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C#
文章平均质量分 60
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这个作者很懒,什么都没留下…
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优化一个Image遮罩,去除掉颜色组件只保留点击响应,透明的且让鼠标点不下去。
using System; using System.Collections.Generic; using UnityEngine; using XLua; namespace UnityEngine.UI { public class Empty4Raycast : MaskableGraphic { protected Empty4Raycast() { useLegacyMeshGeneration = false; ...原创 2021-05-13 11:18:18 · 309 阅读 · 0 评论 -
U3D滑块中添加粒子特效,出现挡不住的情况,自己写个Mask来挡住
usingSystem.Collections; usingSystem.Collections.Generic; usingUnityEngine; usingUnityEngine.Rendering; usingUnityEngine.UI; publicclassUIParticle:MonoBehaviour { privatestaticCamerauiCamera; privateclassMatEntry { ...原创 2021-03-17 23:00:47 · 533 阅读 · 0 评论