vector类的实现

template<typename Object>
class Vector
{
public:
	enum {SPARE_CAPACITY=16};

	explicit Vector(int initSize=0):theSize(initSize),theCapacity(initSize+SPARE_CAPACITY){objects=new Object[theCapacity];}
	Vector(const Vector &rhs):objects(NULL){operator=(rhs);}
	~Vector(){delete []objects;}

	const Vector &operator=(const Vector &rhs) 
	{
		if(this!=&rhs)
		{
			delete []objects;
			theSize=rhs.theSize;
			theCapacity=rhs.theCapacity;
			objects=new Object[theCapacity];
			for(int i=0;i<theSize;i++)
				objects[i]=rhs.objects[i];
		}
		return *this;
	}

	void resize(int newSize)
	{
		if(newSize>theCapacity)
			reserve(newSize*2+1);
		theSize=newSize;
	}

	void reserve(int newCapacity)
	{
		if(newCapacity<theSize)
			return;
		Object *oldArray=objects;
		objects=new Object[newCapacity];
		for(int i=0;i<theSize;i++)
			objects[i]=oldArray[i];
		theCapacity=newCapacity;
		delete []oldArray;
	}

	Object &operator[](int idx)
	{return objects[idx];}
	const Object &operator[](int idx) const
	{return objects[idx];}

	bool empty()
	{return theSize==0;}
	int size()
	{return theSize;}
	int capacity()
	{return theCapacity;}

	void push_back(const Object &x)
	{
		if(theSize==theCapacity)
			reserve(theCapacity*2+1);
		objects[theSize]=x;
		theSizee++;
	}

	void pop_back()
	{theSize--;}
	const Object &back() const
	{return objects[theSize-1];}

	typedef Object* iterator;
	typedef const Object* const_iterator;

	iterator begin()
	{return &objects[0];}
	const_iterator begin() const
	{return &objects[0];}
	iterator end()
	{return &objects[theSize];}
	const_iterator end() const
	{return &objects[theSize];}

private:
	int theSize;
	int theCapacity;
	Object *objects;
};
没有考虑到错误检测,迭代器失效
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