先看一下类图结构
然后,看一下create
public static <T> ReplaySubject<T> create() {
return create(16);
}
这里默认把容量设置为16,也即能保存到最新的16个状态
public static <T> ReplaySubject<T> create(int capacity) {
if (capacity <= 0) {
throw new IllegalArgumentException("capacity > 0 required but it was " + capacity);
}
ReplayBuffer<T> buffer = new ReplayUnboundedBuffer<T>(capacity);
ReplayState<T> state = new ReplayState<T>(buffer);
return new ReplaySubject<T>(state);
}
这里创建了一个ReplayUnboundedBuffer(无限大小的)
public ReplayUnboundedBuffer(int capacity) {
this.capacity = capacity;
this.tail = this.head = new Object[capacity + 1];
}
capacity为16,head和tail设置为数组的头
然后以buffer为参数,创建一个ReplayState
public ReplayState(ReplayBuffer<T> buffer) {
this.buffer = buffer;
lazySet(EMPTY);
}
最后以state为参数创建一个ReplaySubject
2、我们看一下onNext
public void onNext(T t) {
state.onNext(t);
}
@Override
public void onNext(T t) {
ReplayBuffer<T> b = buffer;
b.next(t);
for (ReplayProducer<T> rp : get()) {
b.drain(rp);
}