度图

一个分支小任务,讲一讲ColorMap的使用。插件提供了13种固定的渐变色卡,Imgproc.applyColorMap(Mat src, Mat dst, int colormap) 的第三个参数取值范围只能是0-12。如果要使用自定义的色卡,需要使用Core.LUT(Mat src, Mat lut, Mat dst)函数。

maps
* public const int COLORMAP_AUTUMN = 0;
* public const int COLORMAP_BONE = 1;
* public const int COLORMAP_JET = 2;
* public const int COLORMAP_WINTER = 3;
* public const int COLORMAP_RAINBOW = 4;
* public const int COLORMAP_OCEAN = 5;
* public const int COLORMAP_SUMMER = 6;
* public const int COLORMAP_SPRING = 7;
* public const int COLORMAP_COOL = 8;
* public const int COLORMAP_HSV = 9;
* public const int COLORMAP_PINK = 10;
* public const int COLORMAP_HOT = 11;
* public const int COLORMAP_PARULA = 12;

代码

void Start()
{
    Mat srcMat = Imgcodecs.imread(Application.dataPath + "/Textures/sample.jpg");
    Imgproc.cvtColor(srcMat, srcMat, Imgproc.COLOR_BGR2RGB);

    //基础色度图
    for (int i = 0; i < 13; i++)
    {
        Mat dstMat = new Mat();

        //Imgproc.applyColorMap(srcMat, dstMat, Imgproc.COLORMAP_JET);
        Imgproc.applyColorMap(srcMat, dstMat, i);

        Texture2D t2d = new Texture2D(dstMat.width(), dstMat.height());
        Sprite sp = Sprite.Create(t2d, new UnityEngine.Rect(0, 0, t2d.width, t2d.height), Vector2.zero);
        m_imageList[i].sprite = sp;
        m_imageList[i].preserveAspect = true;
        Utils.matToTexture2D(dstMat, t2d);
    }
}

最终效果

colormap

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
Works with Unity Cloud Build iOS & Android support Windows10 UWP support WebGL support Win & Mac & Linux Standalone support Preview support in the Editor OpenCV for Unity is an Assets Plugin for using OpenCV 3.4.2 from within Unity. Official Site | ExampleCode | Android Demo WebGL Demo | Tutorial & Demo Video | Forum | API Reference | Support Modules Features: - Since this package is a clone of OpenCV Java, you are able to use the same API as OpenCV Java 3.4.2 (link). - You can image processing in real-time by using the WebCamTexture capabilities of Unity. (real-time face detection works smoothly on iPhone 5) - Provides a method to interconversion of Unity's Texture2D and OpenCV's Mat. - IDisposable is implemented in many classes.You can manage the resources with the “using” statement. - Examples of integration with other publisher assets are available.(e.g. PlayMaker, NatCam, NatCorder) ExampleCode using OpenCV for Unity is available. MarkerBased AR Example MarkerLess AR Example FaceTracker Example FaceSwapper Example FaceMask Example RealTime FaceRecognition Example GoogleVR with OpenCV for Unity Example Kinect with OpenCV for Unity Example AVPro with OpenCV for Unity Example HoloLens with OpenCV for Unity Example PlayMakerActions for OpenCVforUnity NatCam with OpenCVForUnity Example NatCorder with OpenCVForUnity Example OpenCV for Unity uses OpenCV under 3-clause BSD License; see Third-Party Notices.txt file in package for details. System Requirements Build Win Standalone & Preview Editor : Windows 7 or later Build Mac Standalone & Preview Editor : OSX 10.9 or later
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值